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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Wed Aug 10, 2005 8:05 am    Post subject: New tilework [quote]

Well, just today I decided to study the artwork of several SNES rpgs and see if I could learn another thing or two... After quite a bit of staring at screen captures of Chrono Trigger, Terranigma, Illusion of Gaia and Soul Blazer, I came up with this...


And the 2x version-- I know it's more saturated, (shouldn't be) this is (I think) because I saved it with a different program than the first, must've been different encoding or something...


Going for the easy on the eyes, washed-out pastel look. The grass is based on (read: no edits, of course :p) Chrono Trigger's mountain grass, the houses are based on the cottages in Terranigma's village of Crysta... And that's the main thing I'm concerned about. I think they may look far too similar. As I said I did not edit or copy any tiles, but compare the above mockups to this screenshot of Terranigma:


...and you'll see what I mean.
It's mainly the roof I'm talking about, obviously. It could just be me (tell me if it is), but I doubt it. I think I may have studied Terranigma's houses a bit too closely. ;)

I'm not sure if I want to redo the houses (that'd seem like somewhat of a waste), but anything I can do to make them look more original, well, I'll try it.

Anyway, there's two reasons I'm posting this:
1) To get general opinions on the art. This art isn't for any project, really, but I'm trying to really build my skill with this 'session' of studying and improvement.
2) To try and find ways to make the house roofs look more original. If I wasn't so concerned with not looking like a rip-off I might just leave them, but...

So... I guess that's it. Fire away.
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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Aug 10, 2005 9:09 am    Post subject: [quote]

Just a few comments at random:

- The water in your screenshot is excellent, for whatever that's worth :)

- I've never actually seen a house that looks like that (a barn, maybe): thatched houses would close all the way up to the top in a /\ shape, and I don't think they would be layered quite so densely. But perhaps I'm wrong.

- If you really want to be original, maybe you should try and get away from the thatched look altogether? Charcoal gray or red tiling (like in towns in FF6) would seem like a good alternative.

Try studying some photos for ideas : these seem like as good a place as any to start.

And good luck! That's way above and beyond anything I've ever mocked up :)
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Wed Aug 10, 2005 9:22 am    Post subject: [quote]

Chaotic Harmony wrote:
- The water in your screenshot is excellent, for whatever that's worth :)

Thanks-- it's a bitch to animate, though :)

Chaotic Harmony wrote:
- I've never actually seen a house that looks like that (a barn, maybe): thatched houses would close all the way up to the top in a /\ shape, and I don't think they would be layered quite so densely. But perhaps I'm wrong.

True, I did think of that while studying the Terranigma graphics-- though I figured if it looked good regardless of realism, what the hell? :p

Chaotic Harmony wrote:
- If you really want to be original, maybe you should try and get away from the thatched look altogether? Charcoal gray or red tiling (like in towns in FF6) would seem like a good alternative.

I have tried that style before without much success; probably due to the fact that I'm much better at pixelling organic things than straighter, blockier man-made objects and structures. (thatched roof cottages seem more... organic I suppose, less rigid) Though I do plan on trying a multitude of house types while keeping the same style, so typical or not I'd like to try all the types I can think of.

Mainly what I meant by 'original' was the general style of the graphics; eg. not something everyone's seen before in some Squaresoft 2d RPG or other. :p At the moment I think my graphics do look somewhat generic, and I think the first step I should take is getting as far away as I possibly can from 'ripping off' the style of another game.
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Ren
Wandering Minstrel


Joined: 07 Aug 2004
Posts: 130
Location: turn around...

PostPosted: Wed Aug 10, 2005 11:34 am    Post subject: [quote]

Those shots look great. If there's a gripe I have about them though, it's the lack of character. Houses aren't usually a box with a hay roof, real thatched cottages often look a little warped, and the thatch is continuous. Also, see where around the edges of the thatch you've made it a little shaggy? I love that, but you could take it a little further and give it a noticable home-made feel about it, that'd be great. Also, there's bricks on the roof, which is a crazy design choice of I ever saw one.
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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Wed Aug 10, 2005 3:11 pm    Post subject: [quote]

yeah, making the roof continuous would be nice. The roof is also a bit bright I think, hurts my eyes in the 2x version. Probably just the white highlight.
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Wed Aug 10, 2005 10:35 pm    Post subject: [quote]

Shroomasta wrote:
Those shots look great. If there's a gripe I have about them though, it's the lack of character. Houses aren't usually a box with a hay roof, real thatched cottages often look a little warped, and the thatch is continuous. Also, see where around the edges of the thatch you've made it a little shaggy? I love that, but you could take it a little further and give it a noticable home-made feel about it, that'd be great. Also, there's bricks on the roof, which is a crazy design choice of I ever saw one.


Good point(s)-- the lack of 'character' is also something I hope to adress in future versions. The roof is intended to be boards, not bricks, but I see your point-- could be mistaken easily.
I'm gonna be working on this quite a bit over the next little while, going to try and make some more styles of houses and also fix this one up a bit, make it more realistic... Thanks for all the comments so far.

EDIT:
Update... just a quick mockup, main point is the new house:

There's still some things that bug me (should be fairly obvious) but I think I'm heading in the right direction.
Studied this screenshot of FF6 for the 'cross-roof' design method:


EDIT: Okay, have another version... Not sure which looks 'better'. This new one is off in terms of perspective, but the wings of the cottage look less 'flat', I suppose:
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Thu Aug 11, 2005 12:03 pm    Post subject: [quote]

Excellent work. It does look different enough (possibly from the pastel-y look, which I use myself cause pastels are fun) that I wouldn't say I could place an influence.
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Thu Aug 11, 2005 12:27 pm    Post subject: [quote]

Very nice!

You should consider doing something about the black line at the bottom. It seperates the grass from the wall too harshly and looks a little weird where blades of grass crawl up the wall.

Looking forward to seeing a scene with some sprites. :P That would be awesome.
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js71
Wandering DJ


Joined: 22 Nov 2002
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PostPosted: Thu Aug 11, 2005 3:02 pm    Post subject: [quote]

Yes, I plan to get rid of the somewhat blatant 'divider' between wall and grass, though it's pretty easy to do and I guess as such I've put it off until now. Does anyone else think the latest mockup is off, perspective-wise? Maybe a reason ff6 did it differently? I mean, you probably shouldn't be able to see the back sides of the wings' roofs... but without the '3d-ish' effect, it looks somewhat flat. I think I'm going to use the effect, I just want to know if anyone thinks it looks 'wrong' first.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Aug 12, 2005 4:39 am    Post subject: [quote]

Josiah Tobin wrote:
Yes, I plan to get rid of the somewhat blatant 'divider' between wall and grass, though it's pretty easy to do and I guess as such I've put it off until now. Does anyone else think the latest mockup is off, perspective-wise? Maybe a reason ff6 did it differently? I mean, you probably shouldn't be able to see the back sides of the wings' roofs... but without the '3d-ish' effect, it looks somewhat flat. I think I'm going to use the effect, I just want to know if anyone thinks it looks 'wrong' first.


Josiah my old friend, I have to give you much praise for your excellent artwork!
Its much much better than when you did art for me :D

Anyway, the last house design, the one where you can see the back of the roof looks the best.
It gives your tiles a much nicer perspective, and I think squaresoft SHOULD have had a better perspective than they did, but perhaps they were limited by tilecount.
Most likely, but anyway, thats my vote, keep up the great work man.

And I'll ttyl some time or another. Peace.
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Fri Aug 12, 2005 5:44 am    Post subject: [quote]

The perspective looks fine, but the roof looks a little flatter than you'd expect it to if you take that into account. :) The one without the back part looks odd and definitely not as good as the one where it shows. However, the back parts show too much and because of the angle the house is viewed at, they seem to be somewhat longer than in front.

At least that's how it appears to me. ;) Because the viewpoint is almost parallel with the back part and almost perpendicular with the front, the back should be sensibly shorter than the front.

Still, it looks quite good! *thumbs up!*
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Fri Aug 12, 2005 6:01 am    Post subject: [quote]

Well, rotate it 90 degrees clockwise then look at it... You'll see what I mean there. The angle the roofs join at should TECHNICALLY be 'steeper' for lack of a better word, but there's not really a way to make it look like that without butchering it even more... I guess it's one of those things like the Zelda 3 perspective-- technically 'wrong', but still works fine. :p

EDIT: By the way, currently taking a short break from houses to work on cliff/rock tiles... going for a Chrono Trigger look. I know Squaresoft's cliffs have always been the most impressive part of most of their games' graphics for me, so I want to see if I can pull it off. It's actually going pretty well so far.

EDIT: Whew... Here's my progress on the cliff tiles so far... (mockup)

...There's still some things I need to do/tweak, obviously, but I'm pretty damn proud of this one. Never thought I could do decent cliffs...

EDIT: Another update, more tiles... the shadows are somewhat temporary-- and as such, blocky. :P
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Aug 12, 2005 11:20 am    Post subject: [quote]

You can make the roof look better by drawing the top half even shorter than it is. It'll give it better perspective while keeping the "fuller" appearance of the wings.

Those cliff tiles rock. :D
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Fri Aug 12, 2005 2:05 pm    Post subject: [quote]

Woah indeed. Your first tiles looked really nice already, and these cliff tiles are awesome!
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Aug 12, 2005 2:23 pm    Post subject: [quote]

That cliff is incredible - I can't even tell where the tile edges are. You're right - you do make much better work of organic things.

My only suggestion would be to use less saturated colors, a shade darker at least.

If you're not going to use these for a game, perhaps someone else will? :) Why don't you donate them to a game-maker project? I think OHRRPGCE doesn't have any test graphics, (at least it didn't last time I checked it out... it's gone open source now, I think)
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