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I am Har har har
Slightly Deformed Faerie Princess


Joined: 08 Jan 2004
Posts: 33
Location: America.

PostPosted: Sat Feb 07, 2004 3:08 am    Post subject: Which RPG type do you prefer? [quote]

I just had a question: Why are most traditional RPGs of a medieval theme (King, Knights, Castles, the lot...). I think that an RPG could have any theme, and the dark ages are just what people tend to associate with RPGs. I personally liked In The Nocturne, because it was one of those gloomy type RPGs. Dark dread is the best. My favorite RPG of all time is Final Fantasy VIII. Enough about me. I'd like to know what other people think about most when they hear the words 'RPG'.
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Ninkazu
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Joined: 08 Aug 2002
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PostPosted: Sat Feb 07, 2004 5:01 am    Post subject: [quote]

Reason #1: Swords are cool.
Reason #2: Good fighters (or at least old-fashioned fighters) believe guns are for cowards. I am a firm believer in this fact.
Reason #3: People play games to escape reality; you don't want to leave your world just to come back to same world in polygons.
Reason #4: Extension on #3 - we go backwards because futuristic games are always cheezy and impossible. At least we know what people faught with and wore 500 years ago.
Reason #5: 'Heroes' in technological world like we have today would be squashed with all the shit we've created. Biological weapons, neuclear weapons, guns... back then, if you're strong and have an awesome sword, you've got a fuckin chance.
Reason #6: We all know that full plate armor is cool-looking. Nowadays we may wear helmets that make us look like giant penises, or we wear vests and emphasize our breasts.
Reason #7: If we were to make RPGs before the medieval ages, we'd be in Egypt or Greece. Slaves building pyramids, or fat guys in togas regularly visiting the vomitarium (ok, they had that phalanx thing, but whatever).
Reason #8: The days of old hold legends that are fucking cool. They may not be real, but they're great ideas to base games on or around.
Reason #9: Magic was in question then, it's ludicrous now. I like a percent possibility of conjuring a fireball to throw at someone, rather than be considered an idiot now.
Reason #10: Face it, back then people were tough and awesome. Nowadays we have pussy politically correct baby boomers who need airport security tighter than any virgin on the planet.

If these didn't make sense, weren't very entertaining, or just plain didn't answer your question - I've been drinking, and I'm tired.
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Rooter
Copyright Infringer


Joined: 09 Feb 2003
Posts: 61

PostPosted: Sat Feb 07, 2004 6:00 am    Post subject: [quote]

Go read 'The Dark Tower' series by Stephen King. Roland the Gunslinger is the coolest hero ever and he uses guns ;P
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
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PostPosted: Sat Feb 07, 2004 6:04 am    Post subject: [quote]

How many medieval books have you read with a badass swordsman as the main character? I'm guessing very few to none. Get your biased face out of my... face...

*cough*

Ya, I realized that I'm biased too, but that's understandable, because swords are cooler than guns.
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I am Har har har
Slightly Deformed Faerie Princess


Joined: 08 Jan 2004
Posts: 33
Location: America.

PostPosted: Sat Feb 07, 2004 7:01 am    Post subject: [quote]

Well, Ninkazu, I do agree with you to a point. First off, let's establish one concrete rule of the universe. YES, SWORDS ARE COOL. Second of all, the medieval RPGs aren't bad, when they're done well. My problem with them is that 60-80% of all RPGs are of the same theme, with pretty much the same story and world. I'm just an abstract thinker, and here are some RPG ideas that could be interesting.
A. Bill, the couch potato, in the search for the stolen remote.
B. Homey Man, defender of the hood.
C. An RPG set in the days of the romans
I could come up with a plethora of ideas. The point is, that all aspiring developers don't have to follow the same cookie-cutter story. If you like the castles and 'Kill-the-Dragon' type games, that's your right to do so. Thanks for your feedback.
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Zoggles
Pixel God -all shall bow before his migh


Joined: 20 Jun 2002
Posts: 15
Location: England

PostPosted: Sat Feb 07, 2004 7:40 am    Post subject: [quote]

But dragons are cool, and they work better as a villain than a piece of moldy pizza down the side of the armchair protecting a remote control ;)

Swords also pose and imply more danger.. you have to get into the action to use one properly, and in so doing are liable to get injured to some degree. Guns tend to be an all or nothing thing. Take a couple of shots and thats it - or, if you are a sniper type, you are so far out of the action that you are relatively safe and there is less of a rush of adrenaline associated with the fear of combat. Now I'm not saying this *has* to be the case, far from it. In most games, you can survive countless hits from various guns. However.. it is far less easy to visualise than sustaining damage from lacerations made from a blade weapon. I expect to take a couple of direct hits from a gun and thats final. Trying to convince myself that all the shots I'm taking are just skimming the flesh and causing minor wounds is a bit far fetched in my opinion.

Regardless.. I think any setting can be used for a good RPG. A good RPG does not necessarily have to be riddled with combat. In fact, deduction and puzzle solving is far more engrossing than pure combat (which I can get from any shootemup)

In an RPG by definition you want the player to be fully immersed in the game, to assume the role of the character, to imagine him/herself in the world. The more items / settings that are already familiar to the player, the easier it will be for them to become involved. They will have less to 'imagine' and can concentrate more deeply on the game itself and not the world its in. Start changing things like laws of gravity and I think you rapidly start to lose the players attention.

In an extension of Ninzaku's point about futuristic normally being 'cheezy'. Most of the time I view them as 'cop-outs' because its easier to create a robot or a laser gun, and fake settings and some laws of physics to explain things. It is far more difficult to use what people are already familiar with and twist their perception of it, or to find enough objects of a similar time period which fit in with each other and produce a good scale.

If there are puzzles involved, try and make the player think of the solution from the characters point of view and not their own. Entice them into being the character they are playing.

Any RPG that can accomplish this and have me hooked into it, imagining I am the character and keeping me sufficiently involved and challenged, is a good RPG in my opinion - whatever that counts for. Whether this be in a fantasy world, from legend and lore, a historical period, modern day or even futuristic.

-Z-
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Sat Feb 07, 2004 8:53 am    Post subject: [quote]

Ok, I had to finally post my opinion about something because some of the things I read made me want to scream.

Quote:
Good fighters (or at least old-fashioned fighters) believe guns are for cowards. I am a firm believer in this fact.

Whatever. Fist fighters think knives and swords are for cowards. In general, weapons are for cowards. It's all relative.

Quote:
People play games to escape reality; you don't want to leave your world just to come back to same world in polygons.

This statement has nothing to do with why most rpgs are set in medieval times as opposed to any other time but now. So not really wrong, but not really a brilliant conclusion.

Quote:
we go backwards because futuristic games are always cheezy and impossible. At least we know what people faught with and wore 500 years ago.

Yeh, like a destined hero using a sword to beat down hundreds of monsters and save the world isn't cheesy OR impossible. Come on, man - don't be so one-sided.

Quote:
'Heroes' in technological world like we have today would be squashed with all the shit we've created. Biological weapons, neuclear weapons, guns... back then, if you're strong and have an awesome sword, you've got a fuckin chance.

No, you still don't. You can't tell me it's any less fake for a hero to kill armies of villains in hand to hand combat. Not gonna happen.

Quote:
If we were to make RPGs before the medieval ages, we'd be in Egypt or Greece.

Egypt and Greece are two great empires. Don't forget the Roman empire. Or how about totally made up ones? It's not like the last Final Fantasy was set in medieval Spain or anything. Use some imagination and stop following the cookie-cutter crowd.

Quote:
The days of old hold legends that are fucking cool. They may not be real, but they're great ideas to base games on or around.

Again, legends have nothing to do with rpgs being set in medieval times. Any time/ setting can have its own cool legends.

Quote:
Magic was in question then, it's ludicrous now. I like a percent possibility of conjuring a fireball to throw at someone, rather than be considered an idiot now.

Yeh, not sure if you're talking about magic existing in real life or in video games here. There are plenty of cool settings where magic thrives and it's not the middle ages. Shadowrun is a great example of a modern/ futuristic version. Besides, who said rpgs need magic?

Quote:
Face it, back then people were tough and awesome.

No they weren't. Your imagination of them maybe. People are the same.

Quote:
I expect to take a couple of direct hits from a gun and thats final.

True, but a couple direct hits from a sword would kill any man too. Swords and arrows don't just "skim the flesh" either. They cut deep and maul intestines. There's no such thing as a weapon that kills slowly. It defeats the purpose of them. And with the state of medicine and all back in the day, well, I'd much rather be shot with a gun today than stabbed with a sword a few hundred years ago. I say my chances of living are greater now.


So, I hope this post stimulates more original ideas and better thought out responses. I think the main idea is that rpgs are always the same, and they don't need to be. I don't dislike the middle ages theme at all, in fact, I'm a big fan. But trashing everything else is pretty dumb. There's a lot of good material out there that's not getting used.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Sat Feb 07, 2004 3:19 pm    Post subject: [quote]

grenideer wrote:
Quote:
Good fighters (or at least old-fashioned fighters) believe guns are for cowards. I am a firm believer in this fact.

Whatever. Fist fighters think knives and swords are for cowards. In general, weapons are for cowards. It's all relative.

Actually, if you were a martial artist, you'd understand that if the 'other guy' has a weapon, it's only natural or fair to use a weapon of your own. Don't give me shit about this, I've been training in martial arts for six years.

grenideer wrote:

Quote:
People play games to escape reality; you don't want to leave your world just to come back to same world in polygons.

This statement has nothing to do with why most rpgs are set in medieval times as opposed to any other time but now. So not really wrong, but not really a brilliant conclusion.

I am Har har har was asking why many were in medieval times. I'm still on the topic of medieval times. Really, you could go to a virtual world in polygons anywhere, but it wouldn't be much fun if you were back in modern day New York or something. Well... maybe New York - there are a lot of adventures to be had there, but not many places else, and you still can't save the world (you're gonna chew me up for this one 'But RPGs don't have to be about saving the world wah wah wah' yes I know, but I haven't gotten out of that paradigm yet.) with a glock.

grenideer wrote:

Quote:
we go backwards because futuristic games are always cheezy and impossible. At least we know what people faught with and wore 500 years ago.

Yeh, like a destined hero using a sword to beat down hundreds of monsters and save the world isn't cheesy OR impossible. Come on, man - don't be so one-sided.

It's much more possible, actually. Not many RPGs have you go up against and entire army with guns and nuclear weapons and shit. Taking enemies out one-by-one is very easy, and you wouldn't see that kind of organization today.

grenideer wrote:

Quote:
'Heroes' in technological world like we have today would be squashed with all the shit we've created. Biological weapons, nuclear weapons, guns... back then, if you're strong and have an awesome sword, you've got a fuckin chance.

No, you still don't. You can't tell me it's any less fake for a hero to kill armies of villains in hand to hand combat. Not gonna happen.

*cough* took the liberty of correcting my 'neuclear' in there.
Did I say an army? No. You'd die against an army any time - if you're by yourself - I'm not saying one dude with a sword can kill 10,000 orak-hai. *eye twitches* Or any other army. ...maybe an army of 10,000 ants, but meh, you get the point, and that wasn't funny.

grenideer wrote:

Quote:
If we were to make RPGs before the medieval ages, we'd be in Egypt or Greece.

Egypt and Greece are two great empires. Don't forget the Roman empire. Or how about totally made up ones? It's not like the last Final Fantasy was set in medieval Spain or anything. Use some imagination and stop following the cookie-cutter crowd.

I know of the Roman empire and all that, and ya I guess you could make a game set in that time, yet I'm not sure what kind of story you'd have. "Save the Jews" "Kill the Charioteers" really, I'm not completely familiar with the history back then, so I couldn't come up with a good storyline. If you want to just use their weapons, archetecture and clothes, you're not in Roman times, you're just wearing a metal-plated skirt.

grenideer wrote:

Quote:
The days of old hold legends that are fucking cool. They may not be real, but they're great ideas to base games on or around.

Again, legends have nothing to do with rpgs being set in medieval times. Any time/ setting can have its own cool legends.

Yes, I know there are legends in other times than medieval times, just... the legends of today aren't all that stunning. Name someone that's lived in the past 100 years that was like King Arthur, or Merlin, or even (if you want to go back to Greek times) Hercules, or Pericles.

grenideer wrote:

Quote:
Magic was in question then, it's ludicrous now. I like a percent possibility of conjuring a fireball to throw at someone, rather than be considered an idiot now.

Yeh, not sure if you're talking about magic existing in real life or in video games here. There are plenty of cool settings where magic thrives and it's not the middle ages. Shadowrun is a great example of a modern/ futuristic version. Besides, who said rpgs need magic?

RPGs don't NEED magic, it's just cool. Like swords. Swords are cool.
I'm also saying that back then (the REAL back then, not the back then that was devised in games already created) some people still really believed in magic. There are some people who believe in magic today, but they're either 12 or psychotic.

grenideer wrote:

Quote:
Face it, back then people were tough and awesome.

No they weren't. Your imagination of them maybe. People are the same.

I'm not talking about all people, of course. The fighters, really, were the fucking badasses. No armies today would just fucking charge each other's 50,000 strong army to start killing the enemy in close-range combat with either a sword, spear, or fucking bludgeon. SMASH! Oh I'm sorry, did I rip your face off?

grenideer wrote:


Quote:
I expect to take a couple of direct hits from a gun and thats final.

True, but a couple direct hits from a sword would kill any man too. Swords and arrows don't just "skim the flesh" either. They cut deep and maul intestines. There's no such thing as a weapon that kills slowly. It defeats the purpose of them. And with the state of medicine and all back in the day, well, I'd much rather be shot with a gun today than stabbed with a sword a few hundred years ago. I say my chances of living are greater now.

How about beating someone to death with the Sunday New York Times? That's a slow killer. Besides, we all know that being cut deep is a big killer, but people of today see swords as less lethal than the "*bang* dead" guns we have now.

grenideer wrote:

So, I hope this post stimulates more original ideas and better thought out responses. I think the main idea is that rpgs are always the same, and they don't need to be. I don't dislike the middle ages theme at all, in fact, I'm a big fan. But trashing everything else is pretty dumb. There's a lot of good material out there that's not getting used.

I hope my response was better thought out. If not, I've got to take a shit. Oh no, I've got to take a shit. Sorry, at least you can laugh at my opinions.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Sat Feb 07, 2004 5:41 pm    Post subject: [quote]

Personally I'd like to see more RPGs in a feudal Japanese-type setting. Even the RPGs made in Japan tend to have European-style settings. That's just sad.

But in general I agree with Ninkazu. You could use all types of settings for RPGS, but medieval setting generally work the best and are the coolest.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Sat Feb 07, 2004 7:01 pm    Post subject: [quote]

Actually, Venosoft's secret project is based in modern-day (possibly a little in the future, but not jetsons shit) Japan.

I had to bargain with the artist, who's the only other guy working on this project with me, and we're splitting scripting duty. He likes guns, so I had to give it to him.

Also, Deyke, you should read Shougun (long o, not ow) - a very very very awesome book based in Japan. It's 1200+ pages, but I read it in less than a month it was so awesome (and I'm not a big reader AT ALL). James Clavell is now my favorite author. Once I finish these Premierpress books I have, I'm going to read Noble House or Gaijin. Too bad he died 10 years ago...
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Sat Feb 07, 2004 8:52 pm    Post subject: [quote]

Just playing devil's advocate again to stimulate discussion. I do love the medieval theme, although I think Shadowrun rpgs and the like kick ass too.

Quote:
Quote:
Whatever. Fist fighters think knives and swords are for cowards. In general, weapons are for cowards. It's all relative.

Actually, if you were a martial artist, you'd understand that if the 'other guy' has a weapon, it's only natural or fair to use a weapon of your own. Don't give me shit about this, I've been training in martial arts for six years.

Ya, and if you were a cowboy, you'd understand that it's only natural and fair that the other guy has a gun. Two guys with guns would walk ten paces, turn around and draw. There's nothing cowardly about that. My point is that there's a cowardly and brave way to use most weapons. Ninjas were considered very cowardly because they snuck around in the dark and covered their faces.
To say guns are cowardly sounds like some after-school special. Sure, if you get in a fight and draw a gun in school you're a coward - the same is true if you draw a knife (or sword). But battle or war requires the weapons of the time. That's why I say it's relative. If you just don't like guns, that's fine, but I doubt there's a real sensible argument past your taste against guns.

Quote:
and you still can't save the world with a glock.

One party saving the world with a glock or a sword seems about the same to me.

Quote:
"Save the Jews" "Kill the Charioteers" really, I'm not completely familiar with the history back then, so I couldn't come up with a good storyline. If you want to just use their weapons, archetecture and clothes, you're not in Roman times, you're just wearing a metal-plated skirt.

How many rpgs that you consider are based in medieval times are about the Crusades or other historical events? We're not talking about taking a specific point or event in history and writing a game around that. We are talking about taking "their weapons, architecture and clothes". That's what most rpgs do anyway.
Really, this is a pretty moot point, because most rpgs take elements from different time periods. Even if they don't go the Phantasy Star route of having laser swords, many have a wide range of weapons.

Think of it this way: Take Skies of Arcadia for example. Classic swords and stuff, although probably more set in the renaissance because of sophisticated boat style. Very close, but not quite the same castle and countryside middle ages theme. Yet the game wasn't about the French Revolution.

Quote:
the legends of today aren't all that stunning. Name someone that's lived in the past 100 years that was like King Arthur, or Merlin, or even (if you want to go back to Greek times) Hercules, or Pericles.

I can name lots of made-up legends. Look to movies for inspiration if you want. Neo is a futuristic legend. This isn't real life.
BTW, the Matrix is a great setting where heroes can take a lot of bullets, or dodge them. And it has swords.

Quote:
No armies today would just fucking charge each other's 50,000 strong army to start killing the enemy in close-range combat

Yet the middle ages is only one of many time periods where war took place like this. In fact, war was very much like this as recently as the civil war and the like. Watch Last of the Mohicans or Braveheart pt.2 (that civil war one) for ideas.
Spartacus revolted from the Roman Empire and pestered them for a few years by fighting with geurilla tactics. It's only when he decided to fight head to head that they caught him. I'm just bringing this up so you don't say guns started geurilla warfare.

Quote:
but people of today see swords as less lethal than the "*bang* dead" guns

Maybe, although probably a mistake on their part. I was watching Die Another Day last night, and there are multiple times in that movie where a sword slashes someone's stomach and there'd be a red blood line and it would show the actor hurt. You know how hard it would be to barely scrape someone with a sword like that (considering the arc of the swing). Half an inch deeper and that would very likely be a killing blow.
On the same token, we watch heroes in movies get shot multiple times without dying. It may be fake, but audiences eat it up. My point here is that you're looking at sword-fighting in the fake sense and looking at gun-fighting too realistically. Apply the same standard of realism to both if you want to be fair.

Quote:
I'd like to see more RPGs in a feudal Japanese-type setting.

That would be very cool.
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Rooter
Copyright Infringer


Joined: 09 Feb 2003
Posts: 61

PostPosted: Sun Feb 08, 2004 12:59 am    Post subject: [quote]

Ninkazu wrote:
How many medieval books have you read with a badass swordsman as the main character? I'm guessing very few to none. Get your biased face out of my... face...

*cough*

Ya, I realized that I'm biased too, but that's understandable, because swords are cooler than guns.
the hell are you talking about? most of my favorite rpgs are set in medieval times, i was just disproving your point that a character cant use a gun and be a hero.
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I am Har har har
Slightly Deformed Faerie Princess


Joined: 08 Jan 2004
Posts: 33
Location: America.

PostPosted: Sun Feb 08, 2004 2:42 am    Post subject: [quote]

Well, Nin, the thing I have against Dark Age themes is that it's a common theme for newbies. Usually, the RPG sucks, and it gives the theme a bad name. There are some excellent games with this theme, and just to say, any one at any time can use a sword. A saber is just as deadly in the baron's castle as it is in the space station, so to speak. One thing I would like to see is a Monty Python's Holy Grail game. That would be interesting.
Even so, a game doesn't need a specific theme to suck. Some games from every time period that I've played are rubbish. I myself am guilty of writing a bad game. DIES IRAE's story line, I spent a lot of time on, but I got lazy on the coding and it's a mediocre game. It doesn't even have tile *tile scrolling.

BTW: Ninkazu, if you have any games, I'd like to see them.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Sun Feb 08, 2004 4:00 am    Post subject: [quote]

I am Har har har wrote:
BTW: Ninkazu, if you have any games, I'd like to see them.

Ha ha ha. I'm sure you wouldn't be that cocky to Fling-master.

Fuck you. Seriously.
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I am Har har har
Slightly Deformed Faerie Princess


Joined: 08 Jan 2004
Posts: 33
Location: America.

PostPosted: Sun Feb 08, 2004 4:21 am    Post subject: [quote]

Look, I wasn't being cocky or rude. I just wanted to know if you had made any games.
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