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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Tue Mar 22, 2005 1:12 am    Post subject: I'm done with games [quote]

I don't want to program this stuff anymore. I'm out.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Mar 22, 2005 1:37 am    Post subject: Re: I'm done with games [quote]

Ninkazu wrote:
I don't want to program this stuff anymore. I'm out.
That truly is a shame. :(
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Mar 22, 2005 3:59 pm    Post subject: [quote]

copycat.
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Wed Mar 23, 2005 1:37 am    Post subject: [quote]

Quote:
I don't want to program this stuff anymore. I'm out.


That's disappointing. Who's going to yell at the noobs now? :)
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Wed Mar 23, 2005 4:27 am    Post subject: [quote]

This is indeed an unhappy trend. I doubt that any of us that have been programming games for so long and with so much of our hearts and souls will ever really give it up. Ideas will always come to us and we'll think, "That would be so cool in a game... Huh. I wonder if RPGDX is still around."

That said, there is definitely a change in the winds. While I probably won't give up programming games, I don't work on the same things anymore. I don't visit here as much as I used to; I can't seem to find the time. I don't see the same people posting that I used to, and hardly anyone is posting about their latest new game project.

Maybe I'm being too bleak, but I feel a certain sadness when I think about how many people don't post here anymore- how many seem to have given up on writing games.

Maybe everyone is just posting elsewhere.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Wed Mar 23, 2005 5:12 am    Post subject: [quote]

Yeah, it sucks that this seems to be a trend. And I'm sorry to see Ninkazu in particular throw in the towel. Seems like I haven't seen screenshots or anything from people here in a long time.

I think part of the problem is that RPG's take so damn much time and effort to create. By nature, they are complicated, sprawling, story-based systems, which is a lot of work for even the most dedicated hobbyist. It's difficult to have a life and still devote the time it takes to do it the way we envision it.

Personally, I've not been writing games since I finished 'Sacraments.' I've tinkered a bit with some graphics and some side technologies like improving my bitmap font renderer, but for the most part, it's tough to keep the enthusiasm level up for these long projects, especially after you've put one to bed.

(That actually got me thinking that it might be good for the next compo to put drastic limits on the game scope and be more flexible with compo deadlines. Require a two-hour time limit on a playthrough, and maybe a limit to the number and size of maps. Although a 48-hour compo sounds fun, there's no way I can devote a consecutive 48 hour block these days. But if I could take any 48 hours over the course of two or three weeks, it becomes more do-able.)
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Wed Mar 23, 2005 11:01 am    Post subject: [quote]

Nephilim wrote:
Yeah, it sucks that this seems to be a trend. And I'm sorry to see Ninkazu in particular throw in the towel. Seems like I haven't seen screenshots or anything from people here in a long time.
It's really hard to maintain a steady flow of screenshots and demos. It's not too hard to throw together something pretty in a month or two, but after that it's just lots and lots of tedious tweaking and coding and boring content creation.

That, and it's really hard to keep a team together (not to mention building one in the first place...)
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Joakim
Tenshi's Bitch (Peach says "Suck it!")


Joined: 05 Apr 2004
Posts: 64

PostPosted: Wed Mar 23, 2005 12:45 pm    Post subject: [quote]

I'm sorry to hear that Ninkazu.

All programming teams I've ever worked in have lead to failure. I stopped seeking for a team long ago... Even though I do work with people on single projects at a time.

But other than that, I'm still working on games (hey, I'm even making a commercial game heh). I can't see myself leaving hobby game programming the next few years, and it's quite probable that I will end up as a game programmer too.

The reason why I'm not posting my screenshots and games on this side is for the very simple reason that I make smaller games these days that do not span over serveral months in development time.

Hey, this makes me want to work on a game! Cya.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Wed Mar 23, 2005 1:05 pm    Post subject: [quote]

I'm not so sure on that, BiggerUniverse. I think that most of the people moving away from games probably won't come back- the scene is dying. I think the first person to see it and react to it was DarkDread. At first I felt kind of bad for that, but now I understand where he is coming from. I don't think I'll ever do hobby video game <i>programming</i> anymore. It's just far too much work when combined with art, plotting, etc. I just don't have the time, nor the inclanation.

Quote:

and boring content creation


Speak for yrself. Thats the only part of making video games I ever enjoyed. The programming was a necessary evil.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Mar 23, 2005 6:21 pm    Post subject: [quote]

Mandrake wrote:
the scene is dying.


Not as long as I am alive! I have sworn never to giveup, and to that I stay.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Mar 23, 2005 8:30 pm    Post subject: [quote]

It's a bit sad to see people quitting before I even got started properly. I've always been watching the 'scene' from the sidelines and guess I will continue with that for quite some time.

Wish you the best of luck with your new endavours though.
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DanKirby
Monkey-Butler


Joined: 16 Jun 2004
Posts: 54

PostPosted: Wed Mar 23, 2005 11:04 pm    Post subject: [quote]

My enthusiasm is fading a bit as well. Trying to make a whole game by myself is very tiring...programming the engine as well as creating all of the graphics and other content. It doesn't help that I come up with large projects, either.
I stopped working on Shifter before fully testing the battle system, the last piece of the engine. After that, I would've needed to make tons of battle sprites, tilesets for the forest outside the first town, then the maps for the forest...and that was just the first area. Too much work, after all the time I spent programming the engine.
The part I enjoy most is creating the story and the characters, and designing the gameplay...not all of the content creation. Especially since I'm not a great pixel artist anyway.

Lately I've been working on a story to follow up both Threads of Life and Shifter, set in the future. I don't know if it'd translate well into a game, yet. I envision it as becoming very non-linear, which would be a challenge to design compared to my previous ideas.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Wed Mar 23, 2005 11:10 pm    Post subject: [quote]

...What would be really useful, I think, is a community game programming library. We have Allegro already, in particular, but Allegro doesn't help us scroll sprites on a playfield, at least not directly.

If we could break down game programming into a series of ready-made functions, then I think our ideas might not seem as far off.

What do you guys think?
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Thu Mar 24, 2005 1:50 am    Post subject: [quote]

Mandrake wrote:
I'm not so sure on that, BiggerUniverse. I think that most of the people moving away from games probably won't come back- the scene is dying. I think the first person to see it and react to it was DarkDread. At first I felt kind of bad for that, but now I understand where he is coming from. I don't think I'll ever do hobby video game programming anymore. It's just far too much work when combined with art, plotting, etc. I just don't have the time, nor the inclanation.

Quote:

and boring content creation


Speak for yrself. Thats the only part of making video games I ever enjoyed. The programming was a necessary evil.


Well, I never said anyone would come back, but the spark of creativity that manifests as game design will never leave us. The scene will always be there in that regard. I also don't think the "Scene" is dead or dying, it's just changing like it always does. It doesn't look the same as it used to.

I'll be around. Many of us will be. We're getting older- we have families now and other lives. But I know I'll never stop, it will just take me longer to finish. :)

So bye Ninkazu, and don't worry: the lights will still be on when you get back.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Mar 24, 2005 12:31 pm    Post subject: [quote]

What, the scene dying? Just when I'm back to programming for 4 months now without any sign of stopping...

Anyway, I admit have lost interest in one big part of indie-rpgs, which are the single player RPGs. I've worked on a few, some released for contests. But single player RPGs are only ever fun to play once, if you're lucky. Unless there's either lots of freedom as in Morrowind, or lots of random generation as in Diablo.

So while these last two ideas fuelled interest for a while, with the idea to randomly generate a large world that would offer the freedom of Morrowind, I do realize this is indeed a lot of work. And all that just to create a game people can play on their own. Well, playing on your own isn't the most interesting thing anymore, more and more people have non-stop broadband internet connections now. People can and want to play together with other people. Hence why I've found renewed interest in the development of a free MMORPG.

Well and I'm sure MMORPGs can have their place in indie-rpg scene too. I'd love to see people helping out, or maybe splitting off into other directions than we're heading, while we could still share code and ideas.
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