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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Wed Feb 16, 2005 2:32 am    Post subject: [quote]

LordGalbalan wrote:
Guys, I was trying to explain, from the perspective of the unconscious, why we see the effects we do in videogames, and why there is so little originality. I mean, look at Paladin's Quest: horrible graphics, weird music, strange style. And the reason we see those things as "horrible" and "weird" and "strange" is because our mind looks at it and realizes that it has no basis on logic, conscious or unconscious. To live you've got to know that you live, and you can only know that you are alive in a concrete world that allows you to have knowledge, don't you think? We look at Paladin's Quest, and see that things don't add up from an unconscious perspective of "completeness". Just like you hear a lie from somebody, and you know that they're leading you on, and you know what their intentions are, but you know in a way that you don't know how to put your finger on it, that you are correct in your assertion that you are being led on and lied to. Art is the same way: the mind pieces together the parts that are missing when you try to make something, and if you don't make it just so, then it doesn't seem real to you, and it doesn't seem real to everybody else. That is, I think, more than anything else, the mark of a talented artist: to be able to imagine something that is not real, and render it such that it seems real on its own terms.

guys i was trying to explain from the perspective of i'm smarter than you and this is why i rock and you should listen to everything i blah blah blah blah blah blaasdadasadsasdafmskzkxlc444444444
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Wed Feb 16, 2005 5:53 am    Post subject: [quote]

shit iam ahicing trouble percieveing this because my monitor is off. Damin thoiuse stupid graphical interfaces! And damn photons altogether! Ket me also say that I am nor failing to perceive, understand, or dritique on the relative bueaty or ugliness of this thread,

(ans that is' very hard to ytpw without looking at the monityr.)

:P
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Feb 16, 2005 11:14 am    Post subject: [quote]

The question arises, how did you find the Reply button? Or did you purposefully turn off your monitor when you could start typing?
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biggerUniverse
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Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Thu Feb 17, 2005 12:08 am    Post subject: [quote]

I clicked a lot, and hoped it worked. No, it was dramatic effect. I just looked at the ceiling while I typed. I'm too lazy to actually turn off my monitor and then have to turn it back on...
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bay
Wandering Minstrel


Joined: 17 Mar 2004
Posts: 138
Location: new jersey, usa

PostPosted: Thu Feb 17, 2005 12:47 am    Post subject: [quote]

LordGalbalan wrote:
That is, I think, more than anything else, the mark of a talented artist: to be able to imagine something that is not real, and render it such that it seems real on its own terms.


for all that other stuff you wrote, this part does make better sense.

i dont think we're here to argue that if there isnt light reflecting off an object then we can't see it, because after all that is what sight is. however perception does change with your availible senses, if you have no sight, you don't "see" things in the same way.. rather you'd see things through hearing or taste.

another simple thing is that you taste in conjunction with your smell, if you have no smell your taste becomes more akin to a grey pallete of color. you taste like you are colorblind, however, if you never knew what color was in the first place then its very hard to either 1) associate with anyone speaking about color 2) feel like you are even missing out on what this "color" thing is.

not that i want to make this into some stupid thread about perception, but whatever.

-----------------------------------

ill get onto a more relevant part of this whole "seeing" thing and light, since i am attempting to make a game that incorperates blindness.

take for example when playing halflife and someone throws a flashbang, the screen goes bright white (unless you dont look at it.. a wise move), the bang makes your ears ring.. you feel completely helpless because you are in a first person mode looking out. the effect works well here, in 3d, because the idea of a camera is there.

now take for example a side scroller (what i am coding) and wanting to incorperate that sort of helplessness when being blinded.. about the most direct translation is that i white out the entire screen and place the rining in the speakers, while blitting my sprite on top of the white. this sort of cheats tho, as when blinded you obviously wouldnt see yourself, a pure white out for the screen might actually be in order.

i think this would work somewhat effectively in this case, however it just seems more appropriate when done in a 3d camera view looking out, as that is how i would imagine being in that state (as we percieve in 3d)..

-----------------------------------

hey look at that, a 2d vs 3d comment while trying to incorperate a little bit of LGs verbage.

i dunno if anything in this post is worth replying to .. but this thread has gone to the pot.

.o2$
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Feb 17, 2005 2:29 am    Post subject: [quote]

bay wrote:
i dunno if anything in this post is worth replying to .. but this thread has gone to the pot.

But maybe the title has been fitting the thread for all this time?
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Thu Feb 17, 2005 6:58 am    Post subject: [quote]

Bjørn has a point.
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