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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Oct 30, 2003 6:20 am    Post subject: Bouncing balls [quote]

this can help make a pong-ish game
Code:

DEFINT A-Z

CONST QUITSTATE = 255
CONST RUNSTATE = 1

TYPE BallTyp
 x AS INTEGER
 y AS INTEGER
 xv AS INTEGER
 yv AS INTEGER
 clr AS INTEGER
END TYPE

CONST MAXBALLS = 100

DIM SHARED Balls(MAXBALLS) AS BallTyp
DIM SHARED State

CLS
SCREEN 7, 0, 1, 0

FOR index = 0 To 255
 OUT &H3c8, index
 OUT &H3c9, i + 64
 OUT &H3c9, i + 64
 OUT &H3c9, i + 64
NEXT

 FOR index = 0 To MAXBALLS-1
  Balls(index).x = INT(RND*319-16)+16
  Balls(index).y = INT(RND*199-16)+16
  Balls(index).xv = 2 * INT(RND * 3) + 1
  Balls(index).yv = 2 * INT(RND * 3) + 1
  Balls(index).clr = INT(RND * 15) + 1
 NEXT
DO
 CLS
 K$ = INKEY$
 IF K$ = CHR$(27) THEN State = QUITSTATE

  FOR index = 0 To MAXBALLS-1
   ' move balls
   Balls(index).x = Balls(index).x + Balls(index).xv
   Balls(index).y = Balls(index).y + Balls(index).yv
   IF Balls(index).x < 16 THEN Balls(index).xv = -Balls(index).xv
   IF Balls(index).x > 319-16 THEN Balls(index).xv = -Balls(index).xv
   IF Balls(index).y < 16 THEN Balls(index).yv = -Balls(index).yv
   IF Balls(index).y > 199-16 THEN Balls(index).yv = -Balls(index).yv
       
   ' draw balls
   CIRCLE (Balls(index).x, Balls(index).y),INT(RND*4)+16,Balls(index).clr
   PAINT(Balls(index).x, Balls(index).y), Balls(index).clr, Balls(index).clr
  NEXT

 PCOPY 1,0
LOOP UNTIL State = QUITSTATE
SCREEN 0
WIDTH 80
SYSTEM



enjoy!
_________________
Principal Software Architect
Rambling Indie Games, LLC

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