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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Thu Jun 23, 2011 7:25 pm Post subject: MicroTBS - Turn-based strategy RPG |
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I mentioned that this project was in development in a recent post here, and after some decision making,
I've decided to open it up for collaborative design & development.
I figure that I will end up building a better game by getting other people's input.
Anyone who contributes will get their name in the credits.
The game itself will be freely playable online.
If other platforms become a target at a later time, profit-sharing will be discussed with all contributors.
Jump over to the wiki for the project if you are interested. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Jun 24, 2011 12:28 am Post subject: |
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Hrm... too bad this is outside of my language preferences as well as preferred game genres. Ah well... I'm sure some others here would be interested. _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Fri Jun 24, 2011 12:56 am Post subject: |
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The code snippets in Coding Conventions look an awful lot like AS3. Are you using Flash for this?
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Fri Jun 24, 2011 4:20 am Post subject: |
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Malignus wrote: | The code snippets in Coding Conventions look an awful lot like AS3. Are you using Flash for this? |
Guess you missed the bit that said
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MicroTBS is a turn-based strategy role-playing game developed using ActionScript 3.0
The game's primary target platform is web-browsers via the flash player plugin.
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-though in your defense, it was not on the wiki but on the project homepage.
Its been added to the wiki. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Fri Jun 24, 2011 12:15 pm Post subject: |
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That seems interesting.
Are you going to use a pre-built engine or roll your own?
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Fri Jun 24, 2011 6:01 pm Post subject: |
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tcaudilllg wrote: | That seems interesting.
Are you going to use a pre-built engine or roll your own? |
I always roll my own engines, you should know that by now.
Its not exactly difficult anymore ^-^ I'm a far more skilled programmer than I used to be. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Tue Jun 28, 2011 1:10 pm Post subject: |
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I volunteer my BASIC scripting engine, if you have need for one of those. Has complete parser and variable substitution, and is stable.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Jun 28, 2011 5:43 pm Post subject: |
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I generally do all scripting within the same language as the game - since you _have_ to recompile the game anyway to create a self-contained swf, there is no way around it. External files are a no-no when it comes to flash games - especially when you are working with distribution portals.
But thanks for the offer. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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