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DeveloperX
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Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Fri Sep 24, 2004 1:20 am    Post subject: Autumn Contest: final rules? [quote]

Hey, I've been gone for awhile.. (anyone who heard of hurricane Ivan should know why I was gone..)

Anyway, I just got access to my computer again, and I'm unfortunately not even close to having an engine ready for this contest.....
I need to know all of the rules, regulations, and the date of the contest.

Does the engine have to be my own? Can I use a 'canned' engine and make my entry's content?

Also, what is allowed and not allowed as far as content usage from previous projects..or public domain content?

I really do want to enter, though I'm running low on time..
if I can get these questions answered, then I can make my decisions, and start getting ready for the contest.
Thanks.
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Bjorn
Demon Hunter


Joined: 29 May 2002
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Location: Germany

PostPosted: Fri Sep 24, 2004 8:01 am    Post subject: [quote]

Name: Hecate's Contest (RPGDX' Autumn 2004 MiniRPG competition)
Date: 16th and 17th of October
Rules: (copied from other thread)
  • You create all content of your game within the timespan of the contest, which is 2 days. One day extention isn't a given, but participants should be prepared for it nonetheless. It's probably best not to expect it though. Content is: graphics, music, dialogue and environments.
  • Note that the previous didn't include story, you can figure that out in advance. Preferably think up your own, but you're free to base it on something existing. It also doesn't include the engine, which can be prepared in advance too (and doesn't need to be your own). You are advised to make use of these opportunities.
  • Environment requirement: Needs to look like autumn.
  • Technical requirement: Leaves falling from trees. Technical bonus for having interaction between characters and the leaves falling or on the ground.
Especially because of the short timespan, a low resolution is advised, but there are no requirements there. One unspoken requirement is still that you should create an RPG game, or MiniRPG in this case.


Last edited by Bjorn on Sun Oct 10, 2004 3:22 pm; edited 1 time in total
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Fri Sep 24, 2004 2:49 pm    Post subject: [quote]

Hmmm... well, now that Blorp Zingwag has saved Christmas, perhaps he can save hallowe'en next :)
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
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PostPosted: Fri Sep 24, 2004 5:01 pm    Post subject: [quote]

Quote:
Anyway, I just got access to my computer again, and I'm unfortunately not even close to having an engine ready for this contest.....

I need to know all of the rules, regulations, and the date of the contest.

Does the engine have to be my own? Can I use a 'canned' engine and make my entry's content?

I think (at least in the past) using a canned engine was a-ok. Gia (a canned engine I’m working on specifically for doing these 48 hour compos- it’ll allow mucho freedom and fast dev time) should be stable and usable before the compo. If you want to use it, tell me.

Quote:
Hmmm... well, now that Blorp Zingwag has saved Christmas, perhaps he can save hallowe'en next :)

awesome. I was thinking about revisiting Danse Macabre’s world (with new art, of course, I would say new content….but the old one had no content …) the Gia engine.
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DeveloperX
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Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Fri Sep 24, 2004 6:50 pm    Post subject: [quote]

Mandrake wrote:

I think (at least in the past) using a canned engine was a-ok. Gia (a canned engine I?m working on specifically for doing these 48 hour compos- it?ll allow mucho freedom and fast dev time) should be stable and usable before the compo. If you want to use it, tell me.


Could I?
Really?
I would really appreciate that. :)

What do I need to compile it?
What is the license?
...
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
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PostPosted: Fri Sep 24, 2004 8:03 pm    Post subject: [quote]

Ok, depends on your OS. Windows- you don’t need anything to compile. The package will have it all. In Linux you would need Mappy, JGMOD, Pmask, AlFont, Lua 5+, Allegro 4.15+, 2xSai and FBlend. On Mac- well, I’ve almost got a complete Binary port for the Mac OSX done. But that one might not be ready by October.

I need to upload the updated source and binaries, but it does work now and is 99% documented. I just need to right a good tutorial for it. It uses Lua for the code. I’ll post here when I’ve got a more current working package
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DeveloperX
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Location: Decatur, IL, USA

PostPosted: Fri Sep 24, 2004 8:15 pm    Post subject: [quote]

Mandrake wrote:
Ok, depends on your OS. Windows- you don?t need anything to compile. The package will have it all. In Linux you would need Mappy, JGMOD, Pmask, AlFont, Lua 5+, Allegro 4.15+, 2xSai and FBlend. On Mac- well, I?ve almost got a complete Binary port for the Mac OSX done. But that one might not be ready by October.

I need to upload the updated source and binaries, but it does work now and is 99% documented. I just need to right a good tutorial for it. It uses Lua for the code. I?ll post here when I?ve got a more current working package


I have Windows 2000 Pro. and Dev-C++ (MSVC doesn't run in win2k without crashing everytime I compile *damnit*)
Let me know when I can get it.. thanks.
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Mandrake
elementry school minded asshole


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PostPosted: Fri Sep 24, 2004 9:31 pm    Post subject: [quote]

There will be a precompiled version for windows- mainly because you wouldn't be using C/C++ for this but instead Lua.

Warning though- this will be pretty basic. Not as basic as PyGame but more basic than VergeC or Ika. Think of it as a half-way point...with the tutorial I provide though, getting a DW-style RPG up and running sholdn't take more than 12 hours. I made a space shooter in it (nothing complicated, asteriod style) in about under 4 hours (including art)....yeah, I'll post here when I upload my latest+greatest.

EDIT:
there is a version up right now at:
http://rpgdx.net/showgame.php?project_id=279
but it lacks any documentation, and the example in the examples directory is retarded. But all the code is there. I should have the latest up tonight or tomorrow, and a tutorial sometime next week.
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DeveloperX
202192397


Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Sat Sep 25, 2004 12:14 am    Post subject: [quote]

Mandrake wrote:
There will be a precompiled version for windows- mainly because you wouldn't be using C/C++ for this but instead Lua.

Warning though- this will be pretty basic. Not as basic as PyGame but more basic than VergeC or Ika. Think of it as a half-way point...with the tutorial I provide though, getting a DW-style RPG up and running sholdn't take more than 12 hours. I made a space shooter in it (nothing complicated, asteriod style) in about under 4 hours (including art)....yeah, I'll post here when I upload my latest+greatest.

EDIT:
there is a version up right now at:
http://rpgdx.net/showgame.php?project_id=279
but it lacks any documentation, and the example in the examples directory is retarded. But all the code is there. I should have the latest up tonight or tomorrow, and a tutorial sometime next week.


Do I need to download Lua first?

http://luaforge.net/project/showfiles.php?group_id=77

the page does not load..tried 6 times..
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Mandrake
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PostPosted: Sat Sep 25, 2004 3:05 am    Post subject: [quote]

Naw you don't need to download lua. Gia is a lua interpreter as well. Think of it as an all-in-one package. Anyway, odd that it was down for you, it's up for me here and at work (even on my G5 Power Mac)...oh well. I'll have it uploaded to RPGDX as well...I plan on uploading the updates tomorrow night,
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DeveloperX
202192397


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Location: Decatur, IL, USA

PostPosted: Sat Sep 25, 2004 3:19 am    Post subject: [quote]

Mandrake wrote:
Naw you don't need to download lua. Gia is a lua interpreter as well. Think of it as an all-in-one package. Anyway, odd that it was down for you, it's up for me here and at work (even on my G5 Power Mac)...oh well. I'll have it uploaded to RPGDX as well...I plan on uploading the updates tomorrow night,

Site is working now.. (weird) ... which file do I grab, or should I wait for tomorrow night for your updates??
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Mandrake
elementry school minded asshole


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PostPosted: Sat Sep 25, 2004 2:31 pm    Post subject: [quote]

I would wait. I'll post here, and tell you which one to get, heh.
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ilanprod
Lowly Slime


Joined: 16 Oct 2004
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PostPosted: Sat Oct 16, 2004 3:26 pm    Post subject: [quote]

The only thing that suck (for me) is that we need to use our own graphics, and I can tell you that my graphics suck!
:\
I'm a programmer, not an artist...
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Sat Oct 16, 2004 7:21 pm    Post subject: [quote]

Meh, count me out of this one. I got too much schoolwork, otherwise I totally would've joined this competition.
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Mark Hall
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Bjorn
Demon Hunter


Joined: 29 May 2002
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PostPosted: Sat Oct 16, 2004 10:35 pm    Post subject: [quote]

ilanprod wrote:
The only thing that suck (for me) is that we need to use our own graphics, and I can tell you that my graphics suck!
:\
I'm a programmer, not an artist...

That's why you're allowed to team up. :-)
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