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ScytheCGC
I wanna be a ballerina!


Joined: 04 Feb 2007
Posts: 21

PostPosted: Sun Feb 04, 2007 8:19 pm    Post subject: Legacy of the Zodiac EX (2D MMORPG) [quote]

Hey, this is Scythe the owner of LoZ EX. LoZ EX is made with the X-Realms 2D MMORPG Engine, which is made with Mirage Source =).

LoZ EX is short for Legacy of the Zodiac EX. Our host is DarkDragoon who has the server up 24/7 unless something happens like the power goes out, he's running on a Windows XP. This version of LoZ, LoZ EX has been around since February 2006 and is still growing and getting better day by day. We have over 1500 awesome maps for people to explore. If you download it and try it I'm sure you will become addicted to it. We have a hard working Staff that is always there to lend a helping hand if you have a question or two. There is plenty of stuff for you to do, and more is still in the works!

This is the staff list of LoZ EX which I will update when needed.

Head Administrator/Owner/Creator - Scythe

Administrator(s): Yukimura

GM(s): DarkDragoon

Developer(s): Amnesia, LightDragon, Nemesis

Mapper(s): None

Moderator(s): Velkan, Silence/Curse, Smoke, Seda, Jamie, Lateralus, NeedleMouth


Class Info (Descriptions by Amnesia)

Rogue (Their specialty is their high speed compared to the other characters. Good for beginners)

Samurai (A high attack power, great choice for those would-be looters)

Dragoon (Base their stats more on def in the beginning)

Monk (A more balanced class, with a little bit lower speed. At higher levels they learn how to focus their Ki into devastating attacks)

HawkEye (Not a melee class, and not a mage class, but develops into a Ranger class, once Bows are added to the game.)

Cleric (The healing class in LoZ EX. Clerics can either choose to be magic users or Melee class, for they have pretty good points for either type.)

Sorcerer (Quite obviously the magic class. They learn the most spells in the game and can do quite a bit of damage if you level them high enough.)


Don't worry, there are over 400 other sprites you can change to, you change your sprite by using a Sprite Orb, which brings you to the Sprite Change Room, where you can change around your sprite to what you want =). A few examples are shown below =D.




Fight Clubs

Fight Clubs are hidden in most towns, search hard to find them, and see what rewards await you!


Class Weapons

Each class gets their own weapon that only they can use, the strength and durabilities differ depending on how the class works. The class weapons are not released yet, but are almost complete.


Class Accessories

Each class gets their own accessory that only they can use, the stats they add reflect the class, for example, samurai's accessory will add the most strength of any class accessory. In the future there will be a second stronger class accessory, currently their is only one for each class.


Castle Sieges

Castle sieges will be implemented once Class Weapon Quests are completed.


Arulian Casino

The Arulian Casino is a casino where you get gamble tokens by playing the Dice game, or win more tokens in the Slot room, there will soon be a Token Arena; where if you die, you drop tokens! The tokens can be traded in for valuable accessories o.o.


Towns/Areas Released

Haven Harbor/Warf - Complete

Haven(Town) - Complete.

Haven Outskirts/Haven Shore - Complete unless more is added.

LoZ(Ocean) - Complete until we need more maps of the ocean.

Crescent Mountain - Complete.

Crescent Cave - Almost Complete.

Haven Sewers - Complete.

City of Nara - Complete.

Outskirts of Nara - Complete unless we need to add more.

Nara Swamps - Complete.

Nara Mines - Completed, we may add more maps.

Nara Caverns - Completed more maps may be added.

Kenshi Village - Complete.

Ryoko - Completed, more is being added to the back end.

Ryushin Mountains - Complete.

Shinjoku - Complete.

The East - Lots of it is made but Aoishi is still working on it.

Sub Zero IceField - Part before Sub Zero complete.

Sub Zero (Town) - Outsides done.

Sub Zero (Town Insides) - Most are done, others aren't needed yet.

Zhu Jin (Southern Continent) - Finished except for the Highlands Village, a few high level quests are done here or parts of them are done here.

The West - This is the area in between Ryoko and Kenshi, I'm still working hard on it, it isn't fully finished yet.

Granemor Mountains - 1/4 of the Mountain is complete.

Granemor Valley - The Southern Valley is complete.

City of Holy Light - Complete.

Alkanor - Completed - Beautiful city with waterfalls and running waters.

Zhu Jin Underground - Completed, mapped by Amnesia

Southern Sub Zero - The Southern Mountain Descent that brings you to the Sub Zero Icefield; being worked on by Lateralus.

Sub Zero Icefield - Will be made by me and Lateralus when the Southern Sub Zero is completed.

Mesa - A small coastal island, with a small merchant port town.

Lair of Ka Ru - Being made by me, will contain a large part of the Dragon Claws Quest.

Note that it's not a full list of all the areas, explore to find more!


Equipment Released - Some can be bought in stores some are quests and some you just have to collect some items, pictures of all the items can be found on the LoZ Site under Guides/Game Information, the website will be mentioned later in this post.


Weapons Released With Strength Required.

Wooden Staff - 1
Rusty Sword - 3
Steel Blade - 8
Iron Lance - 12
Jeweled Dagger - 20
Estoc - 30
Crimson Knuckles - 35
Bone Crusher - 50
Aurora Bane - 70
Sufferthorn - 83
Autaba Mace - 95
Savior of Haven - 100
Khukuri - 130
Ashbringer - 135
Iron Ram - 155
Masamune - 160
Sapphire Edge - 180
Kora - 225
Ropalon - 250
Northern Star - 275
Styx - 300
One Winged Angel - 305
Chaos Blade - 325


Staffs Released With Bonus Magic Given.

Wooden Staff - 12
Iron Staff - 30
Mana Crystal Staff - 90
Wizard Staff - 120
Heavy Staff - 150
Dragon Staff - 175
Omni Staff - 230


Armors Released With Defense Required.

Cloth Robe - 1
Silk Shirt - 3
Leather Garb - 5
Rusty Bronze Armor - 7
Bronze Armor - 10
Rusty Plate Mail - 15
Plate Mail - 21
Valkyrie Mail - 27
Temple Robes - 35
Iron Armor - 47
Genji Armor - 56
Galmia Gear - 67
Cuirass - 80
Brigadine Armor - 92
Shijin Plate - 108
Gaia Gear - 117
Opal Armor - 130
Ashura Armor - 142
Peytral - 161
Phaeton's Breastplate - 182
Aegis - 200
Divine Plate - 250


Helms Released With Speed Requirement.

Cache - 2
Hachimaki - 6
Circlet - 16
Emperor Crown - 30
Ancient's Helm - 50
Federation Hachimaki - 58
Shade Hood - 76
Zunari Kabuto - 100
Haciman Jinpachi - 125
Daishi's Crown - 150
Wyrm Mask - 175

Shields Released.


Wooden Shield Adds 3 Defense.
Bronze Shield Adds 10 Defense.
Mithril Shield Adds 30 Defense.
Ring of Protection Adds 55 Defense.
Shield of Valour Adds 70 Defense.
Aegis Shield Adds 150 Defense.


Accessories Released.

Bracer
Pegasus Bracer
Simple Armband
Wind Armlet
Earth Bangle
Fire Band
Murky Stone
Swamp Dagger
Warrior's Ring
Mage's Cloak
Holy Pendant
Wolf Mask
Dragoon Wing
Wakizashi
Elven Cloak
Daishi's Bracer
Book of Arts
Thief's Ring
Titan Armband
Hero's Cape
Dark Emperor's Cape

Click Here to view a complete list of accessories! Thanks to Amnesia for the accessory list.


Spells

Click Here to view a complete list of spells! Thanks to Amnesia for the spell list.


Here are a few screenshots of areas on LoZ EX.



























If there is too many screenshots tell me xD


Current Guilds of LoZ EX; as well as their leaders.

Brotherhood of Shadows Tag: *BoS* Lead by james__
Hands of Death Tag: HoD Lead by iceghost
SIN Tag: SIN Lead by Silence
Army of Nerevar Tag: -AoN- Lead by Takeda

The official website of LoZ EX is

www.legacyofthezodiac.net

To visit the homepage of LoZ EX Here

You can join the forums which are on the websites by click on Forums under modules. To download the LoZ EX client Go to Downloads on the Main Menu. Choose LoZ EX Clients and Click on LoZ EX 1.5 Beta Client and it will download. There are three versions; .rar, .zip and a Setup.exe version.

LoZ EX Fansites
Here are some fansites with Guide information created by LoZ EX Players.

Bob's LoZ EX Fan site
Jamie's LoZ EX Fan site


If you have any questions you may contact me through...
E-Mail: scythecgc@gmail.com
AIM: Dynasty8307
MSN: scythecgc@gmail.com

Post what you think about my game here if you wish, or ask any questions that you may have, thanks for your time :).

-Scythe
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sun Feb 04, 2007 10:11 pm    Post subject: [quote]

Yet another combat mmorpg?
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IkimashoZ
Slightly Deformed Faerie Princess


Joined: 10 Jan 2007
Posts: 34
Location: Hawaii

PostPosted: Sun Feb 04, 2007 11:33 pm    Post subject: [quote]

Looks like a fun game. I'll have to download it and give it a shot sometime.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Mon Feb 05, 2007 4:01 pm    Post subject: [quote]

I would like if you removed all the screenshot's from your projectpage and readd them using the 'Add a screenshot function' on the project control panel, thanks.

Is the ripped graphics just placeholders or is it something you'll stick with?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Feb 06, 2007 7:11 am    Post subject: [quote]

BadMrBox wrote:
Is the ripped graphics just placeholders or is it something you'll stick with?


I'll second that question. ...looking like a great game, but dude, don't rip graphics, thats lame as can be. Get an artist.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Tue Feb 06, 2007 11:43 am    Post subject: [quote]

Looks like graphics from RPG Maker XP, in which case, they're not ripped.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue Feb 06, 2007 6:03 pm    Post subject: [quote]

nodtveidt wrote:
Looks like graphics from RPG Maker XP, in which case, they're not ripped.

Actually most of the lower resolution stuff is from the SNES game Seiken Densetsu 3.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Tue Feb 06, 2007 6:15 pm    Post subject: [quote]

nodtveidt wrote:
Looks like graphics from RPG Maker XP, in which case, they're not ripped.
Ach, Bjorn took my line...
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Feb 07, 2007 12:30 am    Post subject: [quote]

Hrm yeah, some of those tiles I don't recognize from the RMXP RTP, such as some of the grass and the water edges. The large trees and many of the objects (such as the pillars and the coatracks) are straight out of the RMXP RTP though.

EDIT: I downloaded the X-Realms engine and these graphics are actually a part of that. So the ripped graphics are not ScytheCGC's doing.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Wed Feb 07, 2007 3:56 pm    Post subject: [quote]

It was accually the large tree I firstly connected with SoM.
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Thu Feb 08, 2007 12:32 am    Post subject: [quote]

Yes, the large ('round' looking) trees and cliff/water edges are instantly recognizable from SD3. The mixed resolutions does look rather ugly, but I've seen worse.
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MDS-MU
Monkey-Butler


Joined: 24 Oct 2006
Posts: 52
Location: sto dgo, DR.

PostPosted: Thu Feb 08, 2007 2:42 pm    Post subject: [quote]

i really enjoyed the game some months ago but i saw a lot of wrong stuff goin on...

1-ripped music
2-ripped sprites
3-no scrolling...(to me that will be the biggest limit of this engine)
4-it crashed on me a few times
5-some quests just don't make sense or nobody tells you what to do in the game..

aside from that it's interesting to play and kill a few monsters.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Feb 09, 2007 3:51 am    Post subject: [quote]

NO SCROLLING? Wtf?

I agree...that's a major limitation, especially when scrolling is, quite simply, a mainstay! But perhaps having no scrolling makes it easier on the server coder...zoning would be far easier for sure. It's a technique for wimps though.
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MDS-MU
Monkey-Butler


Joined: 24 Oct 2006
Posts: 52
Location: sto dgo, DR.

PostPosted: Fri Feb 09, 2007 7:25 pm    Post subject: [quote]

don't wanna sound arrogant or anything, just want to point out what is wrong with this game. it could have been much better.

their new build just crashed the crap out of me yesterday..it seems they aren't error trapping it.

well they should have done scrolling and name the zones maybe in each map array of the whole world. to me it seems like they are using directplay...wich i found out is totally wrong for a massive rpg or even an online rpg...you can see the game starts to lag with just 20-30 players.

also what im doing in my own online game is to make a reviseview method for the main hero that makes it process each movement only when they are in his view, else it just avoids the blitting on the screen, gets the new movement position and gets out of there as fast as it can.

and well.. sigh i just found out for text output they are using a rich text box...to me that is just plain wrong for a graphical rpg.i would underestand if it was like a text adventure rpg game but not this kind of console style rpg. they are even using controls for items, shops and such.. plain wrong.

i mean im using a rtb and controls in the game for the compo but that is another thing because its basically a text game...or more like a scripting engine.. but using controls in a massive rpg wrong in my opinion..too slow and it looks more like an app.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sat Feb 10, 2007 3:20 am    Post subject: [quote]

X-Realms was completely coded in VB6 (only MSVBVM60.DLL exists in the import table for both the client and the server). That in and of itself isn't a bad thing, but the implementation seems rather wrong. According to the X-Realms website, this was apparently these people's first coding project. Not bad for a first attempt for sure, but I'd say it's time to scrap this design and start over with knowledge gained thus far. VB6 isn't cut out for a truly MASSIVE online game, but it can certainly handle a small one when coded correctly. The Winsock OCX makes networking a snap.
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