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Independence
Lowly Slime


Joined: 02 Dec 2003
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PostPosted: Sun Dec 28, 2003 11:44 pm    Post subject: What defines a RPG? [quote]

What things do a RPG has to have? Is it enough that you play a role in some sort of game or is NPC and so on required?
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XMark
Guitar playin' black mage


Joined: 30 May 2002
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PostPosted: Sun Dec 28, 2003 11:57 pm    Post subject: [quote]

This is a hotly debated subject around RPGDX. Play nice, everyone :)
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Mark Hall
Abstract Productions
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
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PostPosted: Mon Dec 29, 2003 3:37 pm    Post subject: [quote]

I think what defines many RPGs is the ability to strengthen your character. All RPGs are based on storyline, not just running around killing things to fulfill short quests. Though... the first Zelda wasn't like that at all... hmmmm...

Oh well, don't think too hard on the subject.
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Mon Dec 29, 2003 8:46 pm    Post subject: [quote]

the first zelda wasn't an rpg :) .
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Rooter
Copyright Infringer


Joined: 09 Feb 2003
Posts: 61

PostPosted: Tue Dec 30, 2003 2:02 am    Post subject: [quote]

taking that a bit further... NONE of the zeldas have been RPGs
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
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PostPosted: Tue Dec 30, 2003 2:21 am    Post subject: [quote]

Quote:
I think what defines many RPGs is the ability to strengthen your character.


I can agree to this, see below. But also want to add that the character's abilities are also more important than the player's skills.

Quote:
All RPGs are based on storyline, not just running around killing things to fulfill short quests.


let's see here, the first 2 Dragon Warriors, Final Fantasy 1, The first 3 Ultima's, the old wizardry games (all of them)....the list goes on and on with RPG's where the plot/storyline is about as deep as Mario Bros.

Quote:
Though... the first Zelda wasn't like that at all... hmmmm...


that's because it wasn't an RPG. The box of the game even says "Action Adventure". I know, because I still own my old gold copy.

I would say that several concepts are unique to RPG's, and when they are all present a game can be considered an RPG. Most of these old precepts come from table top RPG's (hence why they are called RPG's, duh).

Exploration-
exploring land to find treasure, a new town, or just wandering for the sake of wandering. In most modern RPG's, there is a plot attatched to the wandering with a purpose given to it. In the older ones you needed to explore to beat the game. Usually this involved in 'fetch it' quests. Like for example, in the first DW you needed to find proof you were an heir of Erdrick, in FF 1 you needed to re-light the four crystals.

The ability to improve a character-
Not just weapon upgrading- if the character has stats that represent his abilities, and the gameplay rests on these abilities, and he has the power to change and improve said abilities. Usually based on the D&D level/exp method, allthough modern PC/C RPG's are taking on some of the newer tabletop concepts of skills/skill points.

Random based skill checks:
These could be considered 'dice emulation'. Unique to the RPG- video game genre is emulating the table top 'skill check' were a random dice roll is combined with the characters skill level in order to ascertain acheivement in that skill. Oyther types of video games do not use this method, and instead rely on the players skills rather than the character's skill. (IE: hand eye co-ordination).

Shops:
originally unique to the RPG genre but can now be found in all types of games is the concept of purchasing from shops upgrades to the characters' magic/items/weapons. These upgrades are not the same as improving one's skills. The main difference is mostly didactive, but improving a weapon (ie: getting a +2 sword) and improving a skill is not syntactively the same concept. Although i must admit the difference is mainly in syntax and how the upgrade is aquired, and programmatically is nto much diferent. But the player does not care about programming, but rather about the world of the game.

Ok, now the next two are not requirements for RPG's, but are common to most of them and are what most people sue to define the RPG experience, what makes it more unique than playing, let's say, a Mario game or shmup.

A Complex World:
This stems from the genre's basis in tabletop RPG's, which in turn get it from fantasy/sci fi novels. The world is usually a complex living organism, with many races and cultures and rules governing them.

A Complex Story:
again, an evelotion of the PC/C RPG genre that mirrors the one in table top RPG;'s. The natural progession from kill kill kill level up (D&D, DW, etc) to character driven plot and storylines that are complex and novel esque (White Wold, R Talsorian, Final Fantasy 2+, Chrono Trigger, etc)



it seems to me what defines an RPG are mainly two conepts that are itnerwoven through this 'definitions' i provided:

1 Character centric, not player centric. The player's skills are secondary to the characters' skills.

2 Micro management of said character. Ie: alot akin to some Sim games you need to manage your character's stats and etc.



So the game is basically character centric where the skills/abilities of the character are tested using a similiar method to that of a table top rpg. Ie: what is commonly known as a skill check.


You guys bored yet?
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Bjorn
Demon Hunter


Joined: 29 May 2002
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PostPosted: Tue Dec 30, 2003 9:24 am    Post subject: [quote]

Mario Bros. is based on a storyline, it involves saving a princess from an evil turtle!
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Tue Dec 30, 2003 11:40 am    Post subject: [quote]

And toad telling you "the princess is in another castle"
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Wed Dec 31, 2003 12:53 am    Post subject: [quote]

pthbth, i said:

Quote:

the list goes on and on with RPG's where the plot/storyline is about as deep as Mario Bros


i never said it didn't have a storyline/plot. just not a deep involving one.

so, nyeah nyeah nyeah
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Jan 01, 2004 2:02 am    Post subject: [quote]

Anyways...

Happy New Year! :-)
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Thu Jan 01, 2004 5:38 am    Post subject: [quote]

That strikes me as being off topic.
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supergoat
Pretty, Pretty Fairy Princess


Joined: 21 Dec 2002
Posts: 13
Location: in the smile of every newborn

PostPosted: Mon Jan 05, 2004 2:08 am    Post subject: [quote]

By literal definition we know an RPG involves stepping into the shoes of one or more protagonists and being able to control not just their basic actions, but the interactions that define that character as a "person". However, statistic character development has been an integral part of it since the beginning, so I'll have to say that too. :P
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Guest






PostPosted: Sun Jan 18, 2004 3:28 am    Post subject: [quote]

The definition of an RPG changes when a new RPG comes out that does things a little differently - so an RPG in 2000 (eg Deus Ex, the last RPG I really enjoyed) is barely recognisable from an RPG in 1986 (eg Final Fantasy).

To get an accurate answer, I suppose you should ask, 'what defines an RPG made in year X?'.

Thats kinda what I love about RPGs :)
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Jan 18, 2004 5:41 am    Post subject: [quote]

not really, because even though RPG's do evolve and change (and many people would argue that Dues Ex is a FPS with RPG tendencies, and not a full RPG....) several things stay the same throughout all RPG games that I think define the genre.


Will people stop anounomouse posting? God jsut type in a fake name or somehting even. All these 'Guest' posts are starting to piss me off.
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Sun Jan 18, 2004 7:33 am    Post subject: [quote]

Quote:

anounomouse


Seriously man, slow down and check what you're typing ;)

.
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