| Posted by | Nemesis |
| Status | Walkaround demo |
| Prog. language | QuickBasic |
| Last update | 21-09-2004 |
| Links | Website; Download; |
Nemesis... (programming and misc.)
Kyper... (scripts and misc.)
This is the First *BETA* release of ElectroSoft's,
new RPG maker... QuestKit
(Sorry, currently no documentation is included, I will however include a .txt tutorial, and other documentation in later non-beta versions.)
You can modify the engine by changing variables in the .BAS file, in the main sub at... ::: User-Defined Variables :::
Also, modify the Map, Tiles, Sprites, Fonts, and Palette,
using a sprite editor that supports the standard QB,
GET/PUT format,(like Pixel Plus 256).
As it stands now, the engine
uses the standard 320X200X256,
(SCREEN 13) resolution.
Naturally you would do sprites and tiles with your gfx editor, and maps with a seperate editor. But now using QuestKit,
you can simply edit your maps just like your sprites and tiles!
Each pixel(byte) on a map tile represents the coordinates and frame of the associated tile set. And maps can have a number of different frames, (which are used to display various special effects like walking underneath tiles,
tile cycling, tile alph-blending, etc... so making
maps are a breeze!)
Anyways, this is QuestKits first beta release, so please give feed back, via e-mail.
Nemesis
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