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biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
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Posted: Wed Jun 02, 2004 5:54 pm Post subject: |
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Janus wrote: | Are we going to allow interfaces designed before the compo, or are we going to at least require that they are somewhat original? I mean, all GUIs are somewhat derivative but some of us have really polished stuff we've been making for a while and some of us don't, so it might not be fair to allow stuff that's from our existing games or that's obviously taken forever... |
I think Janus makes a good point. Also, this is not soley about eye candy, but perceptible ease-of-use. How easy is it to understand what is going on. I know it's hard to do from screenshots, but perhaps some simple explanation could accompany the screenies. Thoughts? _________________ We are on the outer reaches of someone else's universe.
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ThousandKnives Wandering Minstrel
Joined: 17 May 2003 Posts: 147 Location: Boston
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Posted: Wed Jun 02, 2004 8:40 pm Post subject: |
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biggerUniverse wrote: | Janus wrote: | Are we going to allow interfaces designed before the compo, or are we going to at least require that they are somewhat original? I mean, all GUIs are somewhat derivative but some of us have really polished stuff we've been making for a while and some of us don't, so it might not be fair to allow stuff that's from our existing games or that's obviously taken forever... |
I think Janus makes a good point. Also, this is not soley about eye candy, but perceptible ease-of-use. How easy is it to understand what is going on. I know it's hard to do from screenshots, but perhaps some simple explanation could accompany the screenies. Thoughts? |
So essentially you're talking about a combination of mock-ups and a sort of "mini-design-doc" dealing specifically with interface issues?
The only problem I can see with this contest is that both the interface style and the quantity of interfaces required vary wildly amoung games that fall into the RPG genre. I think it would be difficult to judge between, say, an excellent action/RPG interface and an excellent strategy RPG interface. A good action RPG interface is usually fairly spartan while the strategically aimed game would have a lot of detailed information that needs to be churned out and made accessable.
I don't think people should be discouraged from working on GUIs for these many different styles of games, which is why I am concerned about the feasablity of comparing them for the contest aspect.
There may be an opening here for "best of breed" awards for the different game types represented, but I'm not sure there will be enough entrants to support something like that.
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white_door Icemonkey
Joined: 30 May 2002 Posts: 243 Location: New Zealand
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Posted: Wed Jun 02, 2004 10:03 pm Post subject: |
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I agree that it should be new gui design. I suppose if built on top of an existing gui, maybe the old one could be posted too? With a set before and after shots.. People could then judge the changes fairly, compared to those that are from scratch.
Concerning 'ease of use', I feel one of the major factors is: how easy is it to use without reading any documentation. I mean if you have to read a design doc or manual just to understand how to use a GUI in a game, its not very easy is it?
I can understand that sometimes a gui in difficult to see in action from a still shot or two.. Especially if it uses a lot of animation to aid in the ease of use. A caption for each screenshot or a few lines of text would be one thing, but I feel anything longer than a paragraph might defeat the purpose of the whole ease of use concept.
As far as genre is concerned, surely we can credit people with enough intellect to be able to judge a gui on the merits of how well it fits that game genre?
Maybe the GUIs could be judged on: eye candy, apparent ease of use, originally, and uh.. dunno.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Jun 07, 2004 9:09 pm Post subject: |
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I wasn't planning on entering this contest, but since I've just started designing the user interface for my new rpg, I might as well enter - assuming I can start working on the user interface immediately and it will still be accepted in the contest. I refuse to delay work on my rpg interface until the contest starts.
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Razor-X Pretty, Pretty Fairy Princess
Joined: 12 Jul 2003 Posts: 13
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Posted: Tue Jun 08, 2004 8:41 pm Post subject: |
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One thing which I don't understand is.... Anyone can just Phostoshop a GUI here... what makes it an RPG GUI shouldn't we actually TEST the GUI via program instead of captions? I mean some people are billiant with Photoshop.....
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Tue Jun 08, 2004 9:00 pm Post subject: |
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Drawing pretty pictures is the last thing I want to do. What I'm concerned about is primarily how the player performs various actions in the game, and secondarily how the interface presents information to the player. As far as I am concerend, a text file describing which button has to be pressed to get which effect is as valid an entry as anything else. The point of this contest is design, not programming or painting.
That said, I am actually coding my interface. If we actually have this contest and my UI is accepted as an entry, I will enter a working prototype program.
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Razor-X Pretty, Pretty Fairy Princess
Joined: 12 Jul 2003 Posts: 13
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Posted: Wed Jun 09, 2004 6:34 am Post subject: |
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Again, I still think there should be an actual executable available with the pohtos just to back up the results.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Wed Jun 09, 2004 1:05 pm Post subject: |
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Interface design has almost nothing to do with photoshop. You can throw shiny bevels on an interface all you want, and it'll still suck. Most modern games are actually a pretty good example of this ;)
I don't see why the interface design has to be playable. Some very good interfaces take forever to implement in code. If we're going to require a playable interface, we'll need to make this a long compo, and I think that'll have a major negative impact on it.
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Fri Jun 11, 2004 9:00 pm Post subject: |
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The plan is to make this a mockup contest, though it's nice to be able to show the GUI fully working, all that is really required are mock-ups, which can be made in Photoshop. Photoshop is just another tool to put down your design though, it's not going to make it for you.
Summer holiday started for me and today I finally arrived home again, my year of study abroad in Ireland is now over. I'll post competition guidelines and dates in the next few days. Meanwhile, feel free to discuss ideas about this, I'm listening.
About previous work. Your entry is allowed to be based upon previous released stuff, but should be new in its own right as well. So no screenshots of existing releases for example. :-)
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Jun 28, 2004 6:32 am Post subject: |
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Is this still going to happen? My design is nearing completion.
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Mon Jun 28, 2004 9:22 pm Post subject: |
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Yep, whitedoor reminded me too, I've been slacking too much here. We're going to have it this week, see this thread for full details and post your entries there.
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