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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Fri May 21, 2010 10:47 pm    Post subject: Making Epic 3D Dungeons [quote]

Not that most folks here do 3D, but maybe you'll find a tidbit or two of value here...

Making Epic 3D Dungeons, Part 1

Making Epic 3D Dungeons, Part 2 - Applying the Lessons

Part 1 is more of a general walk through the evolution of RPG "dungeons" in computer games (specifically first-person perspective games). Part 2 is the kinds of design lessons we've learned (often the hard way) about designing these classic environments in an exploration-based fantasy RPG.

And yeah, it's got some Frayed Knights references. How could it not?
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Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Sat May 22, 2010 12:56 pm    Post subject: [quote]

I read part 1--it was interesting, but abstract. Checking out part 2 now.

EDIT: Nicely done. I think a lot of those principles apply to dungeons of the non-3D variety as well. :)
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat May 22, 2010 1:20 pm    Post subject: [quote]

This was an awesome read! Thanks!
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www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sun May 23, 2010 2:15 am    Post subject: [quote]

Glad you guys liked it. Yeah - the comments after the first one was that it was a little too abstract. I was worried about it being inappropriate to game-players, and only of use to game developers. So for the second one, I said, "Screw it," and just did a brain dump - including bugging my level designers for suggestions.
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