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Nephilim
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Joined: 20 Jun 2002
Posts: 414

PostPosted: Fri Apr 08, 2005 5:05 am    Post subject: [quote]

biggerUniverse wrote:
I am throwing it out one last time to see if the likely participants think it is a neat idea, and that it is viable.


I think it's an interesting idea, just not for this humor-based compo.

In particular, what I'd like to see is not only a compatible savegame format, but a *somewhat* compatible set of game worlds, so that there is some real character continuity between games. Sort of like collaborative fiction, where multiple authors write in the same fictional world, you would have multiple RPG authors defining and fleshing out a sort of communal game world.

However, to achieve that, I think we'd have to lay a fair amount of groundwork to get the baseline elements of the game world and the character engine in place. Personally, I didn't care for the idea of abstracting the character so far that it wasn't recognizable any more - where "longbows" would get mapped onto "laser pistols", etc. If you were to do that, you might as well just start a new character, IMHO. But I'm interested in the idea of an open character format for, say, low-magic fantasy settings, that could be traded from game to game.
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DeveloperX
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Joined: 04 May 2003
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PostPosted: Fri Apr 08, 2005 11:07 am    Post subject: [quote]

biggerUniverse wrote:
(sigh) Thanks for thinking THAT comment all the way through. Anyway, it's based on <a href="http://forums.rpgdx.net/viewtopic.php?t=1210">this</a> discussion from late last year. I am throwing it out one last time to see if the likely participants think it is a neat idea, and that it is viable.


Hey man, I'm really sorry about that.
I wasn't thinking, nor in the right state of mind at the time I posted that. I'm going though some hard times, and I've been stressed and frustrated for the past 8 days..
I should not have said what I did, and I hope you accept my apology. I don't want enemies.

After reading your other post about the topic at hand,
I must agree that the idea itself is a cool one, however implementation of such an idea is way out of scope for a compo.

But, if you do get that idea rolling with a few of your games...I may pick up on it for my games, and then we _could_ start a multiverse as you say. :)

Once again, I'm sorry about what I said before.
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Ren
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Joined: 07 Aug 2004
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PostPosted: Fri Apr 08, 2005 4:49 pm    Post subject: [quote]

I thought it was kinda stupid as well, but a quick glance through that topic has changed my mind somewhat. 'course there's obvious problems with the distribution of items and experience points, but I was thinking - what about some kind of level modifier? Thinking abstractly, everyone knows about how strong a level 3 character would be in their game, right? If you went to a much more generous 'game universe' and leveled up say twice to l5 and then came back you might instantly be as strong as a level 15 character, but if you knew roughly whereabouts your strength or intelligence should be between you could modify it to the relative strength of a level 5 character from your game.

Incidentally I don't reckon my game will be long enough to require a save, and i'm planning on making a strat RPG anyway, so proberbly I won't try this. Neat idea though.
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Nephilim
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PostPosted: Fri Apr 08, 2005 6:50 pm    Post subject: [quote]

Shroomasta wrote:
'course there's obvious problems with the distribution of items and experience points, but I was thinking - what about some kind of level modifier? Thinking abstractly, everyone knows about how strong a level 3 character would be in their game, right? If you went to a much more generous 'game universe' and leveled up say twice to l5 and then came back you might instantly be as strong as a level 15 character, but if you knew roughly whereabouts your strength or intelligence should be between you could modify it to the relative strength of a level 5 character from your game.


One way around this would be to come up with a scheme that doesn't have such ridiculously unrealistic advancement. The human body can only sustain so much damage, so it's kinda silly to go from having 30 hp to 3027 hp. Also, measuring things like Strength on a scale of 1-99, and having you start out at 2, is also somewhat silly.

If you moved to a system where your vital stats stay the roughly the same throughout the lifetime of the character, instead placing development in skills and abilities, I think it would really help normalize the gameplay. PNPRPG's like GURPS, Call of Cthulhu, and RuneQuest do this to good effect.

Moreover, if you implemented a point-buy system for character attributes (like stats, skills, equipment, and spells), you would have a metric for measuring character power, which could then be used to exclude high- or low-power characters from your scenarios. (Alternately, they could opt to divest themselves of some attributes or take on disadvantages in order to qualify for the scenario.)

This would also give you a way to deal with items, spells, and other things that are unique to your scenario. If someone comes in with some powerful magic item that you don't have defined in your game, you could credit them the value of the item, and let them purchase an equivalent value of items that apply to your scenario. If other people did this too, then unique treasures in your game would translate into real value in other peoples' games.

The down side to all this, of course, is that it constrains the RPG designer, hindering the idea of a rich multiverse of games. But if the goal is more to have a communal game world, I don't think it's much of a problem, because the whole point is to have this kernel of continuity between games.
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Terry
Spectral Form


Joined: 16 Jun 2002
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PostPosted: Fri Apr 08, 2005 7:13 pm    Post subject: [quote]

All you'd really have to do is use a standard rule set - AD&D, for example.
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biggerUniverse
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Joined: 18 Nov 2003
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PostPosted: Sat Apr 09, 2005 4:16 am    Post subject: [quote]

DeveloperX wrote:
Hey man, I'm really sorry about that.
I wasn't thinking, nor in the right state of mind at the time I posted that. I'm going though some hard times, and I've been stressed and frustrated for the past 8 days..


Well, I should have simply let it go rather than calling you on it. That's my fault.

I don't think it would be an easy thing, in general. That was part of the earlier discussion. The folks on MUD-Dev had the same dilemmas.

To me game development has meant challenges, which I love. MMOGs are the most challenging game designs I can find. Integrating disparate game universes is expontially more challenging. But this is all quite off the topic.

We'll can leave this idea out of the contest, I think.
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Nephilim
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PostPosted: Sat Apr 09, 2005 6:31 am    Post subject: [quote]

Question: In terms of judging criteria for the compo, are we voting for the RPG that made us laugh the most, or are we voting for the RPG we liked the most, even if it didn't make us laugh the most?

The reason I ask is because I have an idea that I think is fairly amusing, so it would certainly qualify for a humor-themed competition, but I doubt it would be laugh-out-loud funny in more than a handful of places, so it probably wouldn't do well if humor is the primary judging criteria. If the goal is purely to be funny, I should probably rethink my idea...
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biggerUniverse
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PostPosted: Sun Apr 10, 2005 3:19 am    Post subject: [quote]

Good point. But I think that the criterion are going to be different for every voter. I will be looking for how well the game is pulled of, both technically and literarily (real word?). Anyway, I think it's moot, since the voter will explain their vote (hopefully), and that should be insightful enough.
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DeveloperX
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PostPosted: Sun Apr 10, 2005 9:04 am    Post subject: [quote]

* DeveloperX hangs his head down


damn guys, I cannot believe I have to say this. :(

I do not think I'll be able to get an entry together for this compo.
My main source of income just canceled their service with me, and that puts me in DEEP shit. I've got to find a way to make at least $3500 in less than 20 days, or else I'll be on the street.
I cannot afford to sit on my computer until I get more cash.
If my some miracle I get some more work, I'll still be in this comp..barely, but in.
But if I don't, and I gotta go get the cash the hard way everyday....(no not illegally, I mean the REAL hard way, actually doing fucking manual labor)..so I can pay my damn bills that have seemed to stack...then I'll have to stay offline for awhile...man I really hate saying this, but I can't do much about it..hard times right now, like I said earlier when I had said shit about b.u's idea for the common file structures and stuff..anyway, this is my goodbye until either I get more cash & get my entry in for the 3rd week of june...or until I get a new place to live.....which, really would be a long time.......damnit.
Goodluck to everyone, sorry to drop like this, I had no idea I was going to lose $3500 worth of income per month.
keep the peace guys. later.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Apr 10, 2005 8:03 pm    Post subject: [quote]

Yow. Hey, we're still on Worldyne, right? Pull together, and we'll do this. :)
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Ren
Wandering Minstrel


Joined: 07 Aug 2004
Posts: 130
Location: turn around...

PostPosted: Tue Apr 12, 2005 10:55 am    Post subject: [quote]

Chaotic Harmony wrote:
All you'd really have to do is use a standard rule set - AD&D, for example.


Defeats the point doesn't it? I mean, we want people to be able to experience a different game every time, not the same game with a different theme. I do see your point kind of - like Nephilim said, if we kept the core stats more or less the same kind of like DnD (or almost exactly the same, it's kind of a standard. Although I kinda like the tri-stat system in principle, but i've never played a game that used it) people could gain specific skills for specific universes, and then other universes could decide how, if at all, they were going to incorporate skills into their game. It still brings about a sort of standardization though, but I guess sacrifices have to be made.

DevX: Good luck with everything :)
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Adam
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Joined: 30 Dec 2002
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Location: Australia

PostPosted: Wed Apr 13, 2005 11:20 am    Post subject: [quote]

So umm, who is actually going to partake in this competition?
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Nephilim
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Joined: 20 Jun 2002
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PostPosted: Thu Apr 14, 2005 4:01 am    Post subject: [quote]

I am going to try to.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Apr 14, 2005 2:30 pm    Post subject: [quote]

Sorry to hear that DevX. I hope you get yourself a new income soon enough. Manual labor isn't that bad. I do it every bloody day :(.
I am going to enter, obviously as I wanted this comp. This thread has grown so damn large that I dont remember whatelse people that was interested but I think it was a sweet bundle.
Have we agreed on the rules? If so I think that bjorn could post a sticky with the ruleset. And what about the name? Have we agreed on anything?
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
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PostPosted: Fri Apr 15, 2005 10:16 pm    Post subject: [quote]

I just got the perfect idea for my contest entry, so I'm in.
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