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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Sat Nov 06, 2004 2:47 am Post subject: |
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I did play the original once, but not as often as the remake. I prefer the menus - nothing ruins immersion as much as having to guess which keyword will trigger a response.
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Sat Nov 06, 2004 2:52 am Post subject: |
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Rainer Deyke wrote: | I did play the original once, but not as often as the remake. I prefer the menus - nothing ruins immersion as much as having to guess which keyword will trigger a response. |
Bah, you can't appreciate the old school. ;) (kidding)
I just prefer having to guess what to do next, instead of having the answers laid out before me, as is the case with a lot of modern games. Besides, I never had any trouble with keywords. They were perfectly logical and pretty much impossible to forget... Talk to/Talk, look at/look, etc.
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white_door Icemonkey
Joined: 30 May 2002 Posts: 243 Location: New Zealand
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Posted: Sun Nov 07, 2004 10:54 pm Post subject: |
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All the best plots and stories I've seen in games had what were basically a linear story with small variations and/or lots of optional side quests thrown in, however I strongly disagree that dialog style affects this at all. Also I'm not going to talk about the massively non-linear or free rpgs here, since I agree with Nephilim on that level.
Its true that more meanful player choice increases the amount of effort required to keep things interesting in terms of having a great plot. Yet there are a so many rpgs that have more choice than "Yes" or "No" when it comes to dialog, and manage to have stories and amazing scenes that rival the best that that rpgs with purely linear dialog offer. This leds me to believe that it more than possible for indie developers to do the same.
A rpg with linear dialog is valid and interesting style to go with, but it really doesn't have the monopoly on great stories or dramic plot sequences. I feel it can hardly get more dramic, than if the player knows that their next choice could possiblity affect the outcome of the rest of the game.
For indie developers, the limited resources factor does affect this, but not completely. An indie developer can always choose to have a shorter overall game length, if they don't want to sacrifice the depth of the plot or the extra time involved.
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Aptyp Egg-Sucking Troll Humper
Joined: 09 Jun 2004 Posts: 36
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Posted: Mon Nov 08, 2004 1:01 am Post subject: |
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Everyone knows some guy who's been working on his "dream game" for years. With that kind of patience, "omg not enough time to give player a lot of meaningful choices" is not an excuse to half-ass major gameplay features.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Nov 08, 2004 2:37 am Post subject: |
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I'm playing Lufia II: Rise of the Sinistrals now. It seems to be unique in that it presents the process of falling in love--and even marriage--without pulling any punches. When I was younger I was unable to appreciate this aspect of the storyline, but since I have matured I am better able to see the cues the characters send to one another with their small talk, the subtle ways they relate to one another. The relationship between the hero and the heroine seems especially deep and profound, much more so than Cloud experienced with Tifa. (if you could really call that a relationship....) There are also some particularly meaningful questions asked, like in regard to the battle between good and evil and what it takes to "win" it.
I recently completed Tales of Phantasia also. A very eye-opening storyline that I recommend investigating.
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Mon Nov 08, 2004 9:31 am Post subject: |
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Quote: | The relationship between the hero and the heroine seems especially deep and profound, much more so than Cloud experienced with Tifa. (if you could really call that a relationship....) |
I think that's interesting...
I only vaguly remember that game, but I think the jist of it is that the hero marrys somebody else at some point, yea? I do remember really liking it though.
I suggest you replay FFVII at some point. I think you're undervaluing Cloud and Tifa's relationship. I'd tell you why, but I'm getting sick of talking about that game! _________________ http://www.distractionware.com
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Nov 08, 2004 3:54 pm Post subject: |
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I never got a significant impression that Cload and Tifa ever really hit it off. The story seemed unfinished to me, because Cloud was right to the very end split between the "perfection" of Aeris and the reality of Tifa. The game's ending seemed to reinforce this divide.
I can speak with some authority on the subject because in many ways I've been there, and Cloud is my type personality-wise. He seemed to me hooked on Aeris to the very end, even though he knew he couldn't have her.
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Tue Nov 09, 2004 1:12 pm Post subject: |
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Quote: | Cloud is my type personality-wise. He seemed to me hooked on Aeris to the very end, even though he knew he couldn't have her. |
Really? Super Mario is my type personality wise, and that damn bowser is always stealing my princess. DAMN YOU BOWSER! _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Happy JonA's American snack pack
Joined: 03 Aug 2002 Posts: 200
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Posted: Tue Nov 09, 2004 4:37 pm Post subject: |
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Mandrake wrote: | Quote: | Cloud is my type personality-wise. He seemed to me hooked on Aeris to the very end, even though he knew he couldn't have her. |
Really? Super Mario is my type personality wise, and that damn bowser is always stealing my princess. DAMN YOU BOWSER! |
TEEHEE.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Thu Nov 11, 2004 1:00 am Post subject: |
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Chaotic Harmony wrote: | (edit) actually, never mind. |
Actually I'd like to hear what you said. I didn't get a chance to read it. It's OK is I disagree with it.
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