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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Oct 13, 2005 2:16 pm Post subject: |
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LordGalbalan wrote: | nodtveidt wrote: | LordGalbalan wrote: | First of all, that was hardly an insult. Just not a compliment. |
If I really wanted to insult you at that point in time, believe me...I would have. Just ask virtually anyone here who knows my history of flaming people to ashes. :D |
Yeah well you couldn't. |
Well, Nek can. And probably will if you continues.
Writing stuff like the shit you wrote about DevX tends to makes friends turn to ex-friends. It seems like you're just jealous of him.
And the pm to Janus? Grow up. What would you do to your newly found enemy? Toss bad C code on him? Come on. _________________
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Thu Oct 13, 2005 2:31 pm Post subject: |
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Life is too short to waste hating a single person. If you're going to hate something, hate something worthwhile. Listen to some Henry Rollins and you'll get some good ideas on stuff to hate if you have the need to hate anything. :) _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Thu Oct 13, 2005 10:47 pm Post subject: |
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nodtveidt wrote: | LordGalbalan wrote: | nodtveidt wrote: | LordGalbalan wrote: | First of all, that was hardly an insult. Just not a compliment. |
If I really wanted to insult you at that point in time, believe me...I would have. Just ask virtually anyone here who knows my history of flaming people to ashes. :D |
Yeah well you couldn't. |
Sure I could. I just didn't feel like it at the time, and I still don't. Sorry kid, but I'm not going to appease your "I am right you are wrong nanana" mind games by flying off the handle and laying you to waste with a string of insults that would even make a Satanist cry. One asshole is enough: you. I don't need to rip you another. |
Try.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Thu Oct 13, 2005 11:13 pm Post subject: |
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LordGalbalan wrote: | nodtveidt wrote: | LordGalbalan wrote: | nodtveidt wrote: | LordGalbalan wrote: | First of all, that was hardly an insult. Just not a compliment. |
If I really wanted to insult you at that point in time, believe me...I would have. Just ask virtually anyone here who knows my history of flaming people to ashes. :D |
Yeah well you couldn't. |
Sure I could. I just didn't feel like it at the time, and I still don't. Sorry kid, but I'm not going to appease your "I am right you are wrong nanana" mind games by flying off the handle and laying you to waste with a string of insults that would even make a Satanist cry. One asshole is enough: you. I don't need to rip you another. |
Try. | Guys, is this really necessary? Come on. At least try to maintain a high-school level of civility and intelligence here.
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Thu Oct 13, 2005 11:45 pm Post subject: |
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janus wrote: | Guys, is this really necessary? Come on. At least try to maintain a high-school level of civility and intelligence here. |
Well, we ARE dealing with LG, after all. _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Fri Oct 14, 2005 12:27 am Post subject: |
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I just want to see if he can do it, is all.
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Oct 14, 2005 2:58 am Post subject: |
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LordGalbalan wrote: | I just want to see if he can do it, is all. |
As I said before, if you weren't paying attention...which you were not because you never do...I don't feel like it, and I'm not playing along with your childish mind games. First of all, you're not even worth the energy to insult, and second of all, it accomplishes nothing. So why don't you just grow up and become a man, eh? _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Fri Oct 14, 2005 1:39 pm Post subject: |
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nodtveidt wrote: | LordGalbalan wrote: | I just want to see if he can do it, is all. |
As I said before, if you weren't paying attention...which you were not because you never do...I don't feel like it, and I'm not playing along with your childish mind games. First of all, you're not even worth the energy to insult, and second of all, it accomplishes nothing. So why don't you just grow up and become a man, eh? |
man Tony, you get fucking dumber and dumber. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Oct 17, 2005 11:31 pm Post subject: |
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...You are really going overboard with this.
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carbon Fluffy Bunny of Doom
Joined: 14 Oct 2005 Posts: 16
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Posted: Mon Oct 17, 2005 11:39 pm Post subject: |
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Nodtveidt, you say that he's not worth the effort to flame and yet your posts contain weak flames which could barely pass as insults. I have a feeling your "flames" would make a Satanist laugh, instead. _________________ Current Project: Destrike
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Oct 17, 2005 11:54 pm Post subject: |
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Taking some of your critique into consideration, I have made some changes to the Coalition's work.
Code: |
#include <stdio.h>
#define Microspan
#define Namespan
#define Span
#define DoubleSpan
#define Kilospan
#define Pagespan
#define SegmentSpan
#define Megaspan
#define Superspan
#define Gigaspan
typedef struct Stringray
{
String[Span];
} *Stringray;
typedef struct StringMatrix
{
} *StringMatrix;
int lengthOf (char *Source) {
int Index = 0;
while (Source[Index] != 0) {
Index++;
}
return Index;
}
char* concat (char *Source1, char *Source2) {
int Length = lengthOf(Source1) + lengthOf(Source2);
char Destination[DoubleSpan] = "";
int y = 0;
int x = 0;
int Limit = lengthOf(Source1);
while ((x < Limit) && (y < DoubleSpan)) {
Destination[y++] = Source1[x++];
}
x = 0;
Limit = lengthOf(Source2);
while ((x < Limit) && (y < DoubleSpan)) {
Destination[y++] = Source2[x++];
}
return *Destination;
}
char* join (char *Source) {
int Length = lengthOf(Source);
char Destination[PageSpan] = "";
int y = 0;
int x = 0;
int index = 0;
int Limit = 0;
while (y < Length) {
Limit = lengthOf(Source[y][x]);
for (x = 0; (x < Limit) && (index < PageSpan); x++) {
Destination[index++] = Source[y][x];
}
y++;
}
return *Destination;
}
char* substring (char *Source, int Origin, int Limit) {
if (Origin < 0) {
Origin = 0;
}
if (Limit > lengthOf(Source)) {
Limit = lengthOf(Source);
}
else
if (Limit <= 0) {
Limit = lengthOf(Source);
}
else
if (Limit == Origin) {
return 0;
}
int Length = Limit - Origin;
char Destination[Span] = "";
int y = 0;
int x = Origin;
while (x < Limit) {
Destination[y++] = Source[x++];
}
return *Destination;
}
char move (char *Destination, char *Source) {
int Length = lengthOf(Source, 0, 0);
int y = 0;
int x = 0;
printf("MoveLength: %d\n", Length);
while ((y < Length) && (y < Span)) {
Destination[y++] = Source[x++];
}
return *Destination;
}
function LoadTileset (Tileset *Destination, StringMatrix *Source) {
int index = 0;
Source.valueOf = split(Source.valueOf, Source.value, ";");
while (y < Destination.Limit) {
while (x < lengthOf(Source.valueOf)) {
move (Destination->valueOf[y]->Name, Source->valueOf[x++]);
move (Destination->valueOf[y]->Graphic, Source->valueOf[x++]);
move (Destination->valueOf[y]->Interaction, Source->valueOf[x++]);
move (Destination->valueOf[y]->Obstacle, Source->valueOf[x++]);
x++;
}
y++;
}
}
function LoadMapVector (*Destination, *Auxiliary, *Source) {
int index = 0;
while (index < Destination->Limit) {
Auxiliary->Index = Source[index];
move (Destination->valueOf[index]->Name,
Auxiliary->valueOf[Auxiliary->Index]->Name);
move (Destination->valueOf[index]->Graphic,
Auxiliary->valueOf[Auxiliary->Index]->Graphic);
move (Destination->valueOf[index]->Interaction,
Auxiliary->valueOf[Auxiliary->Index]->Interaction);
move (Destination->valueOf[index]->Obstacle,
Auxiliary->valueOf[Auxiliary->Index]->Obstacle);
index++;
}
}
main() {
}
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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carbon Fluffy Bunny of Doom
Joined: 14 Oct 2005 Posts: 16
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Posted: Tue Oct 18, 2005 12:18 am Post subject: |
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I agree with DeveloperX. Some of your indentations and braces are mis-aligned, making it very difficult to read. It might be the code tags, it might not, but I do know that it hurts my eyes. :( _________________ Current Project: Destrike
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Tue Oct 18, 2005 6:07 am Post subject: |
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Kyger wrote: | Nodtveidt, you say that he's not worth the effort to flame and yet your posts contain weak flames which could barely pass as insults. I have a feeling your "flames" would make a Satanist laugh, instead. |
That's just my nature. :D I have neither flamed nor insulted him, that was simply my regular method of communicating with dense people... _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
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Posted: Tue Oct 18, 2005 10:49 pm Post subject: |
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LordGalbalan wrote: | Taking some of your critique into consideration, I have made some changes to the Coalition's work. |
Funny, I remember the following suggestions being made:
- look into AJAX and related principles
- check what people have already accomplished with AJAX
- build on or learn from that code
- stop being an asshat, possibly including being nice to your ex-friend
- learn to listen to criticism from others
On your code, it still doesn't do anything. I've programmed in C very little, but I do see what's going on, and it seems you're just moving strings around and measuring lengths of strings and so forth. Except not, because it doesn't work. How does this translate to the program you wrote in javascript earlier? I can't see any way strings would need to be used in a program like that yet.
If I were going to say something directly constructive and not repetitive, i'd say that if you want to succeed, surely you should try and stay focused on the task at hand. Deal with string handling later, if indeed it needs to be dealt with at all. Why not just get allegro and re-write your original code? Or do it in FB, the method matters little at this point I suspect. Or give up on it, it's clearly not interesting you or you'd have written more and better code by now. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
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