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toturi
Pretty, Pretty Fairy Princess


Joined: 09 Feb 2008
Posts: 9

PostPosted: Thu Jan 21, 2010 4:25 am    Post subject: [quote]

LordGalbalan wrote:
I want to make games that are accessible.

I was using Microsoft as a metaphor for the phenomena of non-inventive right-leaning people copying off of inventive left-wing people and eventually beating them in the marketplace. Microsoft is the biggest and well known, but it's not the only one.

Quote:

crazy nonsense about what you think good programmers do


This does not impress me.

Actually, that whole spiel didn't impress me. For all those "thousands" of man hours, you can write the names of all the people who actually moved the industry a step forward design-wise on the back of a napkin. I'd say most of those hours spent are a product of inefficiency, rebuilding everything from the ground up on every project without reusing code.


The reality though, is you will either not actually create something, or someone will goad you into proving them wrong.

As for your comment on the futility of people who actually enjoy their work, have a good environment in which to produce something that they are proud of, well... it's easy to see this becoming a pissing match.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Thu Jan 21, 2010 3:04 pm    Post subject: [quote]

...I love how you never can get away from the fucking trolls anymore.
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toturi
Pretty, Pretty Fairy Princess


Joined: 09 Feb 2008
Posts: 9

PostPosted: Thu Jan 21, 2010 3:44 pm    Post subject: [quote]

LordGalbalan wrote:
...I love how you never can get away from the fucking trolls anymore.


I merely pointed out how you started a thread but couldn't even stay on topic. I enjoy a good technical discussion like any other programmer, but when you throw around so much hastily formed opinions like "this changes everything" and include a link to a preview of technology that isn't quite ready for mass consumption while waving your hand and dismissing all the other solutions that are arguably more viable, well, you can see how it's hard to take you seriously.

A proper technology review takes far more than simply reading a web page, pointing at it, and saying "There. That is the solution.".

In fact, this is pretty much how you operate, looking at all your other posts. Lots of conjecture and opinion with nothing to back any of it up. Calling me a troll is an easy defense mechanism to fall back on, isn't it?

I have no reputation or credibility to maintain on these forums, so sure, go ahead and blame me for calling you out.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Thu Jan 21, 2010 3:53 pm    Post subject: [quote]

I want to create a game which will explain my ideas.

I will create something. I've created things with my own software in the past.

I want to create the game which shows the (uphill) struggle a person can face in trying to get acceptance for a new idea, especially when that idea shatters comfortable delusions. I want people to play the game and identify with the lead character, and to understand that the promotion of a new idea is something they can identify with.

The game itself features two modes, a town exploring "infiltration mode" where the goal is to convert enemies to allies. The second mode is a tactical RPG system in which the protagonist defeats enemy soldiers who were not converted in the infiltration phase.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Fri Jan 22, 2010 12:24 am    Post subject: [quote]

Mattias Gustavsson wrote:
Right.

That's what I get for taking this seriously, I guess. Anyway, good luck to you.


What did you expect?

Quote:

Calling me a troll is an easy defense mechanism to fall back on, isn't it?


Well it was more tactful than using what is implied by the word, which is associated with posession of fringe beliefs and general "blockheaded"-ness.

As for the tech review thing, I'm 28 years old. I'm not a kid.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Jan 24, 2010 7:14 am    Post subject: [quote]

OK I'm designing the XUL form. XUL runner is quite powerful -- you can actually save files with it.

My first aim is to design the sequential patcher. After that comes the code translator.

For the sequential patcher, a tree interface is needed to allow the user to specify which patches to apply. I will do the interface in VB first, and then implement in XUL once the design is finalized. I've already completed the patching code itself -- I can port over the EasyMod patcher I created.

It's important to make the patcher as easy to use as possible. I'm thinking of using a multi-line list to display all the patches available to the user. What if we gave the user the option of browsing a global database of snippets available on the 'Net? Users could upload their snippets for others to download. The multi-line list would show a description for each item selected. We could also include a search function to narrow down the list of choices, although categories are also very important. To make things as intuitive as possible, up/down buttons would be supplied to cycle through all the commands.

What I'm thinking of, is something like this:

http://www.sharewareconnection.com/the-snippet-bank.htm

I don't have the resources to handle such huge traffic, and no free host that I know of permits the hosting of non-standard development tools. (I don't think GoogleCode does this?). All standardized tools are purposed for programmers... web-based design is a new phenomenon.

Users will have two options: executing the code using HTML 5, or porting the code to the platform of their choice using the translation engine. The key to this platform's success is accessibility: users should be able to interact with a game just by going to a web page. Flash already allows this, but it relies on vector graphics. Vector graphics... come across as unprofessional and unrealistic. Good for a laugh, but very bad for serious storytelling. We need to recreate the feel of the old 16 bit games... that's what we need to aim for. I look at those ROM editors which are all the rage today and all the cease and desist orders rendering unplayable their better fruits, and I say, "That's the wrong way." That's what this project is about: bringing the community back to its roots AND moving it into the future by fully realizing the power of free licenses.
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