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biggerUniverse
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PostPosted: Wed Feb 09, 2005 6:17 pm    Post subject: [quote]

Hey! What did you guys do to my thread!?!?! :P
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Rainer Deyke
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PostPosted: Wed Feb 09, 2005 6:33 pm    Post subject: [quote]

To get back to the original question:

1. I really like 2D pixel art. It looks clean. 3D art looks either pixelated (without bilinear filtering) or, worse, blurry (with bilinear filtering). I can't think of a single AAA 3D games that I thought actually looked good, much less an indie 3D game.

2. 3D is still harder to do than 2D, so 2D is the choice for those who value gameplay over technology. 3D indie games tend to not only look ugly, but also play poorly.
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Wandering Minstrel


Joined: 17 Mar 2004
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Location: new jersey, usa

PostPosted: Wed Feb 09, 2005 8:28 pm    Post subject: [quote]

Rainer Deyke wrote:
3D is still harder to do than 2D, so 2D is the choice for those who value gameplay over technology. 3D indie games tend to not only look ugly, but also play poorly.


this is an important point for indie developers, however there are plenty of artists trying to and willing to do 3d. this might just fall into the whole realm of doing a game completely on your own vs with a small group. i'm a coder but i play around with 2d art, ive not really done much into the realm of 3d at all, but the amount ive tried to model and mesh was pretty poor.

most good 3d tools out there are very expensive, while there are so many 2d tools and easy enough to write your own tools, that its just a natural easy step to do 2d stuff.

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Locrian
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PostPosted: Wed Feb 09, 2005 9:41 pm    Post subject: [quote]

For indie games, 2D is usually better because its easier and faster to do. People also don't expect as much from a 2D game.

I love 2D art, obviously, as I've been drawing and redrawing that character I'm using as my avatar for the past 4 or 5 years. But if I could create her in 3D along with all my other ideas for the world in which she lives in, I would. And it would be better. Same goes for all the other worlds and critters that are spinning in my mind. I would definitely change some things about her in 3D though. She would not wear a skirt or have her belly exposed. She would not have an oversized head. Her shoulder pads would not be as huge. Pixel art allows you to do some things artistically that 3D does not. But the same could be said about 3D over 2D.

I can understand someone not liking 3D games because they prefer the pixel art look. I don't agree that 2D games are visually superior, but its a style preference. And as said above, 2D can pull off certain looks that would look retarded in a 3D game. The idea that 3D = bad gameplay is a load of crap though. (period.)

I personally enjoy 3D games more these days. In general. But with RPGs 3D tends to lend a hand to exploration, my favorite activity in an RPG. Also allows for more realistic worlds.

an art person's $0.02
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Wandering Minstrel


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PostPosted: Wed Feb 09, 2005 11:57 pm    Post subject: [quote]

Locrian wrote:
For indie games, 2D is usually better because its easier and faster to do. People also don't expect as much from a 2D game.


i don't agree with people expecting less in a 2d game. i happen to expect that the game should be entertaining no matter what the presentation.

i'm working on 2d games to make games that will not only meet that expectation (of course its all opinion) but also to show off what can be done in 2d since people are floating towards 3d.

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Locrian
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PostPosted: Thu Feb 10, 2005 1:13 am    Post subject: [quote]

Of course a game should be entertaining wether 2D or 3D. Else it wouldn't be much of a game. Heres what I meant: I think its odd when people critisize 3D for not being innovative, while 2D games arent offering much innovation either. Its like its more acceptable for 2D games to be rehashes. Not much innovation because the whole point is mostly to invoke nostalgia. It seems. This is what I mean when I say people don't expect as much. 2D games are supposed to mimic the past. But every 3D title is expected to be groudbreaking or something. The same can be applied to graphics.

People expect 3D games to be cutting edge. Because 3D graphics in games are still evolving rapidly. Pixel art has plateaued. All you need to make a 2D game that is graphically impressive is a good artist. With 3D games you need a good artist in addition to the latest shader effects, shadows, particles, physics, poly counts, etc. Also, due to nostalgia it is more acceptable to people to play a game with lower end older styled pixel graphics (as opposed to "modern pixel graphics") than a game with lower end older 3D graphics. 2D games don't have people expecting much in the way of visuals. Someone mentioned that indie 3D games are ugly. So indie 2D games are beautiful?

Out of curiousity - what are some things you do to show off what can be done with 2D?
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Wandering Minstrel


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PostPosted: Thu Feb 10, 2005 1:24 am    Post subject: [quote]

Locrian wrote:
Out of curiousity - what are some things you do to show off what can be done with 2D?


i'd consider it an entire package deal, so when i have something to show check it out.

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janus
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PostPosted: Thu Feb 10, 2005 10:03 am    Post subject: [quote]

Rainer Deyke wrote:
I can't think of a single AAA 3D games that I thought actually looked good, much less an indie 3D game.
Aw, come on now. You can't say that stuff like this doesn't look nice...

Rainer Deyke wrote:
2. 3D is still harder to do than 2D, so 2D is the choice for those who value gameplay over technology. 3D indie games tend to not only look ugly, but also play poorly.
I'm not so sure you're right about that. Modern hardware and APIs make high-quality rendering a pretty significant pain, though I guess you could say that since processors are so fast you don't need to rely on the hardware. Nonetheless, though, it's hard to deny that some game concepts simply don't work in 2D.
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Hajo
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PostPosted: Thu Feb 10, 2005 10:18 am    Post subject: [quote]

janus wrote:

Nonetheless, though, it's hard to deny that some game concepts simply don't work in 2D.


Which exactly do you have in mind?
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DrunkenCoder
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PostPosted: Thu Feb 10, 2005 11:20 am    Post subject: [quote]

World of Warcraft.

'nuff said :p

But for indie games, the few 3D atempts I've seen looked downright ugly, 2D sprite graphics is often cute and it seems to be much easier to find 2D artists to do tiles and sprite sets than to find a modeller willing to work for free.
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janus
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PostPosted: Thu Feb 10, 2005 12:01 pm    Post subject: [quote]

Hajo wrote:
janus wrote:

Nonetheless, though, it's hard to deny that some game concepts simply don't work in 2D.


Which exactly do you have in mind?
Katamari Damacy would be a lot harder to play if it was 2D, and would be significantly lacking in other respects as well. First person shooters in general just don't work in 2D. Most tank/aircraft/etc sims also are pretty much worthless in 2D (while you can still make a fun game based on the concept, it's hardly a 'sim'.)

Though, there are also 2D concepts that simply don't translate well to 3D, so it's not as if 3D is unique in this respect. :)
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Hajo
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PostPosted: Thu Feb 10, 2005 12:25 pm    Post subject: [quote]

Ok, thanks for the answer. Althouigh I still think the "game concept" point hasn't been answered. You gave a few games that you claim will not work (or not sufficiently well) in 2D.

Why do you think they don't work well with a 2D view? (I include isometric in the 2D category, because it uses flat sprites as well, just rotated and skewed).

You can't have first person view in a 2D display, but which game concepts will break if we don't have it?
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Mandrake
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PostPosted: Thu Feb 10, 2005 1:57 pm    Post subject: [quote]

Quote:

Ok, thanks for the answer. Althouigh I still think the "game concept" point hasn't been answered. You gave a few games that you claim will not work (or not sufficiently well) in 2D.


I'm pretty sure as 3d games evolve more and more games genres will surface that work well in 3d but not in 2d. Right now 2d has teh advantage of games being dev'd for it for well over 3 decades now. Most 3d games are just 2d game concepts applied to 3d.

Quote:

Why do you think they don't work well with a 2D view? (I include isometric in the 2D category, because it uses flat sprites as well, just rotated and skewed).


Meh, you remove the 3d from a fps and you get just another shmup. You remove 3d from flight sims and tank sims- and most of the sim is gone, even with isometric. I guess 3d is excellent at simulating the real world.

Although, I have to disagree with the rotated and skewed point...mainly because most 2d isometric games are drawn from that perspective to begin with, and not skewed programmatically speaking, or rotated.
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janus
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PostPosted: Thu Feb 10, 2005 6:05 pm    Post subject: [quote]

Hajo wrote:
Ok, thanks for the answer. Althouigh I still think the "game concept" point hasn't been answered. You gave a few games that you claim will not work (or not sufficiently well) in 2D.

Why do you think they don't work well with a 2D view? (I include isometric in the 2D category, because it uses flat sprites as well, just rotated and skewed).

You can't have first person view in a 2D display, but which game concepts will break if we don't have it?
The game concepts I listed are concepts that rely on reliable display of depth, volume, distance, etc... all things that are very hard to convey accurately by just scaling and skewing sprites.
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Sirocco
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PostPosted: Thu Feb 10, 2005 7:48 pm    Post subject: [quote]

The only problem I have with 3D games is that the developers often don't pay enough attention to the CAMERA and CONTROLS. Once you venture into the 3rd dimension, those two elements suddenly become staggeringly important ;)

Funny moment -- I spent nearly 26 hours playing Resident Evil 4 without ever even *thinking* about the camera. It was just... perfect. It was only after I had finished the game that I realized how amazing it was, but only after I stopped to think of all the things I usually complain about, but couldn't this time around.

Neat.

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