View previous topic - View next topic |
Author |
Message |
biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
|
Posted: Thu Jun 16, 2005 3:34 am Post subject: Tiled 0.5.1 released! |
[quote] |
|
Exactly one year to the day of the first public Tiled release, 0.5.1 comes out. Of course, you can always go to http://tiled.rpgdx.net to check it out. This release adds some requested functionality, and fixes some things we overlooked when releasing the 0.5.0 version. I'll let Bjørn handle updating the project on the main page. Requests and bug fixes are still coming in, and there are many new features we'd still like to add.
Plus, Rainer Deyke has finished the "animated tiles" modifications so expect that soon. _________________ We are on the outer reaches of someone else's universe.
|
|
Back to top |
|
|
Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
|
Posted: Thu Jun 16, 2005 3:56 am Post subject: |
[quote] |
|
I've been able to use the previous releases of Tiled under Mac OS X, but I can't launch this one. Here's the console error messages I get when I try to launch it:
Code: | Exception in thread "main" java.lang.UnsupportedClassVersionError: tiled/mapeditor/MapEditor (Unsupported major.minor version 49.0)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:539)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:123)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:251)
at java.net.URLClassLoader.access$100(URLClassLoader.java:55)
at java.net.URLClassLoader$1.run(URLClassLoader.java:194)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:187)
at java.lang.ClassLoader.loadClass(ClassLoader.java:289)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:274)
at java.lang.ClassLoader.loadClass(ClassLoader.java:235)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:302)
|
I'm using java version "1.4.2_05" under 10.3.9. _________________ Visit the Sacraments web site to play the game and read articles about its development.
|
|
Back to top |
|
|
biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
|
Posted: Thu Jun 16, 2005 5:53 am Post subject: |
[quote] |
|
Is this full download or webstart? Also, are you able to use the nightly build? _________________ We are on the outer reaches of someone else's universe.
|
|
Back to top |
|
|
syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
|
|
Back to top |
|
|
biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
|
Posted: Fri Jun 17, 2005 12:19 am Post subject: |
[quote] |
|
Good coders are from here in town. ;-)
EDIT: I'm thinking of starting a "Move Bjørn to KC" fund _________________ We are on the outer reaches of someone else's universe.
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
Posted: Tue Jun 21, 2005 5:31 pm Post subject: |
[quote] |
|
Pfff, I like the weather here just fine. :-P
Nephilim, I guess you'd have to upgrade to Java 5.0. I'm puzzled by this incompatibility though. If upgrading to Java 5.0 is a problem, an alternative would be to compile the jar yourself from the source release.
|
|
Back to top |
|
|
Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
|
Posted: Wed Jun 22, 2005 4:50 am Post subject: |
[quote] |
|
Bjørn wrote: | Nephilim, I guess you'd have to upgrade to Java 5.0. I'm puzzled by this incompatibility though. If upgrading to Java 5.0 is a problem, an alternative would be to compile the jar yourself from the source release. |
Upgrading to Java 5.0 is sort of a problem, in that the official release requires 10.4, and I'm a bit behind in the upgrade cycle on my home computer. But I've got 10.4 at the office, so if I can carve out some time during the lunch hour to try it there, I'll test it under Java 5.0.
To answer biggerUniverse's question, all I did was download the latest version from the web site and try to run the .jar file. I didn't see a webstart version, nor have I tried any subversions. _________________ Visit the Sacraments web site to play the game and read articles about its development.
|
|
Back to top |
|
|
biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
|
Posted: Wed Jun 22, 2005 11:46 am Post subject: |
[quote] |
|
There is a "Start Now!" like at the bottom of the menu. If you can't run the jar, I doubt the webstart will work. I asked about the nightlies are built with a 1.4 series JDK, and I believe Bjørn builds the releases with 1.5. They say there should be no difference, but you never know. _________________ We are on the outer reaches of someone else's universe.
|
|
Back to top |
|
|
Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
|
Posted: Tue Jul 05, 2005 5:50 pm Post subject: |
[quote] |
|
Possibly i'm missing something, but is there some example code around online that can tell me how to load that map format?
Apart from that, I love it. Never used tiled before, but then I haven't made games for a while. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
|
Back to top |
|
|
Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
|
Posted: Tue Jul 12, 2005 2:35 am Post subject: |
[quote] |
|
That's a rather long piece of c code there :) I have to be honest with you, I wouldn't know where to start with this one. I'm certainly not an amazing coder, especially in c, and messing around with this is a little above my skill level to be honest. I don't want to tell you guys how to do your own project, but if you want other people to use tiled (assuming that's true?) couldn't you have provided a way to save in a simple format? How's about the old 0,2,1? It might be the case that the map format is way simpler that it looks, but even then some simple theory could go a long way. I dunno, I guess i'm just dissapointed I can't use this baby for anything practical - it sure is a sweet piece of software. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
|
|
Back to top |
|
|
ElvenProgrammer Pretty, Pretty Fairy Princess
Joined: 09 Dec 2004 Posts: 5
|
Posted: Tue Jul 12, 2005 9:22 am Post subject: |
[quote] |
|
Tiled can save in quite every format you can think at, it just needs the right plugin. For example if you export your map as a .wlk file (the server map format used by themanaworld), you'll get a file containing the width and height of the map and then for each tile a 0 if it's walkable and 1 if not. I guess this is the easiest map format you could think of. I understand maybe you don't feel comfortable in writing a plugin so maybe it could be a nice idea if Hammerbear and BiggerUniverse will write a plugin to save maps in an easier way.
I'm sure though you won't be satisfied as well, because you can hardly find something that perfectly match your expectations: you need to compromise in some way, always, you can't expect other people to have the same ideas as you.
So I suggest you learn how to customize tiled (which is definitely possible) or write your own map editor. In my first projects it didn't take more than a week to add even more features than tiled, but hey it was planned with a specific map format (which is not easy, if you ask for it).
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
Posted: Tue Jul 19, 2005 10:32 am Post subject: |
[quote] |
|
Oh heh, Hammerbear you say? I don't think I've ever been called that before here, but yeah that'd be me. :-P
Schroomasta... the complexities in the map format are mostly for gaining a certain amount of flexibility. Honestly I don't think it's that hard to understand, but if you have a specific map format in mind I could try to help you write an input/output plugin for it.
|
|
Back to top |
|
|
tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
|
Posted: Thu Jul 21, 2005 11:24 pm Post subject: |
[quote] |
|
You've really outdone yourselves this time. How much more can you add to Tiled?
Have you thought of including a macro programming language with which to format your tile data?
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
Posted: Fri Jul 22, 2005 7:11 pm Post subject: |
[quote] |
|
LordGalbalan wrote: | You've really outdone yourselves this time. How much more can you add to Tiled?
Have you thought of including a macro programming language with which to format your tile data? |
There's so much more we could add to Tiled, it currently can do just the basics...
I never thought about including a macro programming language. However I did think about adding plugins that can modify the map, but at the moment I don't see the need and anybody who can do Java could add that anyway.
|
|
Back to top |
|
|