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DeveloperX
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Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Mar 12, 2007 1:50 pm    Post subject: WiTCHHUNTLINUX [quote]

At Bjorn's request I went through the hassle of building my entry for linux.....but when I tested it, I realized its not going to work.

the way that system("clear") clears the screen makes it impossible.
In my test, the screen flickered way too much, and in addition to that, I cannot seem to find a font that supports the extended ascii characters.

However, in the near future, I will be making a remake that utilizes graphics instead of ascii characters, and it will be cross-platform.

I am undecided on whether or not I will GPL the source or not, but with each day its more and more likely that I will.

Anyone have any alternatives to system("clear") that I can try to clear the screen in linux console?
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Mon Mar 12, 2007 6:45 pm    Post subject: [quote]

I was just looking around and found something. Does this fix the problem or is it the same
Code:

   fprintf(stdout, "\033[2J");
   fprintf(stdout, "\033[1;1H");
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Mar 12, 2007 7:04 pm    Post subject: [quote]

Ninkazu wrote:
I was just looking around and found something. Does this fix the problem or is it the same
Code:

   fprintf(stdout, "\033[2J");
   fprintf(stdout, "\033[1;1H");


added that code.....building the project now........I'll edit this post when it finishes....



{edit} rats....same effect. thank you for helping though.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Sat Mar 17, 2007 12:26 pm    Post subject: [quote]

If you compile the game in DJGPP, linux users should be able to play the game perfectly in DosBox. I'm not sure if you'll have complications, but it's probably worth a try :)

How's it progressing anyway? Have you made a lot of changes to the game?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat Mar 17, 2007 5:42 pm    Post subject: [quote]

Echo wrote:
If you compile the game in DJGPP, linux users should be able to play the game perfectly in DosBox. I'm not sure if you'll have complications, but it's probably worth a try :)

How's it progressing anyway? Have you made a lot of changes to the game?


I think I have a 16 bit dos compiler lying around here somewhere...

however...I don't think the arrow-key driver would compile since it uses windows' handles....

and progression is next to nil I'm afraid. :(
I had something come up this past week, and it prevented me from doing much of anything. I didn't have a windows computer with me on my trip, so I was stuck with my linux laptop, hence why I decided to give it a try making a linux version.....I'm disappointed that it didn't work out.

I am back at home though, and I hope to get the loadgame feature working before the contest ends. I doubt that I will get time to fix the battle engine to use menus. But, I will still make that a goal for this game. I will continue to work on it after the contest, if anything just to make you guys enjoy it more...that is if you even are interested in playing it anymore.

Anyway, I'm going to go work on the loadgame code right now.
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