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How experienced are you in Qbasic
None
25%
 25%  [ 5 ]
A little
15%
 15%  [ 3 ]
A fair amount
15%
 15%  [ 3 ]
A lot
45%
 45%  [ 9 ]
Total Votes : 20

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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Oct 24, 2004 9:03 pm    Post subject: [quote]

Don't listen to LGB. Javascript exists for one purpose- extention of websites. Not for making nice, fast fun video games. Sphere is- cute, but it's still at it's heart and RPGMaker. Same with Verge and Ika. I would recommend C# over QB just because of most modern WinOS have poor DOS emulation.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Oct 24, 2004 9:17 pm    Post subject: [quote]

Mandrake wrote:
Don't listen to LGB. Javascript exists for one purpose- extention of websites. Not for making nice, fast fun video games. Sphere is- cute, but it's still at it's heart and RPGMaker. Same with Verge and Ika. I would recommend C# over QB just because of most modern WinOS have poor DOS emulation.


So now when the website becomes the OS, what then?

*peers into the apparent future*

The future of JS is bright! :D
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Oct 24, 2004 9:21 pm    Post subject: [quote]

That was an interesting perception 5 years ago when Road Ahead and all that crap was written. The bubble is bursting. No one still realistically can believe that the internet and the web browser will become an OS, the main reason is that no one wants to *rent* software, no one wants to pay for services on a website, and no one wants to have their data stored someplace else (because if a net app can save to the users hard-drive, they can also save malicous data....way too unsafe.). The internet is a grand marketplace, and the only apps people will want are those for buying, selling and trading things.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Oct 24, 2004 10:09 pm    Post subject: [quote]

That's untrue. The reason the bubble burst was because it relied on traditional business methods. Just as people pay $10-$13 dollars a month to play an online game, there are people out there who will "rent" software so long as 1) the base of renters is huge and (2 the huge base of the renters is leveraged to keep the rental price exceptionally low. Supply and demand and the philosophy of the Internet to do not mix.

DeveloperX and I plan to sell DreamEngine for $20. Although we will provide a superior product, we will keep the price well within the discretionary spending range of anyone. This will maximize our potential customer base and undercut the trend by GCS makers to overcharge for their product. We will be providing accessible software while keeping the bills paid. If the established GCS makers fail to lower their prices then we will corner the full potential of the GCS market by default. Although by cornering the market there would exist the potential for monopoly and price gouging, we will not do this. Instead we will only adjust the price for inflation and ignore the law of supply and demand. We will destabilize the supply-demand law itself as it transpires in our society by leveraging the internet against it.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sun Oct 24, 2004 10:43 pm    Post subject: [quote]

LordGalbalan wrote:
DeveloperX and I plan to sell DreamEngine for $20. Although we will provide a superior product, we will keep the price well within the discretionary spending range of anyone. This will maximize our potential customer base and undercut the trend by GCS makers to overcharge for their product. We will be providing accessible software while keeping the bills paid. If the established GCS makers fail to lower their prices then we will corner the full potential of the GCS market by default. Although by cornering the market there would exist the potential for monopoly and price gouging, we will not do this. Instead we will only adjust the price for inflation and ignore the law of supply and demand. We will destabilize the supply-demand law itself as it transpires in our society by leveraging the internet against it.

I don't see how we can lower our prices below 'free', unless of course we were to pay people to use our GCS makers. But, considering that yours is a pile of poop that costs $20, I doubt that will be necessary.
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tsb
I wanna be a ballerina!


Joined: 09 Oct 2004
Posts: 23

PostPosted: Sun Oct 24, 2004 10:44 pm    Post subject: [quote]

uh.

First: the dotcom bubble existed to begin with because people weren't quite sure how to measure the success of these funny new internet companies. When investors finally wisened up, they cleaned house. pop.

Second: You have little hope of cornering the market. If you did, someone else would have done so by now. (consider that the Verge engine has about seven years head start on you, and has always been available for precisely $0)
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LeoDraco
Demon Hunter


Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Sun Oct 24, 2004 11:43 pm    Post subject: [quote]

LordGalbalan wrote:
Instead we will only adjust the price for inflation and ignore the law of supply and demand. We will destabilize the supply-demand law itself as it transpires in our society by leveraging the internet against it.


Dude, have you ever taken an economics course? Or do you just surf the web, looking for kooky catch phrases to braindump on unsuspecting people? The Law of Supply and Demand is hardly a bad thing. Assuming that a market is functioning properly, (Which, naturally, makes this almost inapplicable in our economy, so this argument is moot, anyway. But, this is still a valid point, as you obviously have no idea what you are talking about.) supply and demand will find a stable price that benefits both producers and consumers. It is a price level that consumers are willing to pay, and producers are willing to sell at. You know: a compromise. By "ignor[ing] the law of supply and demand", you will effectively be shooting yourself in the foot. S and D is a sort of minimax relationship: it allows you to get the most for your product, while still keeping a large enough body of consumers interested in your product. People will not buy things if they are heavily overpriced; however, I think it also true that people will not buy the heavily underpriced, either. (This, mostly, because price is generally perceived to reflect quality: the lower the price, the lesser the quality, and conversely.)

The only way in which you could "leverag[e] the internet against it" would be by providing a product for download, rather than by some form of hard media (floppy disk, CD-ROM, etc.) shipped (at either your or the consumer's expense; usually the consumer's) by you to the consumer. There is hardly anything new about that: flash/shockwave games have been available for download for ages (and, most of those free; we're not talking shitty, ass games, either), and many commercial development houses are picking up the idea, as well. (Valve, for example, is providing Half Life 2 (and whatever spinoffs, such as CS: Source and DOD: Source) over their Steam service.)
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Oct 25, 2004 1:28 am    Post subject: [quote]

first off- Fury2 is probably the best GCS out there (heh, I mean that Janus- it is a superb design), but LGB- I don't think people will pay 20$ for a game system written by fools who can't even get it to compile correctly.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Oct 25, 2004 2:53 am    Post subject: [quote]

I take that back. That was a very mean thing for me to say, and very uncalled for, nonetheless. But still, 20$ is either too high priced (ie: people can get better free ones), or too low priced (a quality non-free GCS usually cost over 100$. Like Blitz Basic, for example)
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Oct 28, 2004 2:11 pm    Post subject: [quote]

Hey NinthTech. Contact me so can we talk some about QB RPG development.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sun Oct 31, 2004 7:13 am    Post subject: [quote]

Just a note that although windows dos emulation IS poor, qb still works well as long as you don't touch ems or music/sound. Even if they ARE used, these conflicts can be resolved with vdmsound. EMS and XMS can give qb plenty of room to work with, libraries such as DS4QB++ can give qb music and sound effects via direct sound, and libraries such as rellib or UGL give qb plenty of power to run games: even 3d games can run smoothly using UGL. EMS can be resolved by editing the memory in properties, or even going into the bios and turning off the legacy usb ports. The bug with floating point has been resolved as well. A hack has made qbasic's put routine faster, allows it to clip, allows transparency and translucency and rotating and allows it to be used with a buffer. There we go... all the major flaws in qb resolved, to make it a decent language to program stuff in. And if that isn't enough, V1ct0r is currently creating a 100% qb syntax compatible 32 bit compiler, meaning that dos emulation is something that won't be needed, programs will be faster, and (i think) memory restrictions will be no more.
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