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Mobius unlogged
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PostPosted: Mon Feb 24, 2003 6:48 pm    Post subject: [quote]

typcally the evil ones use some sort of drain life to heal themselves, just fyi.
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mandrake@work
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PostPosted: Mon Feb 24, 2003 6:52 pm    Post subject: [quote]

mandrake here-
can we please keep this on topic? As much as I love evil heal/good heal debates, I really want feedback on the way the spellsystme is evolving.
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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Tue Feb 25, 2003 12:03 am    Post subject: [quote]

ok if you wish , I even logged in for this one hehe..

personally I like the idea of masks better than dolls but then again I just like the idea of a charater wearing a mask and then danceing around to complete the spell....well um maybe not :p

I do like the idea of dolls but perhapse instead of having a certain doll being attuned to a god maybe you may want to start off with a standard doll and then buy adding things to that doll attract the favor of the god. Certain objects may even make the god more powerful on this plane thus appease it more.

That said I like the idea of the gods taking controll of the doll, so is that the point of the game to get your god to this realm? maybe I don't know

what about other dolls, surely you can carry others with you right? maybe the spirts of those gods don't like eachother and then you have a little doll war on your hands where the one that you spent the most time on would most obvioulsy win leaving you with only one doll.

what happens when you find out that the doll you've raised is wanting measures in extreme, how whould you dispose if this doll...considering the fact that doll is quite powerfull and the god most likely wont appreciate his only gate to the material realm burned I think he would protect that gate at all costs what happens when he does.


well those are my thoughts for the day, back to programming
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mandrake@loginbug
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PostPosted: Tue Feb 25, 2003 2:16 pm    Post subject: [quote]

Quote:

personally I like the idea of masks better than dolls but then again I just like the idea of a charater wearing a mask and then danceing around to complete the spell....well um maybe not :p


actually, that's the reason why I almost went with masks rather than dolls. Masks are cool, and shamans dancing around with masks are nifty. But, Dolls fit the theme more for the overall game. To me, dolls are creepy as hell, and I've got some interesting plot concepts with the dolls.

Quote:

I do like the idea of dolls but perhapse instead of having a certain doll being attuned to a god maybe you may want to start off with a standard doll and then buy adding things to that doll attract the favor of the god. Certain objects may even make the god more powerful on this plane thus appease it more.


Well these gods aren't attuned to the dolls, they are trapped within them. Since these gods are no longer beleived in, they require the belief of someone in order to make them real. The more you bleive in them and worship them, the more real the become, and hence the more magic and power they can bestow on you. These aren't the gods everyone woships, these are the forgotten gods. The misplaced gods. The gods that have been turned to dust by the spinning wheels of time.

Quote:

That said I like the idea of the gods taking controll of the doll, so is that the point of the game to get your god to this realm? maybe I don't know


Yes and no. The point of the game is to experience the world in which the characters live. To the girls who found the books (ie: the two main characters), woshipping the gods is just something nifty they found, and something fun to do. But, in doing so they bring the gods more and more to life (eventually the dolls become the gods and can move and talk), and in doing so, they find that some gods were meant to be forgotten...

Quote:

what about other dolls, surely you can carry others with you right? maybe the spirts of those gods don't like eachother and then you have a little doll war on your hands where the one that you spent the most time on would most obvioulsy win leaving you with only one doll.


i thought about this....it makes sense....i might include this...

Quote:

what happens when you find out that the doll you've raised is wanting measures in extreme, how whould you dispose if this doll...considering the fact that doll is quite powerfull and the god most likely wont appreciate his only gate to the material realm burned I think he would protect that gate at all costs what happens when he does.


heh, damnit, i can't tell you anything else without spoiling the plot....let's just say, I've thought about that :)
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Tue Feb 25, 2003 3:20 pm    Post subject: Barbie God (All Hail!) [quote]

     Do the gods necessarily have to be gods in the traditional sense? If they could just be "something anthropomorphic that is worshipped", it could be very interesting. What I was thinking, in particular, since you're using dolls and the world is post-apocalyptic, is that you could have a Barbie god of sorts. Personally, I think few things are as disturbing as a headless Barbie doll. Maybe she could demand worship such as being vapid or vomiting after every other meal? I don't mean her to represent just Barbie, of course, but the whole beauty complex thing. I'm sure you know what I mean better than I can explain it.
     I really like the idea of the main characters not setting out to resurrect these long-forgotten deities, or anything like that. The fact that they're simply doing it for a lark is amusing, but powerful in its own way, too, because if they're living in a spiritually dead society (that's the impression I got), this manner of play is a definite rebellion, of a sort, I think.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Feb 25, 2003 3:36 pm    Post subject: [quote]

Quote:

Do the gods necessarily have to be gods in the traditional sense? If they could just be "something anthropomorphic that is worshipped", it could be very interesting. What I was thinking, in particular, since you're using dolls and the world is post-apocalyptic, is that you could have a Barbie god of sorts.


really quick,. before I respond to this- the world isn't exactly post-apocalptic, more cyber punk...edgy, and dark, but still intact. More blade runner than akira....that same feel. That urban decay/electronica streets of silcon and steel kind of thing. Sort of like William Gibson ish. But not...mainly because of the introduction of Twin-Peaks/David Lynch/William Burroughs dark surrealism. So it's sort of like if Kafka wrote Neuromancer. Actually, Philip K Dick is a damn good example of what I'm going for. Confused yet, heh?

Quote:

Personally, I think few things are as disturbing as a headless Barbie doll. Maybe she could demand worship such as being vapid or vomiting after every other meal? I don't mean her to represent just Barbie, of course, but the whole beauty complex thing. I'm sure you know what I mean better than I can explain it.


Hrmmmm....I like this. Pop culture iconic gods....ohhhhh....and barbie dolls are really creepy. Not as creepy as china dolls though....jsut something distrubing about porcalian skin and galss eyes. Anyway, I think I'll include this. I like this alot.

Quote:

I really like the idea of the main characters not setting out to resurrect these long-forgotten deities, or anything like that. The fact that they're simply doing it for a lark is amusing, but powerful in its own way, too, because if they're living in a spiritually dead society (that's the impression I got), this manner of play is a definite rebellion, of a sort, I think.



Yeah, I kind of pictured the world as a natural near-future evolution of our own current world society standing on religion, that of a slow segragation (amerika is one of the few technological advanced society that is prominently religous....). By finding this book and practising it as a larf, and as something cool there is a small rebellion involved. Esp considering the fact that they are tennagers. They feel like what they are doing is dark and forbidden, and yet harmless.

As i mentioned before, though, after finding the book and practicing the rituals, their worlds begin to change....reality begins to shift. Things are never exactly right anymore, and sometimes they wake up in a darker room, in a darker place.
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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Tue Feb 25, 2003 6:06 pm    Post subject: [quote]

you know what I feel like helping you on this project, may be do some art or something...tell me if you want some help
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It is best not to meddel in the affairs of dragons for you are crunchy and taste good with a varity of condoments.
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mandrake@meep
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PostPosted: Tue Feb 25, 2003 7:02 pm    Post subject: [quote]

i dunno, i like doing most of the art for my games, unless it's my wife helping out (which won't happen in a looong time since she works so much now, sigh :( ....), since I am a huge fan of her work (check out the danse macabre screenies for a glimpse of what she can do). So, I'd have to hesitangtly turn down the offer. The only thing I *really* need help with is music- I'm tone death.
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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Tue Feb 25, 2003 7:13 pm    Post subject: [quote]

I haven't done music in a whilw so, I might be a bit rusty...but that also depends on what you need
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It is best not to meddel in the affairs of dragons for you are crunchy and taste good with a varity of condoments.
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mandrake@indie
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PostPosted: Wed Feb 26, 2003 3:11 pm    Post subject: [quote]

well....I have some friends who I ask for help when i need it in the music depertment. I might find something for you to do eventually, however.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Wed Mar 05, 2003 2:31 pm    Post subject: [quote]

crap....Turns out Kinetica is already the name of a game...several games actually. Hrm. I was really attatched to it as a title....but less i want to cause confusion and all that. Oh well. So, which do you guys think works the best as the next title of the game:

1| GrendelSkin
2| .pandora (pronounced dot-pandora)
3| dream 0x13
4| Under the Island of Soft Light
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Ironshanks
Wandering Minstrel


Joined: 17 Feb 2003
Posts: 134
Location: Shiner's Peak

PostPosted: Wed Mar 05, 2003 2:37 pm    Post subject: [quote]

I prefer GrendelSkin because it's the least insane, and I can actually say it pretty easily. Haven't a clue what it means though (or any of them for that matter) or what relation it actually has to the game.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Mar 05, 2003 3:17 pm    Post subject: [quote]

quite much depends on the game I guess...

GrendelSkin - to me this sound "high"-fantasy dragons, elves, loads of magic and wonder.

.pandora - feels a sci-fi, mystic involved, probably little guy versus big cooperation

dream 0x13 - also feels very sci-fi cyberpunkish could maybe refer to some sort of droid or terraforming project or something.

Under the Island of Soft Light - this could work for both sci-fi and fantasy, but the finale is defenetly subterran perhaps under a volcano or something.

but thats just the first impressions I got... and I haven't followed to thread very closly so I don't know what's the best pick.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Wed Mar 05, 2003 4:26 pm    Post subject: Titles [quote]

     I've got to be honest, I don't care much for any of these titles. I can see what you're going for with the first three, but it's all a little too "cleverly" accomplished; I don't know if I'm putting that intelligibly. I like their intention, but the execution could be better. Perhaps I'm just being old-fashioned, though.
     Under the Island of Soft Light is just weak; stay away from weak/weak/strong beat patterns in titles, particularly when stuck in the middle of the title like that.
     Sorry to be so negative, but a title's very important to a game, and I really like what you've said about the game so far, and would hate to see it flounder under a bad title.
     I think you can modernize mythological figures without relying on modern forms. Something like Pandora's Children, or something.
     How about just Strings and Scissors? I rather like that title, actually.
     I think if you really want to shove the mythological concepts into modern forms, as you do, it's going to need a direct referent in-game. That way you can foist the actual "profaning" off on one of your characters, but by using it as the title, you can sort of reclaim and recognize the meaning and power of whatever mythological entity you choose to use. Does that make sense? I do try, you know.
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mandrake@rpgdx
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PostPosted: Wed Mar 05, 2003 5:52 pm    Post subject: [quote]

Quote:

I've got to be honest, I don't care much for any of these titles. I can see what you're going for with the first three, but it's all a little too "cleverly" accomplished; I don't know if I'm putting that intelligibly. I like their intention, but the execution could be better. Perhaps I'm just being old-fashioned, though.


I don't quite understand what you mean by "cleverly". If you mean contrived, no they are not. I've had this titles (as with all the titles I use for things) floating around in my head for quite sometime. I like them, they carry images with themk for me, and most work pretty well in the game for diffrent reasons.

Quote:

Under the Island of Soft Light is just weak; stay away from weak/weak/strong beat patterns in titles, particularly when stuck in the middle of the title like that.


If you mean the word "soft" being a weak word, I don't really understand why "weak" is a bad thing. yes, when working on the name for a corperate product it is bad and means bad sales, but as an indie work, whihc more resembles literature than anything else, I hesitate to see how a weak verb can harm something.

By the way, this title comes from a dream I had quite awhile ago....and the world in which the game will exists (well the city in it, which is the world for all intents and purposes) is known as the island of soft light...a scenerio I've used in other instances than this game.

Quote:

Sorry to be so negative, but a title's very important to a game, and I really like what you've said about the game so far, and would hate to see it flounder under a bad title.


and I don't think it will.

Quote:

I think you can modernize mythological figures without relying on modern forms. Something like Pandora's Children, or something.


If you are wondering about the term .pandora, it's a prototype AI that the characters meet during the game. Of course, I could tell you more, but it would spoil the game. Which is why "Pandora's Children" won't really work. That and I'm sick of noun/name+ children titles. Like Night's Children, Winter Chldren, etc, I've used noun/name+chilren titles to death. In short stories and etc. And it just sounds cliche.

Quote:

How about just Strings and Scissors? I rather like that title, actually.


It's alright. The aliteration is clever, but it doesn't really invoke any images to me....and images are important in a title, since to me a title (like theme, atmosphere, characters, writing and sound/music) should provide a coherent image...a coherent feeling/concept that is shared within the art.

Quote:

I think if you really want to shove the mythological concepts into modern forms, as you do, it's going to need a direct referent in-game. That way you can foist the actual "profaning" off on one of your characters, but by using it as the title, you can sort of reclaim and recognize the meaning and power of whatever mythological entity you choose to use. Does that make sense? I do try, you know.


Well, as I pointed out above, it will make sense. I mean, come on, a game with magic based on worshipping dead gods....how could there not be mythological (as well as occult/gnostic/alchemical/etc) refrences within the game? The whole game will, hopefully, take on a mythical atmosphere. And I don't mean mythic as in time period/characters. I mean mythic as in symbolic, as in dream like.

Lastly, yhis is going to be a weird game. It should have a strange title.
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