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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Jan 04, 2004 10:36 pm Post subject: |
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I have corrected the zip file and everything works as it should.
And to Ninkazu I say, when you are awake for 34+ hours in a row, misstakes happen. Enjoy the game. _________________
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Georg Monkey-Butler
Joined: 02 Jun 2002 Posts: 56 Location: The Netherlands
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Posted: Mon Jan 05, 2004 9:42 am Post subject: |
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I don't think it's worth arguing about who's being rude to who; I think it's better to stick to the topic. Let's get to why we're in this topic: to improve our own and eachothers skills by feedback.
Thanks for correcting it BadMrBox, I'll try it today or tomorrow. _________________ Hi, I'm a signature virus. Copy me to your sig-file to help me spread.
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Tue Jan 06, 2004 2:13 am Post subject: |
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I only got up to that blue tower thingy... The engine is much better than your older games (from what I've seen of them), but the battle engine is kind of simple and the battles get real annoying after awile. But my major gripe is the dialouge. I don't know when (if ever) people will learn that cheesy in-context dialouge is so much better than stupid overused jokes that aren't even funny. I mean, come on. The AYB 'craze' has long since died. If you're going to make a game, keep in context for the main plot points, if not for the whole game. Oh, and it's 'You were killed' not 'You where killed'! Arg. I've become a bit of a typo nazi lately... Gah.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Tue Jan 13, 2004 5:44 pm Post subject: |
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What!!! Didn't you like the dialouge? Oh, and I worked that hard to get it right. Damn... heh. Anyway, the AYB 'craze' will never die. Not totally. It is the results of a japanese game developer team translating their game to english with a glossorary book. It's worth a tribute. Or... I might just have ended up with no further ideas on how to develop the plot...lack of time and so.
Quote: | Oh, and it's 'You were killed' not 'You where killed'! Arg. I've become a bit of a typo nazi lately... Gah. |
Damn. I missed that. _________________
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Tue Jan 13, 2004 5:48 pm Post subject: |
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Well... Don't get me wrong, it has potential. Just try harder next time, as you clearly have the skill to make a decent RPG if you just put the effort into it.
EDIT: Heh, ignore this part if you're sick of my typo-scanning--
The title is misspelled. ;)
It's Crystal.
Neener neener.
=P
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Jan 22, 2004 3:22 pm Post subject: |
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ehm... eh... well, I wanted it misspelled, so that eh, guys like you could have something to correct... seriously... no h in chrystal? God damn, you are going to like my new project, Phantasy Quest (new... or new. Thought about for a couple of years). Thanks for the support. _________________
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Thu Jan 22, 2004 4:33 pm Post subject: |
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NO 'PH' IN FANTASY! IT'S AN 'F'!
...Ok, I know I know... Enough of that. ;)
Phantasy star inspired?
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Jan 29, 2004 3:27 pm Post subject: |
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Nah...more like the classic FF.
Nice story, huge world, pixel*pixel, round world, good battles and much graphics. Thats the plan for Phantasy Quest. _________________
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Jan 29, 2004 3:33 pm Post subject: |
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But I dont wanna be a ballerina!!! _________________
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Thu Jan 29, 2004 7:04 pm Post subject: |
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By the way, who did the graphics for CW? They looked almost like some of Darkdread's older stuff...
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Feb 01, 2004 3:25 pm Post subject: |
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I did. Graphically I have can admit that I have been greatly inspired by DD's style. Just take a look at The tales of sophy.
Everything I do in 16*16 just ends up like a bad version of DD's art. But every single tile I add to my games is my own work. _________________
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