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my god I have come along way (ugly game screenies)
 
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Feb 07, 2003 9:28 pm    Post subject: my god I have come along way (ugly game screenies) [quote]

for all you aspireing RPG designers out there, here is what my first two games looked like:

(heh found 'em on some QB RPG sites....weird....since they are about 5-6 years old...)

my second game ever (annwynnynn):


my first RPG game ever (rachel's quest):



and in case you care, here is my third game (after i switched to C++):


crazy. craaaazy. god those games were total crap. So, inspire other newbies! post your old ugly screenshots here![/img]
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Fri Feb 07, 2003 10:56 pm    Post subject: [quote]

Cool idea, but what if I don't regard my screens ugly? :-)
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Fri Feb 07, 2003 11:02 pm    Post subject: [quote]

those pics were found on www.qbrpgs.com i bet. i'm searching through that site now to try to find out as much on p*t scrolling as possible. (i'm addicted...)
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sat Feb 08, 2003 12:51 am    Post subject: Darkness [quote]

     Hey, I thought this was supposed to be encouraging? You think those are bad? Check out my first game, Darkness. The first shot here's the main game screen, the one in which the player interacts with the world:



     What's that you say? Looks a little limited, like it's difficult to get things across? Not to worry, there were cut-scenes!



     Did you see the guy riding the horse in the lower-left hand corner? Excuse me, I have to go hide myself; I can't stand the shame.

         ---- EDIT ----

     Hmm... pictures aren't working right now; something about hotlinking. Dang free web-hosts. Heh heh, I'm just kidding: yay, free web-hosts!

         ---- EDIT ----

     Ta-daa! That should have fixed it.


Last edited by Jihgfed Pumpkinhead on Sun Feb 16, 2003 9:27 am; edited 3 times in total
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sat Feb 08, 2003 2:16 pm    Post subject: [quote]

I wish I could draw like that... any idea how hard it is to draw such a bad horse? :P
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Katton
Lowly Slime


Joined: 16 Feb 2003
Posts: 4
Location: Toronto, ON, CAN

PostPosted: Sun Feb 16, 2003 9:53 am    Post subject: Warning: Bad code within. [quote]

Please don't hurt me, but I thought the truth must be set free.
I'm also damn proud of the hours I put into that little guy in Jihgfed's screenshots.

So, without too much more ado, here is the code, in it's entirety to reproduce one of those fun lovin' fellers:

(ado)

Quote:

procedure drawguy (x, y, c, c1, c2 : int, hair, top, eye : string)
% Shoe Outline
drawline (x - 8, y - 34, x - 2, y - 34, 8)
drawline (x + 8, y - 34, x + 2, y - 34, 8)
drawdot (x - 8, y - 33, 8)
drawdot (x + 8, y - 33, 8)
drawdot (x - 2, y - 33, 8)
drawdot (x + 2, y - 33, 8)
drawline (x - 7, y - 32, x - 2, y - 32, 8)
drawline (x + 7, y - 32, x + 2, y - 32, 8)
% Shoe Interior
drawline (x - 7, y - 33, x - 3, y - 33, 7)
drawline (x + 7, y - 33, x + 3, y - 33, 7)
% Pants Outline
drawline (x - 4, y - 21, x + 4, y - 21, 1)
drawline (x - 4, y - 21, x - 6, y - 31, 1)
drawline (x + 4, y - 21, x + 6, y - 31, 1)
drawline (x, y - 25, x - 2, y - 31, 1)
drawline (x, y - 25, x + 2, y - 31, 1)
drawline (x - 3, y - 32, x - 5, y - 32, 1)
drawline (x + 3, y - 32, x + 5, y - 32, 1)
% Pants Interior
drawfill (x, y - 23, 9, 1)

% Hands and Face
drawfillbox (x - 8, y - 20, x - 7, y - 19, 89)
drawfillbox (x + 8, y - 20, x + 7, y - 19, 89)
drawfillbox (x - 3, y - 5, x + 3, y - 1, 89)
drawdot (x - 2, y - 6, 89)
drawdot (x + 2, y - 6, 89)
drawfillbox (x - 1, y - 7, x + 1, y - 6, 89)
% Face Details and Neck
drawline (x - 1, y - 8, x + 1, y - 8, 65)
drawdot (x, y - 9, 65)
drawline (x - 2, y - 2, x + 2, y - 2, 65)
drawline (x, y - 3, x, y - 4, 65)
% Mouth
drawline (x - 1, y - 6, x + 1, y - 6, 63)

% Jackets
case top of
label "shirt" :
% Shirt Outline
drawline (x - 4, y - 8, x - 2, y - 8, c1)
drawline (x + 4, y - 8, x + 2, y - 8, c1)
drawline (x - 6, y - 11, x - 6, y - 10, c1)
drawline (x + 6, y - 11, x + 6, y - 10, c1)
drawline (x - 7, y - 12, x - 7, y - 13, c1)
drawline (x + 7, y - 12, x + 7, y - 13, c1)
drawline (x - 8, y - 14, x - 8, y - 15, c1)
drawline (x + 8, y - 14, x + 8, y - 15, c1)
drawline (x - 9, y - 16, x - 9, y - 18, c1)
drawline (x + 9, y - 16, x + 9, y - 18, c1)
drawline (x - 8, y - 18, x - 6, y - 18, c1)
drawline (x + 8, y - 18, x + 6, y - 18, c1)
drawline (x - 5, y - 17, x - 5, y - 15, c1)
drawline (x + 5, y - 17, x + 5, y - 15, c1)
drawline (x - 4, y - 14, x - 4, y - 13, c1)
drawline (x + 4, y - 14, x + 4, y - 13, c1)
drawline (x - 3, y - 12, x - 3, y - 17, c1)
drawline (x + 3, y - 12, x + 3, y - 17, c1)
drawline (x - 4, y - 20, x - 1, y - 20, c1)
drawline (x + 4, y - 20, x + 1, y - 20, c1)
drawline (x, y - 20, x, y - 18, c1)
drawline (x - 4, y - 19, x - 4, y - 18, c1)
drawline (x + 4, y - 19, x + 4, y - 18, c1)
drawdot (x - 1, y - 9, c1)
drawdot (x + 1, y - 9, c1)
drawdot (x - 5, y - 9, c1)
drawdot (x + 5, y - 9, c1)
drawdot (x, y - 10, c1)
drawdot (x, y - 12, c1)
drawdot (x, y - 14, c1)
drawdot (x, y - 16, c1)
% Jacket Interior
drawfill (x, y - 15, c2, c1)
label "trench" :
drawline (x - 2, y - 7, x, y - 9, c1)
drawline (x + 1, y - 8, x + 2, y - 7, c1)
drawdot (x - 3, y - 8, c1)
drawdot (x + 3, y - 8, c1)
drawline (x - 4, y - 8, x - 1, y - 11, c1)
drawline (x + 4, y - 8, x + 1, y - 11, c1)
drawline (x, y - 10, x, y - 14, c1)
drawdot (x - 1, y - 8, c1)
drawdot (x - 1, y - 8, c1)
drawdot (x - 5, y - 9, c1)
drawdot (x + 5, y - 9, c1)
drawline (x - 6, y - 10, x - 9, y - 17, c1)
drawline (x + 6, y - 10, x + 9, y - 17, c1)
drawline (x - 9, y - 18, x - 6, y - 18, c1)
drawline (x + 9, y - 18, x + 6, y - 18, c1)
drawline (x - 5, y - 17, x - 5, y - 15, c1)
drawline (x + 5, y - 17, x + 5, y - 15, c1)
drawline (x - 4, y - 14, x - 4, y - 13, c1)
drawline (x + 4, y - 14, x + 4, y - 13, c1)
drawline (x - 3, y - 12, x - 3, y - 17, c1)
drawline (x + 3, y - 12, x + 3, y - 17, c1)
drawline (x - 4, y - 18, x - 4, y - 22, c1)
drawline (x + 4, y - 18, x + 4, y - 22, c1)
drawline (x - 1, y - 15, x - 1, y - 17, c1)
drawline (x, y - 18, x, y - 22, c1)
drawdot (x - 3, y - 22, c1)
drawdot (x + 3, y - 22, c1)
drawline (x - 2, y - 19, x - 2, y - 21, c1)
drawline (x + 2, y - 19, x + 2, y - 21, c1)
drawline (x - 5, y - 23, x - 7, y - 31, c1)
drawline (x + 5, y - 23, x + 7, y - 31, c1)
drawdot (x-8,y-32,c1)
drawdot (x+8,y-32,c1)
drawline (x - 7, y - 33, x - 3, y - 33, c1)
drawline (x + 7, y - 33, x + 3, y - 33, c1)
drawline (x - 2, y - 32, x - 2, y - 30, c1)
drawline (x + 2, y - 32, x + 2, y - 30, c1)
drawline (x - 1, y - 29, x - 1, y - 23, c1)
drawline (x + 1, y - 29, x + 1, y - 23, c1)
drawline (x - 2, y - 32, x - 2, y - 30, c1)
drawline (x + 2, y - 32, x + 2, y - 30, c1)
drawfill (x-3,y-27,c2,c1)
drawfill (x+3,y-27,c2,c1)
drawfill (x-1,y-9,c2,c1)
drawfill (x+1,y-9,c2,c1)
drawfillbox (x - 1, y - 32, x + 1, y - 30, c2)
drawline (x,y-29,x,y-27,c2)
drawdot (x, y - 16, 0)
end case

% Hair
case hair of
label "round" :
% Hair that makes the head look more round
drawfillbox (x - 2, y, x + 2, y + 2, c)
drawfillbox (x - 4, y, x - 3, y + 1, c)
drawfillbox (x + 3, y, x + 4, y + 1, c)
drawline (x - 4, y - 1, x - 4, y - 4, c)
drawline (x + 4, y - 1, x + 4, y - 4, c)
drawline (x - 5, y, x - 5, y - 2, c)
drawline (x + 5, y, x + 5, y - 2, c)
label "square" :
% Normal (squarish looking head - I like this one the best)
drawfillbox (x - 2, y, x + 2, y + 2, c)
drawfillbox (x - 4, y - 1, x - 3, y + 1, c)
drawfillbox (x + 3, y - 1, x + 4, y + 1, c)
drawline (x - 4, y - 2, x - 4, y - 4, c)
drawline (x + 4, y - 2, x + 4, y - 4, c)
label "afro" :
% The AFRO! Yaaaay!
drawfillbox (x - 2, y, x + 2, y + 2, c)
drawfillbox (x - 4, y - 1, x - 3, y + 1, c)
drawfillbox (x + 3, y - 1, x + 4, y + 1, c)
drawline (x - 4, y - 2, x - 4, y - 4, c)
drawline (x + 4, y - 2, x + 4, y - 4, c)
drawline (x - 5, y, x - 5, y - 2, c)
drawline (x + 5, y, x + 5, y - 2, c)
label "long" :
% For Jihgfed's character only
drawfillbox (x - 2, y, x + 2, y + 2, c)
drawfillbox (x - 4, y - 1, x - 3, y + 1, c)
drawfillbox (x + 3, y - 1, x + 4, y + 1, c)
drawline (x - 4, y - 2, x - 4, y - 7, c)
drawline (x + 4, y - 2, x + 4, y - 7, c)
drawline (x - 5, y, x - 5, y - 6, c)
drawline (x + 5, y, x + 5, y - 6, c)
end case

case eye of
label "eye" :
% Eyes
drawdot (x - 1, y - 3, 0)
drawdot (x + 1, y - 3, 0)
label "shade" :
drawline (x - 4, y - 2, x + 4, y - 2, 0)
drawline (x - 2, y - 3, x - 1, y - 3, 0)
drawline (x + 2, y - 3, x + 1, y - 3, 0)
end case
end drawguy
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sun Feb 16, 2003 10:13 am    Post subject: Graphic Clarification [quote]

     Just by way of a clarification, Katton did the graphics above for Darkness. We used an archaic language called Turing (which I'm sure no one has ever heard of) which, among its many other faults, didn't allow one to import graphics of any sort, so one had to draw them oneself, until one was sick to one's stomach, and one wanted to throw one's computer out one's window.
     The stellar, horse, though, is mine. Completely and utterly.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sun Feb 16, 2003 12:30 pm    Post subject: [quote]

err.. if I ever was stuck with a langauge that didn't let me read files I would simply whipup a simple picture -> code converter in C and let it generate the code for me (compiled sprites anyone?)
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If there's life after death there is no death, if there's no death we never live. | ENTP
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sun Feb 16, 2003 2:15 pm    Post subject: Brief Defence [quote]

     Well, come on, if I had known C at the time, I would have used it. Turing was the programming language I was force-fed in high-school, and the only language I knew until, well, just this last August, actually. So, my options were somewhat limited at the time.
     That said, it was actually an excellent language on which to begin. Nice and simple, it sort of forced you to adopt good programming habits. I'm glad I cut my teeth on it.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sun Feb 16, 2003 2:59 pm    Post subject: [quote]

I actually have a very hard time understanding why an institution would teach a langage without filesupport.
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If there's life after death there is no death, if there's no death we never live. | ENTP
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Katton
Lowly Slime


Joined: 16 Feb 2003
Posts: 4
Location: Toronto, ON, CAN

PostPosted: Sun Feb 16, 2003 5:20 pm    Post subject: [quote]

I couldn't understand at first either, until I realized that this specific institution was stupid. Hence, the stupid programming language.
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Nexinarus
Slightly Deformed Faerie Princess


Joined: 25 Oct 2002
Posts: 32
Location: In the distance

PostPosted: Mon Feb 17, 2003 3:41 am    Post subject: [quote]

heh yea mandrake you have come a far way from your old qbrpg's heh. I think i have too.. sept i havnt made a game in ages so i cant make comparisions and therefor not posting my ugly screenies hehe.
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Anorexia is phat!
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Feb 20, 2003 12:13 pm    Post subject: heh [quote]

somewhere around here I have some of the very first screenshots of WOS...to look at those old game shots, when I had nothing but a black and white monitor...and compare them to the latest shots in its fully 3D rendered beauty...well...let's just say that game has come a long way :)

-nek
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If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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