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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Wed Mar 14, 2007 6:21 am    Post subject: Q-Gears - Final Fantasy VII engine. [quote]

Hello! Nice to meet you all. I has been watching this forum a while and I think our project fits here.

We (few people from q-gears forum) working on pseudo-3d engine that was used in PSX One square games like Final Fantasy VII-IX, Chrono Cross, Parasite Eve (evex Xenogears use very similar engine). This games consists from 3 global modules: Field, World Map and Battle. The first task is create engine with all FFVII posibilities.

Right now only Field Module exist. I'm working hard to make it finished this summer.

Right q-gears it works with native FFVII format and with XML format, so even now it's posible to create your own content. Sadly there is no editor at this time, but I hope when field module will be complete the editor will be complete too.

Here some screenshots:








Link to project - http://sourceforge.net/projects/q-gears

Yoroshiku onegai shimasu. =)
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Mar 14, 2007 7:29 am    Post subject: [quote]

very interesting
keep going. I'm intrigued.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Mar 14, 2007 11:23 am    Post subject: [quote]

I came across this at random last year when I was trying to get FFVII to work on my PC. This project is fantastic! The technical document you people have put together is really wonderful - I had a link to it on my site for a while, but I sorta thought the project was dead...
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Wed Mar 14, 2007 1:04 pm    Post subject: [quote]

That looks frigging awesome.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Wed Mar 14, 2007 6:17 pm    Post subject: [quote]

Wow, I always wondered how 3D/2D worked. Nice job.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Wed Mar 14, 2007 11:49 pm    Post subject: [quote]

Sweet stuff Akari :).
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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Thu Mar 15, 2007 1:31 pm    Post subject: [quote]

Thanks a lot everyone =)
We are working hard to make new version soon.

Echo wrote:
I came across this at random last year when I was trying to get FFVII to work on my PC. This project is fantastic! The technical document you people have put together is really wonderful - I had a link to it on my site for a while, but I sorta thought the project was dead...


No, it's not dead. Simply there are only two programmers on project (was only one till the last month) and it's not so quick to make new noticable update. It's already 1,5 month from 0.11 version and we still not finished planned amount of work to version 0.12. There are not that much task left: fix video bug (crush on large opening movie) and rework talking system (it must depends on direction of PC). this takes week... maybe two. =)
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Thu Mar 15, 2007 1:57 pm    Post subject: [quote]

Akari wrote:
No, it's not dead. Simply there are only two programmers on project (was only one till the last month) and it's not so quick to make new noticable update. It's already 1,5 month from 0.11 version and we still not finished planned amount of work to version 0.12. There are not that much task left: fix video bug (crush on large opening movie) and rework talking system (it must depends on direction of PC). this takes week... maybe two. =)


Do you want some help? I'd love to get involved in something like this...
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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Fri Mar 16, 2007 6:57 am    Post subject: [quote]

Echo wrote:
Do you want some help? I'd love to get involved in something like this...


Of course we need help =)
What you can do? c++ skills?
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Mar 16, 2007 11:40 am    Post subject: [quote]

C++, mostly. I never did get around to learning OpenGL or 3D maths, or any of that stuff, but I'll definitely be able to help with some of the softer stuff like the menu systems/textbox engine/that sorta thing.

You'll be able to see some of my work in five days time :)

For the moment, here's a few screenshots of the 2D RPG engine I've been making for the last three years:











Oh, I also have webhosting, if you need that, heh. Feel free to send me a PM.
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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Fri Mar 16, 2007 1:01 pm    Post subject: [quote]

Echo wrote:
C++, mostly. I never did get around to learning OpenGL or 3D maths, or any of that stuff, but I'll definitely be able to help with some of the softer stuff like the menu systems/textbox engine/that sorta thing.

You'll be able to see some of my work in five days time :)

For the moment, here's a few screenshots of the 2D RPG engine I've been making for the last three years:

Oh, I also have webhosting, if you need that, heh. Feel free to send me a PM.


Good. There are a lot of task that needs to be completed (priority from top to bottom):
- Game specific things like materia/item/weapon adding/removing. Party, stats and all that stuff. Saving.
- Editor.
- Game gui and a lot of menu.
- Battle module.
- World map module.

The first task I handle myself very soon? because I need this thing to add Party Opcode in field scripts.

You could contact me by ICQ (17-55-22-907).
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Mar 16, 2007 1:31 pm    Post subject: [quote]

It'll be a week before I can get involved - I just want to focus on this contest game for the moment. After that I'll give you a shout :)
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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Fri Mar 16, 2007 2:01 pm    Post subject: [quote]

Echo wrote:
It'll be a week before I can get involved - I just want to focus on this contest game for the moment. After that I'll give you a shout :)


We'll be waiting =)
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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Tue Mar 20, 2007 1:43 pm    Post subject: [quote]

By the way: the new version is out. Now it's 0.12.

Main changes since last version:
- Implemented movie and related opcodes.
- Now posible to switch to normal resolution.
- Implemented model itself.
- Implemented map related directional keys handling.
- Fix background viewing (sprite order issue).
- Fix walkmesh size.

http://sourceforge.net/projects/q-gears




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Akari
Pretty, Pretty Fairy Princess


Joined: 14 Mar 2007
Posts: 9

PostPosted: Sat May 19, 2007 5:18 pm    Post subject: [quote]

Version 13 is finally out.
Main changes since last version:
- RANGE COLLISION WORKS AT LAST!
- Entity/background Z-sorting implemented.
- Gateways now set direction for entity.
- Added save/load (S/L) (not much saved yet).
- Added item related opcodes.
- Added party related opcodes.

And I add all scripts to 1st mission. Now you can play all way to blow of 1st reactor.

Screenshots:







Check it out: http://sourceforge.net/projects/q-gears
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