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Which weekend should the contest be held on? |
September 25th-26th |
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5% |
[ 1 ] |
October 2nd-3rd |
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0% |
[ 0 ] |
October 9th-10th |
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5% |
[ 1 ] |
October 16th-17th |
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31% |
[ 6 ] |
October 23rd-24th |
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15% |
[ 3 ] |
October 30th-31st |
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15% |
[ 3 ] |
Don't care, but not in September |
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10% |
[ 2 ] |
Don't care, but not early October |
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0% |
[ 0 ] |
Don't care, but not late October |
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15% |
[ 3 ] |
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Total Votes : 19 |
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Sun Sep 12, 2004 4:49 pm Post subject: Which weekend for the contest? |
[quote] |
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Cast your votes!
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Sep 12, 2004 5:56 pm Post subject: |
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I may not be able to participate. I'd like to get more work done on my major RPG engine, and then I have to write my college application essays and my Japanese speech for the contest :(
What sucks is I don't know what the hell to write about for each.
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Wed Sep 15, 2004 7:21 pm Post subject: |
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Thanks for creating the poll. I voted 16th/17th, and I think it's the best spot. 6 people voted on the two weekend after that, but then 2 people voted for not doing it late October. So the 16th/17th of October seems to be the best compromise.
So there we have it, the deadline by which to have your engines ready and run warm. :-)
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Wed Sep 15, 2004 11:00 pm Post subject: |
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Quote: | Thanks for creating the poll. |
Thanks for thanking me :) Thought I had overstepped a boundry or something there. Anyway...
BTW, I still need a clarification of that rule (see the main compo thread) before I start planning everything. What do you think?
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Thu Sep 16, 2004 6:58 am Post subject: |
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Maybe you worry about boundaries too much. :-)
Sorry, overlooked that question, answered now.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Sep 16, 2004 1:49 pm Post subject: |
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Voted on 16th/17th of october.
Right now there has been 17 votes. Hopefully all of us can finish our entry's (thinking about that last horrible contest when only one person finished). _________________
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Fri Sep 17, 2004 7:07 pm Post subject: |
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Well, hopefully this:
http://rpgdx.net/showgame.php?project_id=279
Will make things easier and keep that from happening. It’s usable now, but the example sucks and the documentation is barely there. But it works. Should be documented by time for the compo. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Fri Sep 17, 2004 8:11 pm Post subject: |
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Be sure to do another post as soon as you got more than a Windows binary online. Or can I check out the source somewhere so I can try it out myself?
Of course, I'm very disappointed you chose Mappy above Tiled... sure I do realize Mappy is probably the easier option still. :-)
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Fri Sep 17, 2004 8:25 pm Post subject: |
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The only reason I chose mappy is because it has a C and Allegro library I can use already. I plan on adding Tiled support after the compo.
I'll make a linux makefile this weekend, as well as a full list of dependencies. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Sat Sep 18, 2004 1:36 am Post subject: |
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also- I really really thought about using Tiled. It was an extremely tough decision and I am very sorry I hurt your feelings. The main dieciding factor was the lack of a library I could use in Tiled. That was it. As I said, Tiled support was planned from the start...but that doesn't make it right. I'm sorry Bjorn. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Sat Sep 18, 2004 7:56 am Post subject: |
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Hey, don't worry about it! You're taking my comment much too serious, though it's good to know it was a tough decision and the reason why you chose Mappy.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Sat Sep 18, 2004 1:28 pm Post subject: |
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Well, I do planning on adding a map loading abstraction layer, so you can do like hwo allegro does graphics, and perform routines on any type of map it supports. But, that's for a little bit farther down the road. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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