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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Tue Jun 08, 2010 11:34 pm    Post subject: A hint [quote]

Years of experience (both first-hand and second-hand) have shown me that when a person talks a lot about what their program "will" do, rather than what it does, that's a sign that they are programming out of a sense of peer pressure, and are unlikely to complete the project.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Tue Jun 08, 2010 11:51 pm    Post subject: [quote]

That's kind of a bizarre sentiment to hear from you! :D

But yeah, I agree. In fact I think most developers I know who wanna make RPGs have weird ideas about what they think their engine needs to be able to do. Engine fetishism is a big problem for a lot of developers, but it seems to hit RPG creators particularly hard.
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Wed Jun 09, 2010 3:50 pm    Post subject: [quote]

Yeah that was kind of a random topic though it is true.

I've been planning things I'd put into my current engine since 2005 and look, 5 years later they're finally getting put in. :P
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Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Jun 09, 2010 5:53 pm    Post subject: [quote]

It's pretty much a truism about everything. The loudest voices are typically the ones that know the least. The folks who really know what they are doing are busy... you know, DOING. Not talking.

Uh, and I post HOW often on my blog about stuff.... uh... ahem. Well....
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Thu Jun 10, 2010 9:29 am    Post subject: [quote]

I dunno, even if you're busy you can still take like 5 mins out of your day to update your site. I find time to do it and I know you do it RP. You find time to both update your site with well thought out meaningful posts and frequent updates in your project thread here about Frayed Knights. ^_^
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Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Fri Jun 11, 2010 8:13 pm    Post subject: [quote]

The bottom line is that the game in your head is always 100x better than the game you actually make. Every game ever created falls short of its vision. Often it is because the vision was fuzzy to begin with - imagination tends to neglect the limitations and compromise of reality. And often it's a lack of skill. I'm infuriated, as a n00b artist, how my eyes and hands fail to capture the image in my head.

So it's a lot easier to talk about the game you "will" make. The one in your imagination is perfect. It compares fabulously with everything. And nobody can contradict you.

Actually making your game, putting it out there in front of the community, bare naked and subject to all the criticism and review because it can no longer hide behind the shield of "not done yet..." That can be a blow to ones ego. Too much for some people. I think that's part of the reason so many indie games never get completed. That, and people get bored and frustrated when they realize that the last 20% of the project takes 80% of the time.
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