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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Mon Dec 27, 2004 1:31 pm    Post subject: H-World 0.4.1 [quote]

Original announcement:

http://www.simugraph.com/forum/viewtopic.php?id=11&t_id=33

Project homepage:

http://h-world.simugraph.com

----

Release notes for H-World 0.4.1.0

This release is mostly a polished and improved version of the last one. There are only few new features.

New features

- dungeon features can have names, the names are displayed on the map if pointed to by the mouse
- new being: sheep
- new item: recolorable vase
- new item: edible mushroom
- new item: wooden cabinet
- support for random colorsets per item instance (previously only per item class)
- room templates can now have a "clear" flag that tells the level factory to clear the area before placing the room
- started to support towns with roads
- unidentified colored items now get their color as name prefix ("green potion" instead of "unidentified potion")


Improvements

- keypress 'i' now toggles inventory view open/close
- colored tooltips for magic items (blue = magic, yellow = special, white = normal, grey = dungeon feature (no item))
- chests can be carried again (they don't fit into backpack, but can be carried by hand)
- improved torso plate graphics
- changed default grass texture to appear a bit more like dry grass
- changed nine part walls for isometric view to sit on the lower border of the squares. This allows higher walls without obscuring too much of the players view and looks better.
- changed town house templates to make use of the new wall positioning
- changed colorshades to rainbow hues


Fixed problems

- townspeople no longer inherit traders dialogs
- entering a player name with an 'o' no longer closes the character selection dialog
- tried to fix a crash after changing the belt and storing an item in the new belt


Downloads

Base package (~850KB):
http://h-world.simugraph.com/data/h_world_base-0_4_1_0.zip

Windows executable (~500KB):
http://h-world.simugraph.com/data/h_world_win32-0_4_1_0.zip

Linux binary (~420KB):
http://h-world.simugraph.com/data/h_world_linux-0_4_1_0.tar.gz

Arxigle Xentrophore 0.0.4 (~390KB):
http://h-world.simugraph.com/data/h_world_space-0_0_4_0.zip

To get the default demo module running, you need to install the base package and the matching executable for your system.


Chronological list of changes since the last release

24-Dec-04:
NEW: new item: recolorable vase
NEW: support for random colorsets per item instance (previously
only per item class)
CHANGE: improved washbasin image
CHANGE: dungeon feature tooltips are now displayed in grey
to distinguish normal items (white) from features

23-Dec-04:
NEW: new being: sheep

22-Dec-04:
CHANGE: refactored level factory class
CHANGE: chests can be carried again (they don't fit into
a backpack, but can be carried by hand)
CHANGE: improved torso plate graphics

21-Dec-04: CHANGE: changed town house templates to make use of the new
wall positioning
CHANGE: changed default grass texture to appear a bit more
like dry grass
NEW: room templates can now have a "clear" flag that tells the
level factory to clear the area before placing the room

20-Dec-04:
CHANGE: changed nine part walls for isometric view to sit
on the lower border of the squares. This allows
higher walls without obscuring too much of the
players view and looks better.

19-Dec-04:
CHANGE: changed colorshades to rainbow hues
FIX: townspeople no longer inherit traders dialogs
NEW: preparation for locked containers and keys

18-Dec-04:
NEW: keypress 'i' now toggles inventory view open/close

15-Dec-04:
FIX: entering a player name with an 'o' no longer closes the
character selection dialog

12-Dec-04:
NEW: new item: edible mushroom
CHANGE: moved PNG images from default/data/custom to
default/graph/tiles

11-Dec-04:
FIX: tried to fix a crash after changing the belt and storing
an item in the new belt

10-Dec-04:
CHANGE: reworked tooltip handling
NEW: colored tooltips for magic items (blue = magic,
yellow = special)

09-Dec-04:
NEW: started to support towns with roads

05-Dec-04:
NEW: unidentified colored items now get their color as name
prefix ("green potion" instead of "unidentified potion")

04-Dec-04:
NEW: new item: wooden cabinet

03-Dec-04:
CHANGE: external files no longer need to map ' ' feature
and ' ' ground to nothing, this is done automatically
now

24-Nov-04:
NEW: features now internally store all of their properties
NEW: features can have names, the names are displayed on the
map if pointed to by the mouse
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