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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Fri Feb 27, 2009 10:58 pm    Post subject: [quote]

Code:
void SpriteManager::Delete(unsigned int index)
{
    spriteList_.erase(spriteList_.begin() + index);
}
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Fri Feb 27, 2009 11:02 pm    Post subject: [quote]

Thanks, Rainer, but that's not working either. Does the erase() function just leave an empty place in the list that I have to fill in with another function?
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Sat Feb 28, 2009 1:02 am    Post subject: [quote]

Okay, the crisis has passed. After a while of banging my head on the keyboard I found the problem. Back to work. Urgh.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat Feb 28, 2009 3:04 am    Post subject: [quote]

Captain Vimes wrote:
Okay, the crisis has passed. After a while of banging my head on the keyboard I found the problem. Back to work. Urgh.


I know the feeling...I spent 6 hours today tracking down a + 1 on an index counter that was causing my engine to segfault (crash)

finally it looks like its all good....now I can focus on game content instead of code XD
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Sun Mar 01, 2009 2:16 am    Post subject: [quote]

Guh.

Well, it's finished. And it's not nearly what I had hoped for. Since I only had a day and a half to build the project, it ended up pretty much a sideways Space Invaders. Still, I bet I'll win since there are no other entries in Gaming. ;)
I made sure to mention you guys both in the project description and in my official "steps taken" file, especially DevX for his help with the Hammer.
I don't know what I'm going to do now. I want to make an RPG, but I'm not sure how to start. Does anyone have C++ source code from an old project lying around that they wouldn't mind letting me look through to see how it works?
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