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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Thu Sep 17, 2009 1:43 pm Post subject: |
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Cool move :D
With the diagonal shift you get a wider field of view, sideways, and therefore need even more of the distant tiles that come in view. It's a very nice effect though. I think I must get rid of considering every download above 1MB as huge.
I tried to calculate and the minimum seems to be 14 front views and 9 side views for a paint depth of 3 boxes ahead of the viewer, and a viewing angle of 90 degrees.
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Thu Sep 17, 2009 3:54 pm Post subject: |
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Mattias Gustavsson wrote: | Well, the reason for the 1000 views of each object is that I'm aiming for animated movement around the dungeon, like this:
Which is not strictly necessary, but would be nice. |
A) That animated movement looks gorgeous!
B) 1000 views per object...dear sweet lord. Best of luck, sir!
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Thu Sep 17, 2009 6:33 pm Post subject: |
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What's your expected technical / memory requirements for all of the pre-rendered objects? _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Thu Sep 17, 2009 6:41 pm Post subject: |
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Something like that, when cached correctly, would run on even a low-level Pentium provided the display library was fast enough and there was enough RAM to support a decent-sized cache. _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Thu Sep 17, 2009 6:43 pm Post subject: |
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Oh, still too early to tell - I'm doing render test, post-processing and number crunching still.
I'm not sure it will be at all possible (or even desirable) to have this type of animated movement, but I'll evaluate it properly before abandoning it. _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Thu Sep 17, 2009 8:14 pm Post subject: |
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Just askin'. I seem to recall that the Stonekeep creators ran into asset problems planning the same kind of thing once. They eventually worked it out, obviously - but only after the game went WAY over schedule (for many reasons). _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Thu Sep 17, 2009 8:30 pm Post subject: |
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Ah, stonekeep! I'd almost forgotten about that one :P
I'm going for faster animation speed than what they used (less frames to render :D), I'm storing everything as 8bit RLE compressed bitmaps anyway (as for all me games), and I'm going to have higher system requirements than they had... Still going to need a decent streaming system, I think. _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Fri Sep 18, 2009 1:24 am Post subject: |
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Uh it looks like the light source is changing in that clip.
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Sep 18, 2009 1:56 am Post subject: |
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LordGalbalan wrote: | Uh it looks like the light source is changing in that clip. |
That would make sense if the light source was on the person walking through the game... _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Fri Sep 18, 2009 2:45 am Post subject: |
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Nodtveidt wrote: | LordGalbalan wrote: | Uh it looks like the light source is changing in that clip. |
That would make sense if the light source was on the person walking through the game... |
True. Unless this is one of those modern bourgeois dungeons with skylights.
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Sep 18, 2009 10:18 am Post subject: |
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Mattias, what display resolution/window size do you aim at? With such pre-rendered graphics, the more the merrier it seems to me, to reveal as much detail as possible. On the other hand, also the storage size will grow a lot.
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Sep 18, 2009 11:26 am Post subject: |
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640x480 is a good resolution for that. What I would do is have the renders at 640x480 inside an 800x600 overall screen; the images would be in something like a window in the upper left, and the rest of the screen real estate could be used for an interface, kind of like those old AD&D dungeon crawler games (Pool Of Radiance comes to mind). _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Fri Sep 18, 2009 11:31 am Post subject: |
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Yeah, that's the idea. Though it might be that I'll have to go 400x300 for the renders, and use 640x480 for the game, depending on memory use... In any case, I'll scale things up with interpolation, which should make it look ok at least.. _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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