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cowgod Wandering Minstrel
Joined: 22 Nov 2005 Posts: 114 Location: Pittsburgh, USA
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Posted: Sat Jan 05, 2008 4:16 pm Post subject: Paradox Points |
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This is kind of irrelevant because it's about a game I don't know when I'm going to start programming, but here goes.
This is about a game featuring angels. I want to have something like "Paradox Points" like in White Wolf's Mage: The Ascension instead of regular magic points. The idea is that you can cast as many spells as you want, but the more spells you cast, the more likely it is that something terrible will happen. Magic has consequences instead of points.
Consequences would include things like bad status effects and spontaneous summoning of demons. I would have to be a little bit creative with this.
I think this would be best as a number that counts up with no maximum. You would have one stat that determines how quickly it goes back down and another that determines how likely it is that something terrible will happen.
What should I call this meter? "Paradox" isn't really an appropriate term for a game about angels. I've thought of the following: Contamination, Corruption, Demonic, Evil, Infection, Sorcery, Taint (like in Wheel of Time), and Witchcraft. None really make alot of sense.
If I make the number have a maximum and get reduced when you cast spells, I can use something like Holiness Points (which isn't what I plan to use "HP" for) or Purity Points. That sounds a little bit better, but the statistic basically counts backwards this way.
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Sat Jan 05, 2008 7:38 pm Post subject: |
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Stasis? Since it's a limit to how dynamic they can make reality?
Debt? Or something describing the debt - reality debt, magical debt, something like that? _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Scrim Mandrake's Little Slap Bitch
Joined: 05 Apr 2007 Posts: 69 Location: Canada
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Posted: Sun Jan 06, 2008 3:22 pm Post subject: |
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Horror points? Disaster points? Risk points?
I really like the idea of magic becoming increasingly risky the more of it you use. I might even "steal" it at some point in the future =)
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Sun Jan 06, 2008 11:32 pm Post subject: |
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Something like a magical rage or overdrive bar might be appropriate. Maybe a sanity bar? :)
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Jan 07, 2008 12:29 am Post subject: |
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Reality points. The more you mess with reality, the less "real" it becomes until it all collapses.
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cowgod Wandering Minstrel
Joined: 22 Nov 2005 Posts: 114 Location: Pittsburgh, USA
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Posted: Mon Jan 07, 2008 4:01 am Post subject: |
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I really like the idea of a sanity bar. It could be a madness or insanity bar if "sane" is 0 and it increases with spellcasting.
All of the suggestions are good, though I was looking for something that goes more along with the "angel" theme.
I was thinking that one of possible consequences could be going berserk with a small twist. Instead of attacking everyone you can, you start casting your most powerful spells over and over. That would be a terrible consequence because it would raise the meter even higher.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Jan 07, 2008 6:49 am Post subject: |
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How about divinity points? Channel too much of the divine power of g-d and your mind/body won't be able to contain it - or alternately, the outflow of divine energy attracts demons who feed on it.
Somehow that sounds positively Lovecraftian, with Yahweh = Cthulhu.
Another approach: spell casting uses up divine favor. Divine favor works like karma. You earn it by performing your duties as an angel. You lose it by failing your duty, giving in to temptation, or casting spells. Loss of divine favor hurts your reputation and weakens your powers. Use up too much of it, and you become a fallen angel.
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Mon Jan 07, 2008 7:10 am Post subject: |
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Backlash?
Addiction? _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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cowgod Wandering Minstrel
Joined: 22 Nov 2005 Posts: 114 Location: Pittsburgh, USA
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Posted: Mon Jan 07, 2008 6:21 pm Post subject: |
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I really like the idea of divinity points. That's sort of what I was reaching for but couldn't quite grasp.
A character's statistics will determine the maximum number of divinity points they can have. They'll gain divinity points from people praying on their behalf (the "good" way) or by slaying enemies (the "evil" way), but they can't gain more than their maximum number.
Characters will be sort of like divinity batteries, but I may make it so that divinity for the whole party is stored in one large pool.
Casting spells won't "use" divinity, but whenever you cast a spell a certain amount of divinity will be expended to prevent consequences. There's always a chance of consequences, but a lower divinity score (compared to the power of the spell) will increase the chance further.
I considered having something like addiction for item use (like in Fallout), but I think that's taking things a little bit too far. There's too much going on in the game already.
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Captain Vimes Grumble Teddy
Joined: 12 May 2006 Posts: 225 Location: The City Streets
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Posted: Wed Jan 09, 2008 7:13 pm Post subject: |
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cowgod wrote: | I considered having something like addiction for item use (like in Fallout), |
!!!
Perhaps some sort of Fallout? Magic Fallout? Corruption Fallout? Eh, no, never mind. _________________ "Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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cowgod Wandering Minstrel
Joined: 22 Nov 2005 Posts: 114 Location: Pittsburgh, USA
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Posted: Thu Jan 10, 2008 6:03 pm Post subject: |
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Captain Vimes wrote: | !!!
Perhaps some sort of Fallout? Magic Fallout? Corruption Fallout? Eh, no, never mind. |
I was referencing the game Fallout.
I don't see what you're getting at unless you want to have some kind of magically poisoned rain. Or if you mean to just call the paradox points "fallout" points.
The magically poisoned rain is a cool idea though. Maybe that will be the excuse for Noah's flood. :)
I came across a really cool term related to divinity points: dissonance points. In a game called In Nomine, angels/demons gain dissonance when they break the rules of their "choirs".
I think I will call paradox points "dissonance points".
I figure that the chance that a spell will have a consequence is maximum(current DP after spell is cast + spell's DP - max DP / 2, 0) / max DP %. The higher the resulting roll, the worse the consequence is.
So you're safe unless you're up past half your Dissonance Threshold. At that point, bad things start happening.
Your Dissonance Threshold will be relatively low, but your dissonance will go down quickly. I think it will be something that goes down automatically rather than something that you have to do good deeds or kill demons to lower.
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Captain Vimes Grumble Teddy
Joined: 12 May 2006 Posts: 225 Location: The City Streets
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Posted: Fri Jan 11, 2008 6:26 pm Post subject: |
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cowgod wrote: | I was referencing the game Fallout.
I don't see what you're getting at unless you want to have some kind of magically poisoned rain. Or if you mean to just call the paradox points "fallout" points. |
Yes, I was thinking about calling the paradox fallout. But you're right, it just sounds stupid. _________________ "Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett
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