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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Thu May 26, 2005 5:09 pm Post subject: Compo Screens Thread |
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To hopefully generate some interest in the upcomming comp, here's some... interesting screenshots of my engine i'm putting together for it.
walking around the map.
Battle! _________________ https://numbatlogic.com
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Thu May 26, 2005 10:55 pm Post subject: |
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That looks SWEET! :D
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Fri May 27, 2005 7:59 pm Post subject: |
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For my submission, I'm thinking of doing the 3D thing, time permitting. Here's a screenshot of the workspace view in the level editor:
The engine supports color textures, of course. It's all grayscale because I'm thinking of doing a noir-ish RPG for my game entry. The wireframe boxes are meta-information about the level like triggers and zones. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Jun 02, 2005 2:12 pm Post subject: |
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I'm quoting LordGalbalan. Sweet :) _________________
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Jun 02, 2005 2:13 pm Post subject: |
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I'm sorry I have nothing to show at the moment thought :( _________________
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