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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Jul 25, 2005 8:27 pm Post subject: |
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SoM deserves a remake, IMHO. A retelling of it's story, at least.
The original telling was awful and bland.
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Sirocco Mage
Joined: 01 Jun 2002 Posts: 345
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Posted: Mon Jul 25, 2005 8:29 pm Post subject: |
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Oh yes, the soundtrack was superb. There were a few tracks that were a little on the grating side, but overall I really enjoyed it (I own the OST). There were some funky bugs in the game, probably from the programmers not being very experienced with the SNES architecture. For example, the hit detection, also the jerky scrolling, and the fact that when you hear sound effects they cut into the music itself, occasionally knocking out a track temporarily (imagine listening to a 4-track MOD and losing track #3 for about four seconds...feh).
The magic bug is highly exploitable; there are ways to beat some of the later bosses without ever taking a hit, assuming you time your magic attacks just right. Then there's the bug that allows you to start a new game and 'keep' your first sword expansion, allowing you to level the sword up higher than it normally would. This backfires if you do it more than once, as the game will lock up if the sword levels up too much :(
Aah... the memories. Did anyone notice SquareEnix dropping a hint on their new project World of Mana?
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Mon Jul 25, 2005 8:52 pm Post subject: |
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World of Mana... Mana World... Heh. :p
The bugs in SoM that you mentioned are a bit odd, especially the scrolling and sounds cutting into the music... I only really noticed that last one on a lot of NES and Sega Genesis games, rarely on the SNES. Strange, seeing as how experienced Square must've been by then. Though I suppose it was a completely different team than, say, those working on any given early FF title...
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Jul 25, 2005 9:48 pm Post subject: |
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The sound cutting is a factor of the SNES only having eight sound channels, and most composers preferring to use all eight for their music. It's in just about every SNES game out there, if you pay attention.
I recommended a fix to the ZSNES team, but they said it was unworkable.
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Mon Jul 25, 2005 10:28 pm Post subject: |
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Yes, but it VERY rarely happens. I've made lots of songs in modplug that use 6 channels or less, it's quite feasable to use, say, 7 channels and leave one for sound effects. Compared to earlier consoles (such as NES and Genesis) which I'm assuming had somewhere around four.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Jul 25, 2005 10:44 pm Post subject: |
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Well, I don't mean to be argumentative, but it does happen a lot. Play Final Fantasy VI, and notice when a sound effect plays, one of the drums goes off.
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Mon Jul 25, 2005 10:51 pm Post subject: |
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Hmm, never really heard that to be honest. I'll have to check it out.
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Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
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Posted: Mon Aug 08, 2005 12:26 pm Post subject: |
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Here's some contentious titles (In no particular order):
Shenmue: I loved these games because of the free wheeling nature and kung-fu-movie feel of them. People usually don't know where to catagorise this thing, but i'd say it was more RPG than anything. It was the oddities in this game that marred it, most noticably large loading times and the way it could get pretty boring in places. Ultimately though, i've never seen a game with a more engrossing and realistic world. In fact, no other game even comes close.
The Legend of Zelda: Ocarina of Time: You've all played this, so you know what it's like. Fun, sweet, and engrossing, generally a joy to play.
Final Fantasy VII: I have a theory that everyone likes the first final fantasy they played best. I happened to play 7 first, and despite some pretty odd dialogue and some bizzare areas of story (or perhaps because of those things? Who knows) I liked 7 very much. I'm also quite a fan of the pre-made backgrounds they used, very pretty.
Ico: OK, so this isn't an RPG. But i'm going to list it anyway, simply because the story and character elements are the best in any game I have ever played. Interactions between the two main characters are sweet and endeering, and the way the world is designed to fit the mood is bordering on perfect. In short, it suceeds in some of the most important elements of RPG's where every other RPG has drawn up short.
Pokemon: Sorry. In all honesty Pokemon is the game I spent the most time playing in total. I proberbly finished it a good 3 times, adding up some ridiculous number of hours. Nowadays if anything even resembles pokemon it ensures that I don't play it, because i'm sick to death of the whole concept.
Games that nearly made the list: chrono trigger, some other final fantasy games, planescape: torment, Grandia (can't wait for III, it's got a great trailer), fenix blade (my favorite indie RPG ever!), and proberbly some other's i've forgotten about.
If you look at the list actually, most of them are oddball titles. I guess there's something to be said for originality, and not having played-it-all-before. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Aug 08, 2005 5:13 pm Post subject: |
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Shroomasta wrote: | The Legend of Zelda: Ocarina of Time: You've all played this, so you know what it's like. Fun, sweet, and engrossing, generally a joy to play. |
Actually I thought Ocarina of Time was fairly weak, especially the time travel element. A Link to the Past, on the other hand, almost made it into my list.
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Mon Aug 08, 2005 5:39 pm Post subject: |
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Robotrek - awsome and sweet, like pokemon just better.
7th Saga - simply awsome
Baldurs Gate II - too friggin huge! but 300hours playtime later I just can't say it's a bad game.
... _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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Sirocco Mage
Joined: 01 Jun 2002 Posts: 345
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Posted: Mon Aug 08, 2005 8:31 pm Post subject: |
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Actually I thought Ocarina of Time was fairly weak, especially the time travel element. A Link to the Past, on the other hand, almost made it into my list.
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If nothing else, it's freaking epic. The combination of dungeons and side quests made for an extremely long game. Although I enjoyed playing Wind Waker much more, I spent far more time playing Ocarina of Time (and enjoyed spending the time!)... so the two experiences seem pretty much even for me.
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Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
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Posted: Tue Aug 09, 2005 4:27 pm Post subject: |
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Hmm, yeah the time traveling aspect wasn't done to it's full potential I thought. I mean, getting stuff with floating plants is a good idea, but in practice it takes a long time, and the stuff you get is usually boring. Still, remember when you had to learn the Song of Storms in order to drain the well in kakariko village? Link leaned the song from the organ guy when he was an adult, and then went back in time and taught the organ guy the tune in order to drain the well. So, who wrote the song? I remember that seemed so clever when I was 12. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Sat Aug 13, 2005 12:57 am Post subject: |
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Quote: | Ico: OK, so this isn't an RPG. But i'm going to list it anyway, simply because the story and character elements are the best in any game I have ever played. Interactions between the two main characters are sweet and endeering, and the way the world is designed to fit the mood is bordering on perfect. In short, it suceeds in some of the most important elements of RPG's where every other RPG has drawn up short. |
Ico is a wonderful game :) I'm glad someone else out there appriciated it - it didn't do very well over here. The "sequel" looks interesting.
There's a indie film out at the moment called "3-Iron" which reminded me a lot of Ico - the story and settings couldn't have been more different, but in that film, the main character rescues the female lead from her abusive husband, and she follows him around for the rest of the movie. But throughout the entire film, they never say a word to each other (or anyone else). It's beautiful.
There have been a lot of non-RPG games in the last few years that have had fantastic stories. One non-RPG that really stands out for me is Silent Hill 2 - a completely original approach to video-game story telling, and I think among the greatest games ever made.
Oh, and I thought Max Payne was very well done too. _________________ http://www.distractionware.com
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Sat Aug 13, 2005 3:45 am Post subject: |
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I think my favorite would have to be Ultima IV. It was the first RPG that attempted to have an expansive, living world, and had the added benefit of challenging the player morally as well as intellectually. For its time, it had incredible detail, lots of player freedom, nontrivial dialogue with NPC's, and detailed magic and combat systems, which let you play for days and still find new and exciting things around every corner.
One aspect of the game that I'm still to this day waffling on with regard to whether I like it or not was the challenge of keeping track of your progress. Nowadays, RPG's pretty much bonk you over the head with "WHAT YOU'RE SUPPOSED TO DO NEXT" and then shunt you towards that goal. Ultima IV, on the other hand, let you go wherever you want and do whatever you want, and left it up to you to keep track of your own goals. By the time you beat the game, you find you've written a gazeteer of Britannia, with notes on peasants, lords, flora, fauna, legends, histories, mystic symbols, sextant coordinates, and elements of a strict moral code.
That can be fun, because you really feel like you are exploring and cataloguing a world. But the flip side is that unless you invest some dedication to the game, you cannot hope to get anywhere - if you play the game casually, you will fail miserably. And nowadays, I don't have the time or energy to put into that level of game playing. For that reason, I guess I'll always be fond of Ultima IV, but I'll probably never play another game like it. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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Sirocco Mage
Joined: 01 Jun 2002 Posts: 345
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Posted: Sat Aug 13, 2005 11:29 am Post subject: |
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That can be fun, because you really feel like you are exploring and cataloguing a world. But the flip side is that unless you invest some dedication to the game, you cannot hope to get anywhere - if you play the game casually, you will fail miserably. And nowadays, I don't have the time or energy to put into that level of game playing. For that reason, I guess I'll always be fond of Ultima IV, but I'll probably never play another game like it.
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I totally agree. It was also interesting to note that while playing the game, the moment you thought you had your quest figured out, a new aspect of it would pop up: "Oh, hey... I gotta round up these colored stones from the bottom of the dungeons." Being able to traverse entire continents by hitting the bottom of the dungeon and working your way back up was hella neat, although a little more trouble than it was worth.
I also inherited my copy WITHOUT THE MAP! That made exploring the world a lot more difficult... but infinitely more exciting. Finding a new town was like... orgasmic, or something.
Then there were little things like Mondain's Skull and the Silver Horn that were useful, but not necessary for finishing the game. You could reach the shrine of Humility without the Silver Horn if you were willing to go through 100 or so fights with daemons and balrons :)
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