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PostPosted: Mon Dec 01, 2003 11:38 pm    Post subject: Please Help (Combat) [quote]

Im sick of these final fantasy/pokemon type RPG Attacks, they are fun for a while but get kind of .. boring? I like to see the creatures on the screen.. If someone could send me a script or a website with many scripts for the hand to hand battle system, I would be eternally grateful, possibly $ invovled.. My Screen name is L018JJ or lkopee@yahoo.com thanks for all your help people!
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Mon Dec 01, 2003 11:42 pm    Post subject: [quote]

Err... what kind of scripts are you talking about? What language are you using? What platform? What kind of game are you making? Nobody is going to be able to answer your question the way you phrased it.
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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PostPosted: Mon Dec 01, 2003 11:57 pm    Post subject: Sorry my bad [quote]

Was in a rush sorry, - Using Game maker5
- Making an RPG
- I'll do any lang, I prefer the easiest to work with though.. ;)
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PostPosted: Mon Dec 01, 2003 11:58 pm    Post subject: [quote]

And.. the script i need is , one that allows the monster to be seen on screen, and attack the person, I dont want the back round to switch when a monster appears, i want them to wonder, like in "tibia" , "diablo" etc.
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Happy
JonA's American snack pack


Joined: 03 Aug 2002
Posts: 200

PostPosted: Tue Dec 02, 2003 12:25 am    Post subject: [quote]

Here's a snippet of my current battle script for the bathos engine:

Code:


Entity enemies = create->multipleCreatures(random(pc.level));

disableBackgroundChange();
enableOnScreenMonsters();

battleEngage(enemies, pc, HANDTOHAND);



I get teh $$ now?
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Ironshanks
Wandering Minstrel


Joined: 17 Feb 2003
Posts: 134
Location: Shiner's Peak

PostPosted: Wed Dec 03, 2003 2:48 pm    Post subject: [quote]

You are the best programmer ever!
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Wed Dec 03, 2003 4:42 pm    Post subject: [quote]

Usually if you want that kind of battle system you have ot make the whole engine yourself or search for one that meets your needs. Most Free (or pirated) RPG makes i know of only have the pokemon kind of view.

Id check the documentation of your rpg maker to see if it does waht you want if it dosen't say it can, it most likely will not be able to.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Dec 03, 2003 5:20 pm    Post subject: [quote]

He's using Game Maker, which should be able to handle many types of combat because it's not specific to RPGs. I would have no idea how one could implement Diablo like combat in Game Maker though, but then I've never used it for anything. Modanung made a topdown space shooter with it and a nephew of mine made a platform game featuring a supermouse (probably because he could jump 20x his own height).

I think there are some, or at least one, RPG projects using Game Maker to be found on RPGDX. One participated in a compo but I'm quite sure that it was using turn based image fighting combat ala FF and Pokemon.
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UscGradEray
Sick of Being A Fairy Princess Yet?


Joined: 23 Sep 2003
Posts: 14
Location: The State of Misery

PostPosted: Thu Dec 04, 2003 3:59 am    Post subject: [quote]

I think most of the people here use custom engines. You might have better luck asking at a site that focuses more on GameMaker.

A site that has a lot of tutorials on doing things in various RPG makers is http://www.gamingw.net. I found that through one of the links either here or at rpg-dev.net
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