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KingEvilOfCville Lowly Slime
Joined: 13 Jan 2004 Posts: 1
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Posted: Sat Mar 06, 2004 4:53 pm Post subject: switches and stealing |
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hello.
what are switches? how can they be used?
i need the setup for stealing too.
thank you.
(sorry i am using RmK2003) _________________
The wrath of heaven is upon you... Are you ready to let go of your life?
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Mar 07, 2004 12:53 am Post subject: |
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Ehm, what you say?
Sorry. _________________
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Sun Mar 07, 2004 2:50 am Post subject: |
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Hello.
This is not an RPG Maker 2003 tutorial. It is a forum.
Thank you.
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Sun Mar 07, 2004 2:45 pm Post subject: |
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And that's how RPGDX increases its member base.
Quote: | ========
Switches
========
What a switch, is basically, an on and off trigger. You can use it for many
things. Let's take a look at the dialog. Click the <> on the event you have. On
page 1, click change switch. As a beginner, you should only use the 'one' on the
switch dialog. As you get better, you can start using the rand(random), and
variable. Choose the switch from the one dialog, and continue on. We'll use the
above example
for fork conditions, and expand on it.
Fork Optn Gold 100abov
Change Switch: goldneeded ON
Else
Change Switch: goldneeded OFF
End Case
You can elaborate the above example even more. Take a look:
Fork Optn Switch goldneeded ON
Show Message: The message for the person who has above 100 gold!
Else
Show Message: The normal message for the person who doesnt have more than 100
gold.
End Case |
All that came from http://www.x-rpg.net/x-rpg/modules.php?name=FAQ _________________ https://numbatlogic.com
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bay Wandering Minstrel
Joined: 17 Mar 2004 Posts: 138 Location: new jersey, usa
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Posted: Sun Mar 28, 2004 5:26 am Post subject: |
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Janus wrote: | Hello.
This is not an RPG Maker 2003 tutorial. It is a forum.
Thank you. |
surely janus i respect your thoughts and posts about 99% of the time, this 1% i think you missed the point.
Forums >> RPG Development
curious, RPG Maker 2003... that sounds like something involved with RPG Development.
.02$
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ThousandKnives Wandering Minstrel
Joined: 17 May 2003 Posts: 147 Location: Boston
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Posted: Mon Mar 29, 2004 12:00 am Post subject: |
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bay wrote: | Janus wrote: | Hello.
This is not an RPG Maker 2003 tutorial. It is a forum.
Thank you. |
surely janus i respect your thoughts and posts about 99% of the time, this 1% i think you missed the point.
Forums >> RPG Development
curious, RPG Maker 2003... that sounds like something involved with RPG Development.
.02$ |
Well, I still don't know what the guy is talking about, I guess because I've never used RPG Maker.
Anyway, I suppose RPG Maker is a valid discussion point, but to post a question here regarding RPG Maker without any REFERENCE to the fact that you are talking about RPG Maker is wicked NG. Although, I have seen enough questions regarding programming methods and syntax that arent explicit about what language they are using, so theres plenty of that to go around.
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DeveloperX_Mobile Guest
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Posted: Tue Jun 15, 2004 8:00 pm Post subject: |
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Quote: | Well, I still don't know what the guy is talking about, I guess because I've never used RPG Maker.
Anyway, I suppose RPG Maker is a valid discussion point, but to post a question here regarding RPG Maker without any REFERENCE to the fact that you are talking about RPG Maker is wicked NG. Although, I have seen enough questions regarding programming methods and syntax that arent explicit about what language they are using, so theres plenty of that to go around. |
I've used RPG Maker before.
the 'language' that is being referenced is that of the built-in scripting language of the RPG Maker application.
Switches are easy.
think of it like this.
you have an NPC (non-player-character) that is in the town,
and you walk up to it and hit the 'action' buton to talk to it:
no response...
add an event to the NPC, and have it say "Hello."
now when you talk to the NPC, it will say "Hello."
hmm, EVERYTIME you talk to the NPC it says "Hello."
this isn't very good.
add a switch event like "talked to once",
and have it say, "Hello again, how have you been?".
now talk to the NPC, it responds "Hello."
talk to it again, and it responds, "Hello again, how have you been?".
Hope that this has been helpful.
-DeveloperX
CCPS Solutions
http://ccps.rpgdx.net
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Joakim Tenshi's Bitch (Peach says "Suck it!")
Joined: 05 Apr 2004 Posts: 64
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Posted: Thu Jun 24, 2004 10:40 am Post subject: |
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Whoever made rpg maker 2000 apparently knows nothing about how to make a nice scripting language. It might very well be that you can point and click it all, but the language is less freindly than assembly. For a high level language, or for just about any language, that means it sucks. I have never seen such a worthless language in my entire life.
Why are you using this??
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Joakim Tenshi's Bitch (Peach says "Suck it!")
Joined: 05 Apr 2004 Posts: 64
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Posted: Thu Jun 24, 2004 10:41 am Post subject: |
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An example of it...
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<>Show Battle Anim.:Spear C, Whole Group (W)
<>Change Enemy's HP: 1.(enemy name) HP - V[0001]Decrem
<>Messg:\v[0001] damage to the enemy!
<>Add/Remove Item:Bullet->1Decrem
<>Variable Op:[####:Bullets]- , 1
<>Fork Optn:Varbl[####:Bullets]-0
<>Messg:Out of ammo!
<>Change T.Skills:Bob- Bullet->Forget
<>
:End Case
<>Change Switch: [####:Bullet]-OFF Set
<>
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Thu Jun 24, 2004 9:22 pm Post subject: |
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/me hides from that horrible abomination you call a language. _________________ http://www.weeaboo.se
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Jul 04, 2004 9:34 pm Post subject: |
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Me hide underneath my coffin wishing bad monster go away. _________________
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