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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Wed Dec 07, 2005 12:53 am Post subject: On finishing things |
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How important is it?
Let's be specific: is it important to finish games?
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white_door Icemonkey
Joined: 30 May 2002 Posts: 243 Location: New Zealand
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Posted: Wed Dec 07, 2005 2:50 am Post subject: |
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I'm sorry but that's a pretty silly question.
While trying to write my opinion on this topic, I realised that any answer I could give would be completely subjective and based purely on my personal motivations for making a particular game. It would be completely pointless to give an answer, as it would only be relevant to me.
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Wed Dec 07, 2005 4:10 am Post subject: |
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I wonder... if you have sex, is it important to get off?
Finishing is good.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Wed Dec 07, 2005 5:34 pm Post subject: |
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Ninkazu wrote: | I wonder... if you have sex, is it important to get off?
Finishing is good. |
Brilliant, bloody brilliant. Couldn't had said it better myself :) _________________
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Wed Dec 07, 2005 5:48 pm Post subject: |
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From what I can discern, the points or BadMrBox and Ninkazu are that through playing a finished game, one can put the game behind them and assimilate its points into the personal experience cleanly and decisively.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Wed Dec 07, 2005 8:35 pm Post subject: |
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Something like that, yes.
It is of course more fun to play a game where you can finish the quest you have started. Thats pretty selfwritten :) _________________
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Wed Dec 07, 2005 8:56 pm Post subject: |
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LordGalbalan wrote: | is it important to finish games? |
It really depends on the person making it, and on why they do it in the first place. I'm not sure what my answer is. _________________ http://www.distractionware.com
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white_door Icemonkey
Joined: 30 May 2002 Posts: 243 Location: New Zealand
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Posted: Thu Dec 08, 2005 1:07 am Post subject: |
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To state an example of when finishing doesn't matter:
If I'm making a game while I learn a new api/library/language, my purpose is to learn. I'm making a game while doing it because its fun. If I happen to finish then bonus, but the moment I've figured enough out I'll stop working on it.
If I'm making a game to tell some unique story or if I'm making it for the sake of making.. then finishing a becomes really important skill.
So I think that's why you can't just say 'finishing is good'. It depends on each project and on the motivations of the people that are working on them.
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Thu Dec 08, 2005 5:15 am Post subject: |
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Or, if you realize halfway through development that your game will suck, then finishing loses its value somewhat.
I will say that it's good to finish SOMETHING at some point, though. "Sacraments" was a case like that for me. It didn't have nearly the scope or the features that I envisioned, but hell, it's done, and over 1000 people have gotten some enjoyment out of it, which is more than I can say for the myriad of abortive game engines sitting on my hard drive that I've tinkered with over the years.
That's one reason I like the compo's. They pretty much force you to throw out everything you want until what's left is something "do-able." They favor getting something out the door in a short time frame, rather than letting you plod on indefinitely on a project that may never see the light of day. Even though circumstances have arisen that have only allowed me to participate in one compo, "Sacraments" was the result of it, and I'm glad I participated, because I have more to show from that than pretty much any other RPG project I've toyed with. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Dec 08, 2005 2:51 pm Post subject: |
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I agree both with white_door and Nephilim. I enjoyed Sacraments by the way. _________________
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Sat Dec 10, 2005 7:15 pm Post subject: |
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Thank you for your perspectives. They have been very informative.
In my current estimation, white_door hit it on the head: it depends on the purpose. By analogy, it would be better for RuneLancer, for example, to work on the engine that he is building for his own enjoyment, as opposed to working more on the little VB demo he used to lambaste me. However, should this engine end up as little more than an outlet for his inner creative ambitions, it will have little impact on the rest of us. He is conducting a closed beta, though, so it is likely he making as much of an impact with his work as he feels comfortable with.
As for my efforts, it would seem that I need to tone down my vision for my game into something more feasible. The scope is just too grand right now; indeed, past the basic mechanics and the plot summary, I have little idea where I'm going with this project. From what I can discern, I would best go about releasing the game episodically, but with the added effort of revising episodes.
Thanks for your input.
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Sat Dec 10, 2005 7:51 pm Post subject: |
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LordGalbalan wrote: | As for my efforts, it would seem that I need to tone down my vision for my game into something more feasible. |
That's typically a good plan, even though "de-scoping" can be the most painful part of development. (After all, the process of developing an RPG closely mimics the life cycle of a Disney imagineering project.) But being courageous enough to aggressively de-scope is often the difference between a successful project and an abandoned project. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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Gooseman Wandering Minstrel
Joined: 25 Jul 2005 Posts: 92 Location: England
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Posted: Thu Dec 15, 2005 6:26 pm Post subject: |
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I never finish anything that I'm doing involving games...
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Thu Dec 15, 2005 7:19 pm Post subject: |
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Gooseman wrote: | I never finish anything that I'm doing involving games... |
I've been making games for 6 years and haven't finished one game. Don't look at it a bad way. Just say, "I won't release anything until I'm absolutely sure of my skills to make it."
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Fri Dec 16, 2005 3:59 am Post subject: |
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Ninkazu wrote: | Gooseman wrote: | I never finish anything that I'm doing involving games... |
I've been making games for 6 years and haven't finished one game. Don't look at it a bad way. Just say, "I won't release anything until I'm absolutely sure of my skills to make it." |
Roughly the same situation, but I DO have some finished games under my belt. Just no grand-scale ones. I often lose interest once the code part's out of the way.
To tell the truth, my one true project is Endless Saga. I've waited over 3 years, maybe 4, to acquire the skills and knowhow to do it, and it paid off. Even after working on it for a year I still hold mucho interest in this project.
And if there's one thing I plan on doing before I die, it's completing this. No matter what it takes. Rawr. :P _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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