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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Thu Oct 07, 2004 10:41 am Post subject: |
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I've got a laptop so i plugged in a second keyboard to be more ergonomic.
Wasn't as cool an answer as you thought was it? _________________ https://numbatlogic.com
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Thu Oct 07, 2004 1:34 pm Post subject: |
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I *think* I might have some idea how to fix that keyboard error - some more info would be useful though:
When the game stops taking input, can you still press escape to quit?
The first time this happened, were you switching between applications?
Are you using a wireless keyboard?
Did it happen more than once in a single run?
That's all I can think of for now. I'll have a look through the code and see if I can work it out... Thanks :)
Btw, how is the game otherwise? Does it feel alright? _________________ http://www.distractionware.com
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Thu Oct 07, 2004 3:31 pm Post subject: |
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I escape don't work when its being screwey.
1st time it happened i wasn't application switching. App switching now makes the error come back.
I think its not refreshing the input. Beacuse im running in circles then the controlls will lock up and the dude will run off into a corner.
It only happened from the start on my first run, if i alt-tab a bit i can make it happen during other runs.
It will lock the controls of a few seconds, then it will go back to normal then a little while later it will happen all over again.
The second keyboard is usb.
Overall it's looking good but the main dude does not feel "consoley." In that its a little difficult to jump up those platforms and you had to be careful when walking around the ice thingys or you'd pump into them and they'd fly off.
EDIT: I just had another game. It was working fine just then, all the way up to the stair room, then the controlls went funny again. _________________ https://numbatlogic.com
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Thu Oct 07, 2004 7:32 pm Post subject: |
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This is really wierd... if escape doesn't work, then it's not the fault of my routines... I'm going to check if there is anyway that the game might be getting trapped, but if not, it appears that it's an allegro problem...
I wish I could replicate this on my own machine. I've tried alt-tabbing, but it seems to work ok...
Thanks for trying again anyway.
edit: I think you may have a point about it not feeling consoly. I get the same impression myself, but I can't put my finger on the problem. I'll try changing some mechanics settings, perhaps slowing down the jump, and adding some sound and graphical effects to give a weighed impression... _________________ http://www.distractionware.com
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Fri Oct 08, 2004 2:37 am Post subject: |
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The jumping and pushing of stuff is a little clunky (it was way too easy to accidentally push the ice blocks), but overall I'm impressed by how well you've duplicated Alundra's excellent Z-based puzzles :)
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Fri Oct 08, 2004 10:54 am Post subject: |
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Excellent - another Alundra fan! :)
Quote: | The jumping and pushing of stuff is a little clunky (it was way too easy to accidentally push the ice blocks) |
Yeah, you're right - Alundra had like a pause when you were pushing objects - it added some feeling of weight. I'm not sure though if that's really appropriate in my case, since I don't plan to use many sliding puzzles - but it wouldn't be difficult to add another sliding type with wieght, so I think I'll do that.
There's been over two hundred looks at this thread, so I have to ask - has anybody lurking on this thread seen the same error as adam? I want to know if it's a really special case, or if it's something else.
edit: (so I'm Tenshi's bitch now? Lovely.)
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