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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sat Apr 26, 2003 2:20 am    Post subject: Antialiasing Theory [quote]

I wrote a little mini-tutorial on antialiasing over at GamingW:
http://www.gamingw.net/forums/index.php?&act=ST&f=11&t=21155

If you guys like this, I might start writing more tutorials of this type and group them all into a webpage somwhere. Let me know if you find it confusing or want some more info on the ideas behind it - I've never really written tutorials before. :)
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Apr 27, 2003 1:10 am    Post subject: [quote]

so.... complicated!
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Mattrunks
Pretty, Pretty Fairy Princess


Joined: 20 Jun 2002
Posts: 12
Location: Canada

PostPosted: Sun Apr 27, 2003 1:29 am    Post subject: [quote]

The idea behind it isn't _that_ complicated... if you want a black pixel on the screen on a white background but right in the middle of 4 pixels, just make those 4 pixels not as strong as you normally would... then you can apply this to images.
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sun Apr 27, 2003 2:49 am    Post subject: [quote]

What I want to see is an explanation of 'interpolation'. I was reading about persepective correct texture mapping and all the tute talked about was interpolating the u,v coordinates along the scanline or something.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Apr 27, 2003 3:20 am    Post subject: [quote]

Mattrunks, you need to be on more often. Glad to see you on though.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Mon Apr 28, 2003 7:43 am    Post subject: [quote]

BigManJones wrote:
What I want to see is an explanation of 'interpolation'. I was reading about persepective correct texture mapping and all the tute talked about was interpolating the u,v coordinates along the scanline or something.

That's actually this theory in reverse. All you need is floating point pixel coordinates and you can apply the basic algorithm my (complicated) tutorial explains. :)
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Mattrunks
Pretty, Pretty Fairy Princess


Joined: 20 Jun 2002
Posts: 12
Location: Canada

PostPosted: Tue Apr 29, 2003 10:01 pm    Post subject: [quote]

Ninkazu wrote:
Mattrunks, you need to be on more often. Glad to see you on though.


Yeah, I've sorta taken a break. But I think I'm gonna work on my art and music skills (and programming too) and try and find someone to work with.
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