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Ashtoreth Egg-Sucking Troll Humper
Joined: 24 Oct 2007 Posts: 37 Location: Montreal, Quebec, Canada
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Posted: Thu Oct 25, 2007 6:01 pm Post subject: Grass tiles |
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I've been trying different methods of grass tiles lately, but I'm having a hard time dealing with it.
I'm very new with pixel art, but I'm really trying to get better every moment
is there any good tutorial out there for side view (not Isometric) grass tiles and other sorts of vegetations? _________________ I'm just too lazy to make my own sig ;)
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Ashtoreth Egg-Sucking Troll Humper
Joined: 24 Oct 2007 Posts: 37 Location: Montreal, Quebec, Canada
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Posted: Fri Oct 26, 2007 12:32 pm Post subject: |
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nice website, that's going to be helpful for some things :)
thanks _________________ I'm just too lazy to make my own sig ;)
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Oct 26, 2007 1:23 pm Post subject: |
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The tutorial is good indeed if you want retro-style graphics. And grass can be really tricky.
If you go for semi-realistic looks, the easiest will be to use a grass texture from a texture library or if you are desperate do what I did and let a raytracer render a patch of some thousand blades of grass.
The latter has the benefit you can try a lot of parameters easily.
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Ashtoreth Egg-Sucking Troll Humper
Joined: 24 Oct 2007 Posts: 37 Location: Montreal, Quebec, Canada
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Posted: Fri Oct 26, 2007 2:27 pm Post subject: |
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well we're aiming more of a dark look, think Castlevania instead of secret of Mana as a difference, like, 7-8 heads tall character.
I wouldn't want a kick ass character in a overly cartoony/manga-ish setting :) _________________ I'm just too lazy to make my own sig ;)
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Oct 26, 2007 2:38 pm Post subject: |
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I know neither of those games, but 7-8 heads is the classic canon for "average" to "heroic" people. So I assume you aim at fairly realistic graphics.
In that case you should try to render the grass tiles rather than to pixel them, that goes better with realistic characters. Just my opinion, though ;)
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Ashtoreth Egg-Sucking Troll Humper
Joined: 24 Oct 2007 Posts: 37 Location: Montreal, Quebec, Canada
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Posted: Fri Oct 26, 2007 3:37 pm Post subject: |
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any example of that? _________________ I'm just too lazy to make my own sig ;)
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Oct 26, 2007 8:55 pm Post subject: |
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The grass in my avatar image. Or maybe on this screen:
http://sonnheim.gotdns.org/sonnheim/images/start_c.png
Well it's not that special ;) Just that I was silly enough to render it from 20.000 grass blades. I'm sure there are simpler ways to achieve the same or better results. It's nicely seamless though, and not too repetitive in it's appearance.
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Ashtoreth Egg-Sucking Troll Humper
Joined: 24 Oct 2007 Posts: 37 Location: Montreal, Quebec, Canada
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Posted: Fri Oct 26, 2007 9:10 pm Post subject: |
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I see the idea ^^
thanks :) _________________ I'm just too lazy to make my own sig ;)
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