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LeoDraco
Demon Hunter


Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Sun Feb 08, 2004 5:20 am    Post subject: [quote]

Ninkazu wrote:
*cough* took the liberty of correcting my 'neuclear' in there.
Did I say an army? No. You'd die against an army any time - if you're by yourself - I'm not saying one dude with a sword can kill 10,000 orak-hai. *eye twitches* Or any other army. ...maybe an army of 10,000 ants, but meh, you get the point, and that wasn't funny.


Actually, it is spelt "Uruk-hai"; honestly, if you're going to use Tolkien as a reference, you could at least spell things properly. And I doubt you would have an army of 10,000; Orcs? yes. Trolls? Possibly, although they would be more for pushing large things.

grenideer wrote:
I can name lots of made-up legends. Look to movies for inspiration if you want. Neo is a futuristic legend. This isn't real life.
BTW, the Matrix is a great setting where heroes can take a lot of bullets, or dodge them. And it has swords.


On that point, there really was a King Arthur, although he lived at a different point in history than when the Normans put him.
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white_door
Icemonkey


Joined: 30 May 2002
Posts: 243
Location: New Zealand

PostPosted: Mon Feb 09, 2004 3:01 am    Post subject: [quote]

I don't really know why so many rpgs are set in the past.. but it might be an issue of fantasy vs science fiction.

The nice thing about fantasy is that a certain amount of logic is suspended. When the reader reads a fantasy book they know ahead of time that the laws of science don't always have to apply. When these laws don't apply, the writer doesn't really have to explain it as long as it fits in to the theme of the world. So basically you can have different set of rules to govern a fantasy world and as long as you are consistant, the reader/player will accept it. As fantasy is the realm of the imagination, realism is not important.

With science fiction, the reader/player expects the book/game to be an extrapolation of their current knowledge about the rules and logic that the universe operates under. Anything that doesn't fit in to our 'world view' must be explained or dealt with in a way that makes it fit. Realism is very important for science fiction.

A hero that can go up against an army of millions, wielding only a sword or magic quite easily under a fantasy setting. Its not possible with in a science fiction context, unless you have a lot of logical ground work to explain what is so special about this person that they can dodge bullets or use 'magic' or whatever. ;)

Although science fiction and fantasy don't directly relate to past and future, many people consider anything in the past to be fantasy and stuff in the future to be science fiction. It is possible to break this preconception, you risk breaking someone's expectations of a setting and they might get angry or annoyed from too much realism or from the lack of it.
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Rooter
Copyright Infringer


Joined: 09 Feb 2003
Posts: 61

PostPosted: Mon Feb 09, 2004 3:11 am    Post subject: [quote]

Sheesh Ninkazu, chill a bit.

Unproven programmers are sooooo touchy. lol.
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Mon Feb 09, 2004 8:46 am    Post subject: [quote]

That's pretty interesting white_door. For me, I need realism in everything otherwise I get bothered. But I can definitely see how science fiction would probably be more expected to have a basis in science :).
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