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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Jun 01, 2004 6:48 pm    Post subject: Next week I shall return. [quote]

My hermitage shall be over. And I'll have a surprise (no, not the Changeling, but a complete game non-the-less. Think Zelda....and then throw in mad ass arcade combat).

Anyway, some news since I was gone last. I'm moving to Cleveland in a month because this week I got a swank ass job doing VB programming for 4x what I'm earning now. Sweet. And, in about a week Faerie Ring Games becomes an actual company, so that's more good news and stuff.

Expect much fun.
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Tue Jun 01, 2004 10:03 pm    Post subject: [quote]

Coooooooooolness.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Jun 13, 2004 4:42 pm    Post subject: [quote]

for those of you who don't check the news on http://rpgdx.net every day, I suggest you do so today.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Jun 13, 2004 5:49 pm    Post subject: [quote]

I think I got something like 10 FPS. Why is it so unbelievably slow? Don't just say "Python", there has to be a better reason.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Jun 13, 2004 5:52 pm    Post subject: [quote]

It won't run for me in Wine, but as this is PyGame, it should be be possible to run this in native Linux too, right? Would you have any idea how?
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Rooter
Copyright Infringer


Joined: 09 Feb 2003
Posts: 61

PostPosted: Sun Jun 13, 2004 7:12 pm    Post subject: [quote]

I get 10 FPS on my Athlon 64 3400+ w/ Radeon 9800 Pro. Awesome coding Mandrake.
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Sun Jun 13, 2004 7:52 pm    Post subject: [quote]

Runs fine on my system, but we're talking Pygame here, so compatibility is obviously a huge issue. Back to Allegro for you, beetch!

.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Jun 13, 2004 8:12 pm    Post subject: [quote]

Quote:
think I got something like 10 FPS. Why is it so unbelievably slow? Don't just say "Python", there has to be a better reason.


yeah, and that reason is PyGame. Something I found out the hard way.

Quote:
I get 10 FPS on my Athlon 64 3400+ w/ Radeon 9800 Pro. Awesome coding Mandrake


I can actually make it go faster on that computer....but the problem being getting a stable FPS and frameratre on all computers. Like, if I were to make it go a decent speed on your computer, anything less than 1ghz will crawl. It's just basically sacrificing frame rate for a common denomintor.

Now, let's see you code somehting in PyGame that complicated that runs faster on lower end machines. I found out the hardway that most of the claims made by PyGame is BS.

heh already there and working on another game engine. But, I am going to finish this one first. Too many unfinished games out there. I'm not going spend time tweaking bullshit either, if it runs and you can play it, who gives a shit if it's choppy? I can play it on my 350mhz, it's choppy and the frame rates fucked, but it plays. and it's fun.

I just learned a lesson about languages and libraries. Next time I use Python I'm going to code the base engine in C first.

Quote:
It won't run for me in Wine, but as this is PyGame, it should be be possible to run this in native Linux too, right? Would you have any idea how?


Yeah, actually All i have to do is recompile some C libs I wrote for it in Linux. Then it shold run fine as long as you have SDL Python and PyGame installed. When I get that port up I'll post about it.

Quote:
Runs fine on my system, but we're talking Pygame here, so compatibility is obviously a huge issue. Back to Allegro for you, beetch!


heh, already working on another game/engine in C++ and allegro. Must say my foray into Pygame, although interesting, turned into a complete nightmare. Qb is faster than this POS. And it's not Python as the problem. I know that because I've done other things in Python and not had the same speed issues. It's the base code to PyGame, and it's harder to speed up without actually hacking the PyGame source. Which I'm not going to do, it's not worth the time nor the effort.
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Rooter
Copyright Infringer


Joined: 09 Feb 2003
Posts: 61

PostPosted: Sun Jun 13, 2004 10:45 pm    Post subject: [quote]

How embarassing for you.
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Sun Jun 13, 2004 11:12 pm    Post subject: [quote]

Quote:
How embarassing for you.


No, embarassing would be "I like this, I find it totally acceptable, and I'm planning on doing all my games from this day forward with Pygame." That would certainly constitute the usage of the word 'embarassing'. This is merely a hard lesson learned.

As evidenced by projects like Rachel's Quest, Mandrake can produce good work when he has the proper tools for the job.

.
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Mandrake_lazy
Guest





PostPosted: Mon Jun 14, 2004 3:30 am    Post subject: [quote]

speaking of Tools, how have you been lately, Rooter?

Anyway, what would be emberassing would be me braggin about the game, showing screenshots, and hten holding back development to reprogram the whole thing in a different language.

If you get past your expectations of failure and actually play it, it's a fun little game, flawed but fun. and soon, flawed but fun and finished.

I'd ratherfinish a game and have it fun and flawed then keep working on it promising to release it for five years.


I should upload that old RQ demo somewhere. It runs too fast these days, but meh, ti was neat.
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Happy
JonA's American snack pack


Joined: 03 Aug 2002
Posts: 200

PostPosted: Mon Jun 14, 2004 3:48 am    Post subject: [quote]

Mandrake_lazy wrote:
... it's a fun little game, flawed but fun. and soon, flawed but fun and finished.


I don't know about anybody else, but I'm not going to pay for a flawed game. Shareware or not.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Mon Jun 14, 2004 3:49 am    Post subject: [quote]

I've found that with HWSURFACE | FULLSCREEN | DOUBLEBUF, I can get my unoptimized walkaround demo (which uses pygame) to run at 800x600x32 with 17 fps average on my 600 MHz K6-3, which is significantly faster than Crystal Quest, if still too slow to be useable. Granted, there's nothing particularily complex about the walkaround demo, but it does render the entire screen (including a multi-layer tile map, tile size 32x32) on every update. Are you sure you can't get better performance out of pygame?
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Mon Jun 14, 2004 4:42 am    Post subject: [quote]

Quote:
I should upload that old RQ demo somewhere. It runs too fast these days, but meh, ti was neat.


Hmmm? If you've still got the source, it would be worth it to tweak the code to use timers to regulate the speed. The engine wasn't horribly flexible, but it had enough "oomph" to get the job done. I'd like to see an expanded version of the demo, or at least a minigame made out of it.

.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Mon Jun 14, 2004 9:21 am    Post subject: [quote]

Ok, the game is fun sure thing but I can't stand playing it for more than 5minutes because of the speed issues. Anohow, nice work mandrake and nice seeing you're back.
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