RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic  
View previous topic - View next topic  

Which pricing model do you most recommend?
Variable -- you set the price.
0%
 0%  [ 0 ]
Fixed
100%
 100%  [ 1 ]
Annual license fee, lower price than fixed
0%
 0%  [ 0 ]
Total Votes : 1

Author Message
tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Fri May 25, 2012 4:44 pm    Post subject: Pricing model advice? [quote]

I'm prepping for the release of the "pro" version of Gamestar, and I'd like your opinion on what pricing model to use.

Variable: the customer choice option, pioneered by Humble Indie Bundle. I don't hardly understand the dynamics of this model, and it could actually result in a loss because payment processors demand minimum fees for their services (a dollar plus a percentage based fee). I can't manage without a payment processor/digital distributor.

Fixed: the problem here is lack of market data. Because I'm not selling an existing product, and lack start-up capital, I don't have the luxury of querying for a price point.

Annual fee: probably the least liked. Most of the game dev tools use this.

Hmm, how about this: how much would you pay for a 2D game designer/engine that has a small command set, lots of power, and lots of built-in functionality; runs in Firefox; when the author has expressed intent to add 3D capabilities before the end of the year?
Back to top  
Post new topic Reply to topic Page 1 of 1 All times are GMT
 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum