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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Thu May 26, 2005 5:09 pm    Post subject: Compo Screens Thread [quote]

To hopefully generate some interest in the upcomming comp, here's some... interesting screenshots of my engine i'm putting together for it.


walking around the map.


Battle!
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Thu May 26, 2005 10:55 pm    Post subject: [quote]

That looks SWEET! :D
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Fri May 27, 2005 7:59 pm    Post subject: [quote]

For my submission, I'm thinking of doing the 3D thing, time permitting. Here's a screenshot of the workspace view in the level editor:



The engine supports color textures, of course. It's all grayscale because I'm thinking of doing a noir-ish RPG for my game entry. The wireframe boxes are meta-information about the level like triggers and zones.
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Visit the Sacraments web site to play the game and read articles about its development.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Jun 02, 2005 2:12 pm    Post subject: [quote]

I'm quoting LordGalbalan. Sweet :)
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Jun 02, 2005 2:13 pm    Post subject: [quote]

I'm sorry I have nothing to show at the moment thought :(
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