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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Mon Jan 09, 2006 7:26 pm    Post subject: How to calculate your storylines [quote]

Couple socionics intertype relations at http://www.socionics.com/rel/rel.html with this list.

Quote:


Superego Cross (sensory/intuitive) w/normal type


17) Fantasy relations (benefit/activity)

The beneficiary receives extreme satisfaction from the benefactor.
The benefactor is not only uncompensated for their gifts; indeed,
the benefactor gives more than they can safely give.


18) Misdirection relations (benefit/quasi-identical)

Neither the beneficiary nor the benefactor understand what they
are getting/giving. However, each believes the other to be
outperforming them.


19) Adversarial relations (identical/comparative)

The parties are at odds with each other over priciple.


20) Contracted relations (look-a-like/superego)

A formalistic prerogative restrains the help the two parties may
provide each other.


21) Discontented relations (semi-dual/dual)

Allied, but prone to intractible disagreements.


22) Misinterpreted relations (misunderstanding/conflicting)

Conflicting relations whose natures are completely misunderstood by
both parties.


23) Anxiety relations (illusionary/contrary)

Uneasy/suspicious timesharing between the two parties.


24) Tension relations (supervision/mirror)

Tension permeats all relations between the parties.


Ego Cross (introversion/extroversion) w/normal type


25) Shadow relations (contrary/identical)

Worst aspects of the self are perceived. Parties regard each other
as maverick, malevolent forces. Face of understandable evil.


26) Enigma relations (mirror/quasi-identical)

Both parties are completely puzzled by each other, with no end
in sight.


27) Misguided relations (misunderstanding/benefit)

The benefactor gives, but misunderstands their own reasons for
doing so. The beneficiary misunderstands the benefactor's reasons
for giving.


28) Subjugate relations (benefit/supervisor)

The beneficiary uses the threat of retaliation against the benefactor
to receive tribute.


29) Cordial relations (comparative/illusionary)

The parties timeshare with each other, but only to meet obligations
expected of them.


30) Tragic relations (semi-dual/look-a-like)

The parties' inability to indefinitely help each other gives rise
to tremendous disagreement that both parties deeply regret, but
feel powerless to bridge.


31) Ally relations (superego/dual)

The parties aid each other, but only through established protocol.


32) Hyper relations (conflicting/activity)

The two parties are constantly stimulating each other until their
reserves are exhausted. They will break into violent conflict if
not seperated.


Id Cross (thinking/feeling) w/normal type


33) Frivolous relations (illusionary/dual)

The parties help each other for the sake of it.


34) Disagreeing relations (comparative/superego)

The parties agree to disagree on everything.


35) Treacherous relations (contrary/semi-dual)

Disagreements between the parties spiral into betrayals.


36) Confounding relations (misunderstanding/mirror)

The parties find each other mutually inexplicable and bizzare.


37) Confusion relations (benefit/quasi-identical)

The benefactor does not understand that they are giving to
beneficiary; nor does the beneficiary understand they are
receiving gifts from the benefactor.


38) Tyranny relations (supervision/conflicting)

The supervisor demands that the supervisee interact with them,
but places conditions on the supervisee's methods of interaction.


39) Reckless relations (benefit/activity)

The benefactor gives of themselves with tremendous energy,
beyond that which the beneficiary can accept.


40) Mayhem relations (identical/look-a-like)

The parties see themselves as mutually sabotaging for no reason
save the sake of sabotage itself.


Egoless Cross (cross perception/judgement) w/normal type


41) Self-identity relations (identical/quasi-identical)

The parties realize their goals are the same, but cannot concretely
determine how.


42) Faltering relations (look-a-like/benefit)

The beneficiary can only receive half of what the benefactor offers.


43) Failed relations (semi-dual/misunderstanding)

The parties argue with each other, but misunderstand what the other
party is arguing about.


44) Trickster relations (contrary/mirror)

The parties perceive each other as deliberately trying to trick the
other.


45) Comfortable relations (dual/conflicting)

The parties feel constantly as ease with each other.


46) Restrained relations (superego/activity)

The parties feel great impetus for self-restraint with each other.


47) Compelled relations (supervision/illusionary)

The supervisee feels compelled to interact with the supervisor, but
cannot identify the source of the compulsion.


48) Frustrated relations (benefit/comparative)

The benefactor disagrees with the beneficiary, but is helpless
to avoid helping them.


Supraego Cross (introversion-extroversion/sensory-intuitive) w/normal type


49) Gestahlt fantastic relations (misguided/fantasy)

The beneficiary sees the fulfillment of their fantasies in
the benefactor, but this is not understood by the benefactor.


50) Suspicious relations (shadow/adversarial)

The parties see each other as the incarnations of dubious principle.


51) Fear relations (enigma/tension)

The parties are in constant trepidation over what each other's next
move will be.


52) Rival relations (contracted/tragic)

The parties, unable to reconcile their differences, are resigned to
indefinite disagreement with each other.


Narcissistic Cross (extroverted-introverted/thinking-feeling) w/normal type


53) Evildoer relations (shadow/mayhem)

The parties see in each other's actions works of malevolence and malice.


54) Paranoia relations (enigma/treacherous)

The parties are under the shared impression that one is trying to "get"
the other.


55) Nonsensical relations (cordial/disagreeing)

The parties interact despite agreeing to disagree.


56) Oppressive relations (subjugate/tyranny)

The beneficiary persecutes the benefactor.


Popular Cross (extroverted-introverted/perception-judgement) w/normal type


57) Spectre relations (shadow/self-identity)

The parties perceive each other as capable of bringing out the worst in
everything.


58) Slave relations (cordial/frustrating)

The benefactor is constrained to help the beneficiary, despite disagreeing
with them.


59) Good relations (ally/comfortable)

Both parties benefit greatly from continuous interaction with each other.


60) Poor relations (tragic/misguided)

Neither party can understand the other.


Destiny Cross (sensory-intuitive/perception-judgement) w/normal type


61) Aspiring relations (fantasy/faltering)

The parties see in each other the means of realizing their
potential.


62) Tumultuous relations (misinterpreted/discontented)

The parties remain allied and interactive with each other despite
constant disagreement.


63) Rebellious relations (anxiety/trickster)

The supervisee and the supervisor are engaged in constant struggle
for authority.


64) Opposing relations (adversarial/self-identity)

The benefactor allows the beneficiary to define themselves through
conflict with them.


State Cross (sensory-intuitive/thinking-feeling) w/normal type


65) Circular relations (fantasy/confusion)

The parties engage both ends of the benefactor-chain simultaneously,
precluding any acknowledgement by either side of their gifts to
each other.


66) Chaotic relations (adversary/confusion)

The parties perceive each other's principles as chaotic and dangerous.


67) Side-effect relations (frivolous/treacherous)

Casual betrayals between the parties create opportunity for both sides.


68) Null relations (tyranny/confounding)

The supervisor is hesitant to attempt controlling the supervisee.
Likewise, the supervisee hesitates to resist the supervisor.


Motion Cross (thinking-feeling/perception-judgement) w/normal type


69) Proxy relations (confounding/self-identity)

The benefactor acts as a proxy to the needs of the beneficiary.


70) Manipulative relations (treacherous/trickster)

The parties perceive each other as trying to manipulate each other
for their own ends.


71) Awkward relations (disagreeing/frustrated)

The benefactor is bound to assist the beneficary despite completely
disagreeing with them.


72) Forgiving relations (tyranny/compelled)

The supervisee can count on the supervisor's support whether or not
they follow the supervisor's dictates.


Archetypal Cross w/normal type


73) Withdrawn relations (same/superego-cross/id-cross/egoless-cross)

The parties perceive each other as a means of withdrawing from the
outside world.


74) Radiant relations (opposite/superego-cross/id-cross/egoless-cross)

The parties perceive each other as a means of embracing the outside
world.


75) Ominous relations (ego-cross/same/id-cross/egoless-cross)

The parties feel a premonition of danger in each other.


76) Horrific relations (ego-cross/opposite/id-cross/egoless-cross)

The parties are horrified by each other's actions and intentions.


77) Intimate relations (ego-cross/superego-cross/opposite/egoless-cross)

The parties feel a deep sense of intimacy between each other.


78) Cold relations (ego-cross/superego-cross/same/egoless-cross)

The parties feel distanced from each other.


79) Creative relations (ego-cross/superego-cross/id-cross/opposite)

The parties perceive each other's acts as creative and causally volatile.


80) Destructive relations (ego-cross/superego-cross/id-cross/same)

The parties perceive each other as capable of absolute destruction and
extremely dangerous.


81) Actualization relations (ego/superego/id/egoless cross)

The parties see in each other the means for mutual self-fulfillment.


And here follows a list of the roles the different types play in our society.

Quote:


Guides

17) ExFJ: The Teacher

18) ExFP: The Star

19) ExTJ: The Enforcer

20) ExTP: The Engineer

21) IxFJ: The Scribe

22) IxFP: The Romantic

23) IxTJ: The Administrator

24) IxTP: The Operator


Luminaries

25) ESFx: The Populist

26) ESTx: The Showman

27) ENFx: The Actor

28) ENTx: The Organizer

29) ISFx: The Priest

30) ISTx: The Historian

31) INFx: The Counselor

32) INTx: The Relativist


Figures

33) xSFJ: The Facilitator

34) xSFP: The Herald

35) xSTP: The Promoter

36) xSTJ: The Sergent

37) xNFJ: The Sage

38) xNFP: The Crusader

39) xNTJ: The Chieftan

40) xNTP: The Networker


Adventurers

41) ESxJ: The Cultist

42) ESxP: The Explorer

43) ENxJ: The Ringleader

44) ENxP: The Revealer

45) ISxJ: The Inhibitor

46) ISxP: The Rebel

47) INxJ: The Maverick

48) INxP: The Escapist


Proletarians

49) xSFx: The Bishop

50) xSTx: The Revolutionary

51) xNFx: The Healer

52) xNTx: The Commander


Tribunes

53) xxFJ: The Conductor

54) xxFP: The Harmonizer

55) xxTJ: The Director

56) xxTP: The Planner


Narcissists

57) xSxJ: The Conservator

58) xSxP: The Dictator

59) xNxJ: The Insurgent

60) xNxP: The Interloper


Destinies

61) ExFx: The Celebrity

62) ExTx: The Aristocrat

63) IxFx: The Strategist

64) IxTx: The Philosopher


Motions

65) ExxJ: The Prosecutor

66) ExxP: The Exhibitionist

67) IxxP: The Illusionist

68) IxxJ: The Instigator


Motivators

69) ESxx: The Craftsman

70) ENxx: The General

71) ISxx: The Manipulator

72) INxx: The Seer


Archetypes

73) Exxx: The Diplomat

74) Ixxx: The Mystic

75) xSxx: The Overlord

76) xNxx: The Nationalist

77) xxFx: The Empath

78) xxTx: The Logician

79) xxxJ: The Master

80) xxxP: The Creator

81) xxxx: The Providentiary


This list is particularly good for describing relations between heros and villians.

For example, all the relations between Hiro and everybody else in Lunar: Eternal Blue (Sega CD version) are actualization relations. Although Hiro starts off as a "hero" from the get-go, most RPG heros learn to self-actualize themselves only over the course of their journey, ususally through battle with a cross-typed villain. Zophar, for example, is an xxxJ, so Lucia's (INFJ) relation to him was as a destroyer. (and he felt the same about her) She learned to define herself through her battle with him, and to learn what she really wanted.

All this actually bears a lot of relevance to the way we interact here on these forums, but I'll save that for another topic.

EDIT: completed the list


Last edited by tcaudilllg on Wed Jan 18, 2006 12:55 am; edited 3 times in total
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Mon Jan 09, 2006 11:00 pm    Post subject: [quote]

Or, you know, I just try to make something good and hope the player enjoys it without anyone having to over-analyze a battle between good and evil. :)

As interesting as this is, I don't see how knowing what the type of conflict in a storyline happens to be can help anyone make their storyline better. If anything, they'll either feel a psychological need to conform, or to branch away from, what they've identified as their storyline's type.

But hey, if you'd prefer pinning down each of your characters with a 4-letter acronym instead of letting them breath and be dynamic, it's your storyline, not mine...
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tunginobi
Wandering Minstrel


Joined: 13 Dec 2005
Posts: 91

PostPosted: Tue Jan 10, 2006 2:38 am    Post subject: [quote]

Classifications are fine, but I'd be just as happy working without them.

I suppose it's kinda like the difference between a person who goes to see a movie and enjoys the storyline, and a person who goes and deconstructs the precise techniques that make the storyline good. Both end up satisfied (if was a good movie *coughcoughserenity*), but for different reasons.

I prefer to keep things simple, so I'm opting for the freedom approach, away from labels and classifications. That way, I can concentrate more on the effect a storyline makes, rather than the rails that lead it in certain directions.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Tue Jan 10, 2006 10:16 pm    Post subject: [quote]

tunginobi wrote:

I prefer to keep things simple, so I'm opting for the freedom approach, away from labels and classifications. That way, I can concentrate more on the effect a storyline makes, rather than the rails that lead it in certain directions.


But you know the effect of the storyline on someone is itself a dynamic of the relations, right?
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white_door
Icemonkey


Joined: 30 May 2002
Posts: 243
Location: New Zealand

PostPosted: Tue Jan 10, 2006 11:00 pm    Post subject: [quote]

I think there might be two ways of going about story writing (more maybe?), you could engineer it and construct it using plot devices and rules based on your character's types. Or you could compose it like music, and use your creativity to develop it using your imagination and random ideas.

I've always tended towards the second myself, but that's not to say that this contribution wouldn't be helpful to someone who favored the other approach.


Last edited by white_door on Tue Jan 10, 2006 11:00 pm; edited 1 time in total
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Tue Jan 10, 2006 11:00 pm    Post subject: [quote]

One creative persona will not necessarily enjoy what another creative persona will. A so-called "INTJ" may end up liking, say, Final Fantasy 4j's storyline whereas another may not. If you want proof, find two board members who conform to the same 4-letter acronym you enjoy labelling others with and ask them to find a game whose storyline they don't feel the same about.

Storylines appeal on a case-by-case basis. I can think of multiple games that fit in the same category and my appreciation of them still varies from game to game.

But then again, I'm just a weird little man.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Wed Jan 11, 2006 1:59 am    Post subject: [quote]

RuneLancer wrote:
One creative persona will not necessarily enjoy what another creative persona will. A so-called "INTJ" may end up liking, say, Final Fantasy 4j's storyline whereas another may not. If you want proof, find two board members who conform to the same 4-letter acronym you enjoy labelling others with and ask them to find a game whose storyline they don't feel the same about.


That's a good point. But like music, relative dischord among people of different types averages quickly into similar views, because both personalities are playing the same theme.

Composing like music... you know that's so mysterious, how the seemingly random music mirrors the causal relationships so precisely. The relations between any two RPG characters in existence that are considered "real" can be explained by one of the type relations. Order from randomness?
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Wed Jan 11, 2006 2:09 am    Post subject: [quote]

Hmm... no?

Sorry man, but I fully disagree with your post. Two frames of mind don't equate two similare preferences. I like cranberry juice; most people think it's too damned tart to be consumed by humans regularly. :D

So hey. A creative yet reserved guy won't necessarily enjoy dramatic man vs. inner conflict storylines just because he's creative and reserved. And I'd say that's a pretty general genre, all things considered. Suppose the same so-called "persona" came along and stated the exact opposite preference. What cruel twist of fate made one of the two so wrong and perverse? Is one of them an abnormal retard who should be placed in a zoo, fed live mice, and publicly showcased during carnivals?

Or... maybe the gamut of personas and inner states, preferences, and tendencies is so complex and varied that it just isn't possible to group them into categories with any acceptable accuracy beyond vague concepts that could apply to anything?

Naw. I like the circus freak thing a lot more. Dude. It would so fucking rock to see a guy eating live mice. XD
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Wed Jan 11, 2006 4:28 am    Post subject: [quote]

RuneLancer wrote:
Naw. I like the circus freak thing a lot more. Dude. It would so fucking rock to see a guy eating live mice. XD


Heh. You crack me up sometimes, RuneLancer.
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