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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Sun Nov 16, 2003 6:52 pm Post subject: hack n slash, vampira arena demo |
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http://syn9.rpgdx.net/download/vampira_demo1.zip
controls:: arrowkeys, space to attack, esc to quit
temperarially using som sprites >) does it suck? is it cool? should it be easier to attack the enemies? plz lemme know, thanks
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Sun Nov 16, 2003 8:04 pm Post subject: |
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Quote: | STOP in module SCREEN at address 0588:0068
Hit any key to return to system |
No other output.
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Sun Nov 16, 2003 8:29 pm Post subject: |
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it'll need to have EMS enabled, sorry
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Sun Nov 16, 2003 9:19 pm Post subject: |
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Shit- that is hella sexy for such short development time already. You have the skills, my friend.
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Sun Nov 16, 2003 9:43 pm Post subject: |
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thanks, the hard part is just beginning, the mass amount of backgrounds and sprites to be made
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Modanung Mage
Joined: 20 Jun 2002 Posts: 317 Location: The Netherlands
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Posted: Tue Nov 18, 2003 5:13 pm Post subject: |
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Yes looks very promising.
But 20 fps is a bit low, I suppose you're still sticking with QB?
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Wed Nov 19, 2003 3:13 am Post subject: |
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That's really cool. I like the background, it's really detailed.
It would look a lot better in truecolor at 60fps though ;)
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Wed Nov 19, 2003 11:51 pm Post subject: |
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thanks, yea with the frame delay taken out it runs at 60, and the background is a scaled down 8bit version of the original::
so yea, its still QB and im kinda takin into the account that later i might remake the engine to allow for highcolor 640x400 mode
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