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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Thu Dec 02, 2004 10:32 pm    Post subject: Small world? [quote]

Holy crap, I read this article a year and some ago and was greatly inspired by it. I didn't know you wrote it, Hajo. That's some good food-for-thought.

EDIT: unless there is another Hansjörg...
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Dec 03, 2004 12:03 am    Post subject: [quote]

I think that is him- a lot of the stuff he talks about with H-World sounds similiar to this. I just have to say I'm really glad Hajo signed up here. He has shown us a completely different perspective on all of this.
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Fri Dec 03, 2004 9:12 am    Post subject: [quote]

@biggerUniverse: The root of that article was a discussion on rec.games.roguelike.development where I proposed a few ideas for a new, yet simple AI. My ideas were inspired by a former article of Joseph Swing. During the discussion my ideas were further expanded and refined. Finally Björn took one of my postings and made this article from it. So most of the writing and formatting was done by Björn, and he also contributed some ideas that he wanted to use for Dungeon Dweller. I guess I was just some kiind of catalyst to collect the old ideas and refine it to something that people found worth to document and keep available for the rest of the world :)

@Mandrake: Thanks! But some days, I'm a half-troll and don't write things too sensible :-/

H-World implements some of the concepts, but mostly a basic layer. The concepts of perceived danger and self confidence are not implemented. It's basically just the "love/fear/hate" concept plus a few extra "needs" on top of it (things like "I'm tired -> look for a place to sleep")

A while ago, I started to collect interesting articles from rec.games.roguelike.development. Maybe you can find something of interest there:

http://library.simugraph.com

The driver was to try another approach to present the connections between the articles, a variant of mind maps that I called knowledge maps. There is a java applet that will display the maps - you need a java enabled browser to use the applet.

You'll see a graph. Nodes can contain document. If you click a node, a list of attached document is shown and you can select one to read. I'm not sure if it works well in all browsers.

But I'm often to busy with other things to update the library and Björns roguelikedevelopment site covers most of the topics, too, so I almost stopped maintaining the library.
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