RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4 
View previous topic - View next topic  
Author Message
Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Oct 05, 2005 3:10 pm    Post subject: [quote]

LordGalbalan wrote:
Yeah. At the points where it was necessary. For example, you need to do a lot of bank switching crap for the SNES, right? (for the NES that was true, at least) That stuff would need to be prefixed to the start of the executable. Sound samples must be loaded from ROM, so a function specific to that need would make sense. (hence LSOUND) PLAY could be re-engineered as well to organize samples into music playback. A file system doesn't exist on the SNES, so it would have to be replaced with ROM addresses.

The biggest headache with programming the SNES, or any retro console for that matter, is code swapping...having to swap certain parts of the ROM in and out of the work RAM area and having it coexist with variable data. With the simpler assemblers, you have to do all this manually, but there are some smart assemblers that can do it automatically. On the SNES, sound is loaded from the ROM but is uploaded directly to the SPC700's memory bank. The SNES is probably one of the easier retro consoles to code but it's still a headache.
_________________
If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
Back to top  
BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Oct 20, 2005 3:02 pm    Post subject: [quote]

I must say, FB rules. I'm in love. Im dumping the older sister for the younger. Muhaga. Unknown, do give Freebasic another run.
_________________
Back to top  
Unknown
Moira's Silly Little Slave Bitch


Joined: 19 Jul 2005
Posts: 82
Location: Behind you...

PostPosted: Thu Oct 20, 2005 3:10 pm    Post subject: [quote]

well.....for now i think im gona stay with qb n php when i have more time im gona start to learn cpp ;-) so for now fb isn't on ta list
_________________
Most people would succeed in small things if they were not troubled with such great ambitions.
Back to top  
Ren
Wandering Minstrel


Joined: 07 Aug 2004
Posts: 130
Location: turn around...

PostPosted: Thu Oct 20, 2005 3:11 pm    Post subject: [quote]

BadMrBox wrote:
I must say, FB rules. I'm in love. Im dumping the older sister for the younger. Muhaga. Unknown, do give Freebasic another run.


So what's happening to your current project? You gonna recode it in FB? Not that it should be that much work in a project like that, it's just alerations to the map drawing sub and various menu subs, depending on how you've coded it. You know, we should have an FB coding comp sometime, something like 'make an rts in a day using only FB drawing primatives'. That'd be fun :)
_________________
Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.

ren-tek.net : BGC games and more!
Back to top  
Post new topic Reply to topic Page 4 of 4 All times are GMT
Goto page Previous  1, 2, 3, 4 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum