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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Mon Aug 08, 2005 8:50 pm    Post subject: [quote]

I updated Iconsole. I also learned PHP over the weekend. It was easier than I expected.

I'm trying to determine what to do with all of the knowledge I have now... and capability. First thing is implementation of palette loading/saving, but I don't know after that.

I'll respond to the rest later. No time now.
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janus
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Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Tue Aug 09, 2005 2:59 am    Post subject: [quote]

LordGalbalan wrote:
I updated Iconsole. I also learned PHP over the weekend. It was easier than I expected.

I'm trying to determine what to do with all of the knowledge I have now... and capability. First thing is implementation of palette loading/saving, but I don't know after that.

I'll respond to the rest later. No time now.
you could start with not being retarded and then maybe move on to being remotely intelligent
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tcaudilllg
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Joined: 20 Jun 2002
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Location: Cedar Bluff, VA

PostPosted: Tue Aug 09, 2005 8:25 pm    Post subject: [quote]

LOL, after discussing the issue with Richard, I've come to an understanding that I don't now have the tools in place to explain Iconsole's usefulness properly. Richard likes the idea, though. :)

Have you guys ever heard of the ancient "experimentalist" vs "mathematician" debate? That's basically what's going on here. It was a mistake to distribute Iconsole in a way that reveals its source; although there is little fear of it being compromised in some way, disagreements over the program's structure have taken the place of arguments over its functionality. Even still, there are only a handful of people really angered by it, and they are all in the "mathematician"/perceiver category anyhow. I shouldn't expect them to understand the world from an experimentalist's view. (although I am very disappointed by Drunken Coder. Shouldn't you be asking yourself how to apply this technology to improve our daily lives rather than critiquing its construction?)

I'm not sure what is critique and what is comment in terms of LeoDraco's posts. He interweaves perception and judgement in a way that clarifies one side to the other. Although he is constantly suggesting improvements, I see that he is doing this for others projects also. (when he gets a peek under the hood) So I don't think he means to be completely dismissive. Instead, it appears he feels he is performing a duty that only he can provide.

Question: on the mathematical side of things (classes, abstract classes, interfaces, etc.), I've always thought that maybe some people have an easier time with it than others. That is to say, they spend less energy learning it. Is this true, or are they just more inclined to spend the required energy at the expense of spending it elsewhere?
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RuneLancer
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Joined: 17 Jun 2005
Posts: 441

PostPosted: Tue Aug 09, 2005 10:04 pm    Post subject: [quote]

You say that posting the source was a bad idea, but given your lack of programming experience, it could've turned out a very, very good experience and a perfect chance to learn some of the more useful programming techniques and concepts.

Instead you just cast aside what everyone told you like it was worthless because it meant changing your ideas about programming and trying to learn new concepts.

Next time, maybe you shouldn't be so quick to praise your own ideas and listen to what others who, with no intended offense, more experience than you have to say?
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Wed Aug 10, 2005 2:54 am    Post subject: [quote]

I think it's too late for us to save LordGalbalan :)
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LeoDraco
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Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Wed Aug 10, 2005 7:14 am    Post subject: [quote]

LordGalbalan wrote:
I'm not sure what is critique and what is comment in terms of LeoDraco's posts. He interweaves perception and judgement in a way that clarifies one side to the other.


Yeah, see, this internet thing? Not the best medium for expressing satire without submitting to mindless inanities.

Quote:
Although he is constantly suggesting improvements, I see that he is doing this for others projects also. (when he gets a peek under the hood) So I don't think he means to be completely dismissive.


I am never "dismissive"; I have rarely posted about the purported functionality of your systems, mostly because you never describe that functionality. Most of the ideas you have presented around here are expressed in bad code. When people ask for C&C (and, dear Galbalan, that is exactly what you are doing, if you are posting code here), I attempt to help them with it, if I think the poster might benefit from my own, twisted viewpoint.

Quote:
Instead, it appears he feels he is performing a duty that only he can provide.


Not the case. While I am often outspoken about topics I feel strongly about, your case is something special. I know that several people here are very good programmers and very knowledgable about the art. You, on the other hand, have consistently displayed a lack of competence with it. Every piece of code you have exhibited here has been flawed in some matter that would be drastically improved by improved knowledge on your part. I am simply attempting to help you improve something you are obviously impassioned about.

Quote:
Question: on the mathematical side of things (classes, abstract classes, interfaces, etc.), I've always thought that maybe some people have an easier time with it than others. That is to say, they spend less energy learning it. Is this true, or are they just more inclined to spend the required energy at the expense of spending it elsewhere?


There are definitely those that should not be coding, simply because they are not fit for it. While I hardly want to validate your mad ramblings, you might be on to something...
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DrunkenCoder
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Joined: 29 May 2002
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PostPosted: Wed Aug 10, 2005 8:17 pm    Post subject: [quote]

LordGalbalan wrote:
(although I am very disappointed by Drunken Coder. Shouldn't you be asking yourself how to apply this technology to improve our daily lives rather than critiquing its construction?)


I've critiqued the implementation from a formal view and study of current trends in the software engineering field coupled with my own real world experience and tried to give you pointers on how you should go 'bout things to get things working be maintanable and evolvable. If you find yourself constantly fighting the language (as you do) then you're either using the wrong language, got the wrong perception of it or is simply blind to the alternatives. I won't judge on this one although I would say all three seems equally likely in your case.

Now, on to the case of usability of this imaginary product. As you've described the system it simply does not make sense, it doesn't provide anything that well established modeling methods and CASE tools already deliver. If you've ever had used a tool like Rational Rose or tried to architect systmes using Togheter (basicly an UML <-> code modeling tool) you would have realized that your model is simply flawed inadequate and weak.

If we would take your vision of dragable pluggable objects that represents code blocks and behaviours. Coupled with the collaborative design elements you've talked about. Having multiple persons hammering on the same system simultaneously, then you would have in essence a quite weak unexpressive concurrent way of doing domain driven design and analysis. The problem is that it would lack established syntax and conventions offered by UML or the Booch model to name just two. They're not just ways of painting pretty boxes with arrows you can create collaboration charts model use-cases and transitions etc with them.

Im not curious how your idea will revolutionize my life simply because it goes straight against what I consider sane software development practices, Im currently studying Agile development processes like test driven {design|development}. Also the instant you said copy paste you made yourself ridiculus in that regard since most research show that duplication is a really really bad thing that severly degrades the quality and flexibility of the codebase. Many of the methodologies that currently get a lot of attention strive to improve quality by removing duplication, that are techinques that are industryproven by highly regarded authors and consultants you have to pardon but I do put more trust in Martin Fowler, Ron Jefferies, Erich Gamma and so on than I do in you, they've worked on some of the biggest software systems in the world and their work on object technology are thought of as seminal.

To put it another way, your argument for copy-paste looks as relevant to me as if someone would advice me to start using C style macros instead of templates in C++. Although that solution have a limited scoope where it's acually the simplest (and sometimes even the only) way the advice is missdirected and only serves to prove the authors total ignorance.
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DeveloperX
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Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Aug 10, 2005 9:42 pm    Post subject: [quote]

Yeesh, Bjorn: I want this thread closed/locked.
Enough time has been wasted bickering about this topic.

I have to say that after talking to Tony on the phone, with him explaining to me what each element does, and how to do different tasks, Worldyne is quite powerful, and Iconsole is very intuitive.

While in its current form Iconsole is extremely confusing and undocumented, I assure everyone here and now that I will see to it that the final 'released' version will be very understandable, easy-to-use, easy-to-understand, and will, above all, be fully documented, including tutorials for beginners.

While it looks to be useless, overcomplex, and archaic code,
and by Tony's very coding-style or lack-thereof, depending on your point of view, this has been a very large project, and has been thought out for many months, and in the end we will truly show you
the full power of Worldyne.


Tony: for the last time, do not post anymore about our project.
Not about its status, anymore links, etc..nothing.
When I say that it is ready to be shown off, I will tell you.
Until then, I hereby cast a level 99 SILENCE spell on you. :D
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Wed Aug 10, 2005 11:19 pm    Post subject: [quote]

DeveloperX wrote:
While in its current form Iconsole is extremely confusing and undocumented, I assure everyone here and now that I will see to it that the final 'released' version will be very understandable, easy-to-use, easy-to-understand, and will, above all, be fully documented, including tutorials for beginners.

While it looks to be useless, overcomplex, and archaic code,
and by Tony's very coding-style or lack-thereof, depending on your point of view, this has been a very large project, and has been thought out for many months, and in the end we will truly show you the full power of Worldyne.

It doesn't just look that way...

What we're basing ourselves on (myself, at least, and I would suppose nobody here's narrowminded enough not to do so) isn't the current project, as that's obviously a demo. Granted, we've tried to help improve in places where it was quite flawed, code-wise, and that sparked quite a debate in its own right. What the project's being judged on is the overall idea. The big picture.

If anyone would have told me to copy-paste code and given me a tool that not only encourages it but encourages me to think in terms of procedural (apparent OOP and all developement surrounding it for the past couple dozen years was a waste) and graphical developement, I would probably be struggling with RPGMaker2000 trying to copy-paste my slime's event code into my guard to have him follow the player. Or, I could've learned how to program properly, dabble in the forbidden OOP arts, and have both my guard and slime inherit from my "Sprite" class and only have to get my "chase the player" code to work once. That last option, of course, is inefficent as it means using ridiculous concepts and TOTALLY unintuitive developement mechanisms (passing parameters to a function? HA! :D)

What IS Iconsole? It sounds as though we've been completely misled and entirely misunderstood the idea itself. So if you know what it'll be like and what to expect, why not share it with us? I'm not trying to attack you by saying, "LOL UR IDEA SUKS PLZ TELL US MORE! :D :D :D" but rather I want to know how this is a good idea. Where did I, and all the other posters in this thread, go wrong in understanding your vision? :/ I'm assuming that neither of you are dumb and do have good ideas. With that in mind, please, dispell our misunderstanding of this idea of yours. I'm guessing you two are doing this to help the programming community as a whole, so why not show us the big picture so we can get things straight once and for all? That way we can put a stop to what's pretty much a full-blown flame war. :/

Do keep in mind that people aren't criticising just to flame you two. They're trying to provide you with help and suggestions, but are being practically ignored despite their experience and knowledge with this subject. Nobody's out to get you, nor is this some kind of "LOL WERE BETTER THAN U!!!" contest.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Wed Aug 10, 2005 11:21 pm    Post subject: [quote]

DeveloperX wrote:
{bullshit}
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Aug 11, 2005 12:02 am    Post subject: [quote]

Runelancer:

Tony indeed, did not explain either topic properly.

Alright, here is a short summary of what Worldyne is, and what Iconsole is.

Worldyne is simply another game scripting language, just like any other, such as Lua, Tcl, Python, etc..
It is an interpreted language, meaning that there is the slight overhead of the interpreter needed to run the dyne scripts.
Everybit as powerful as one would need in a scripting language, very robust, and developed for the longest time by both Tony and I.

Iconsole is a web-based tool designed for those that want to learn to create games, but lack the budget to get superior tools.
Iconsole is a compact tool for developing the logistical structure for the game.

There are other tools that are currently far from being usable, and as such are not even ready to be shown to the world.

It is a misconception that Iconsole is to be used for copy/pasting large amounts of code.

While Tony said that it was before, this is not what he meant, as Tony seems to find trouble in expressing his thoughts into words, especially when typing them.
Talking to him verbally, you will find that there is much more to his ideas, and his logistics behind his ideas are solid facts.

I apologize to the community on behalf of Tony, as it was my unforseen absence from the project that led him to start posting about it here. He was not supposed to do anything without my approval, and he obviously couldn't get that from me since I had been away for so long. I think I was gone for 4 months, before I was able to get back into the swing of things.

Worldyne and Iconsole are not designed for veteran game programmers, though, it can be used by them to quickly create small fun games for competitions and whatnot.

Also, this kit, is designed for creating online-based games that anyone can play from any internet-capable device.
Including PDAs, Cellphones*, and other wireless devices.

* of course not all cell phones can be supported, but for those that
can support javascript on a webpage, and can display graphics,
this tool should become very popular.

Not designed to be a clone of Triglav, the Worldyne GCT (Game Creation Toolkit) is in a class of its own, a new and fun, affordable, easy-to-use set of tools that anyone can learn to create games that are only limited by their imaginations.

And that is what this is all about.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Thu Aug 11, 2005 5:09 am    Post subject: [quote]

DeveloperX wrote:
{bullshit}
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Aug 11, 2005 5:40 am    Post subject: [quote]

janus:

Go find something better to do than sit on a forum all day and post rude remarks about thinks and people you know NOTHING about.

Tip: challenge yourself to a staring contest by looking in a mirror.
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LeoDraco
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Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Thu Aug 11, 2005 5:43 am    Post subject: [quote]

DeveloperX (my emphasis) wrote:
Iconsole is a web-based tool designed for those that want to learn to create games, but lack the budget to get superior tools.


Say again? I have a shit load of software installed on my GNU/Linux machine, and each piece of it is opensource* and free. (Well, of course, that silly GPL thing might need to be included here or there, but who, besides Mandrake, really cares about that?) I have --- either directly installed from my distro, or installed via my package management program of choice --- all the software I ever need to develop anything. Free of charge! No one --- save those whom are ignorant of better solutions --- "needs" to have a budget for "superior" tools.

* Except for my nVidia driver. God-damn nVidia.
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DeveloperX
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Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Thu Aug 11, 2005 6:13 am    Post subject: [quote]

LeoDraco wrote:
Say again? I have a shit load of software installed on my GNU/Linux machine, and each piece of it is opensource* and free. (Well, of course, that silly GPL thing might need to be included here or there, but who, besides Mandrake, really cares about that?) I have --- either directly installed from my distro, or installed via my package management program of choice --- all the software I ever need to develop anything. Free of charge! No one --- save those whom are ignorant of better solutions --- "needs" to have a budget for "superior" tools.

* Except for my nVidia driver. God-damn nVidia.


well, yeah theres always the GNU opensource set of tools, but its not
geared for newcomers.

Honestly, think back to back before you knew what the hell programming was...

I've taught dozens of people that knew nothing at all about programming to know how to write their own tetris clones in a variety of languages.

To accomplish this task though, it took many weeks, and alot of one-on-one.

My goal is to bring game development to those that don't know where to start, or simply want to create a game.....fast....like, I-want-it-done-yesterday-fast. :D
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