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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 16, 2003 6:52 pm    Post subject: hack n slash, vampira arena demo [quote]




http://syn9.rpgdx.net/download/vampira_demo1.zip

controls:: arrowkeys, space to attack, esc to quit

temperarially using som sprites >) does it suck? is it cool? should it be easier to attack the enemies? plz lemme know, thanks
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Sun Nov 16, 2003 8:04 pm    Post subject: [quote]

Quote:
STOP in module SCREEN at address 0588:0068

Hit any key to return to system


No other output.
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 16, 2003 8:29 pm    Post subject: [quote]

it'll need to have EMS enabled, sorry
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Sun Nov 16, 2003 9:19 pm    Post subject: [quote]

Shit- that is hella sexy for such short development time already. You have the skills, my friend.
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Nov 16, 2003 9:43 pm    Post subject: [quote]

thanks, the hard part is just beginning, the mass amount of backgrounds and sprites to be made
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Tue Nov 18, 2003 5:13 pm    Post subject: [quote]

Yes looks very promising.
But 20 fps is a bit low, I suppose you're still sticking with QB?
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Wed Nov 19, 2003 3:13 am    Post subject: [quote]

That's really cool. I like the background, it's really detailed.

It would look a lot better in truecolor at 60fps though ;)
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Wed Nov 19, 2003 11:51 pm    Post subject: [quote]

thanks, yea with the frame delay taken out it runs at 60, and the background is a scaled down 8bit version of the original::




so yea, its still QB and im kinda takin into the account that later i might remake the engine to allow for highcolor 640x400 mode
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