Description:
While it's not complete, please check out the short demo I've created. The combat is kinda wonky at the moment, but I'm going to continue to work on it and finish the short game.
PLEASE READ THE ENCLOSED README.TXT FILE
Quick System Requirements:
Windows 98, ME, 2k or XP
DirectX 8.1
A 3D Accelerated Video Card
Sad news. It does not look like I'm going to have time to finish the game before the contest ends. I will release a demo of what I have, however, but I don't think it is nearly complete enough to be judged.
However, I will take the time to finish the game, and add all the effects and things that I want to. I am quickly finding out the shortcomings of my engine, and need time to do a partial re-write of some code...
Gameplay info:
It's like Zelda, but with a chimpunk with a Wiffle bat instead. Loads of fun. Rock pushing puzzles, Moving NPC's and such. Real-time combat (Kinda buggy at the moment).
Just implemented my first scripted puzzle. And it actually works!
Starting Statistics:
Engine: VB powered DX 8.1 hybrid 2d engine, 80% complete.
Graphics: 4 Tilesets, 3 char sprites and layer objects created by Andrew Bado for another project.
Well, so far all I've done is flesh out the story some and begun mapping. Only 2 maps are really finished, three more have been created. Like DarkDread, I'm also keeping a journal of the contest on my website, http://www.sevensoupcans.com/vent.
I'm using graphics from another project that I have yet to finish.