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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sat Mar 15, 2003 4:50 am    Post subject: Cairn Hill Screenshot [quote]

     Here's a screenshot from Cairn Hill: <http://cairnhill.sourceforge.net/graphics/screenshot.jpeg>.
     It's rather obviously in the "work in progress" stage, but it gives an idea of how it's going to look. I think the grass tiles turned out rather nicely; at least, I like them. The bushes (yes, those are bushes) and rocks could use some improvement, definitely. I haven't made a map-editor yet; that's why the map is just a random assortment of grass, bushes, and rocks.
     Yes, the text colour will be changed. The background manuscript pages there are courtesy of the University of Norway; credit where it's due.
     The picture at the top-right is a picture of whatever you're looking at, whoever's currently speaking, or whatever I feel like displaying to the player. Beneath that are funny little things which are going to be used for something. Beneath that is the stats screen.
     This brings me to a question: the actual map, the most important game environment, takes up less than half the screen. Do you think that's alright? Does it make the game less immersive, to have pictures, stats, doodads and whatnots up there all the time? I'm just looking for general thoughts, here.
&&&&&&&&---- Edit ----
&&&&&I've just changed my site's structure, so the link is now &http://cairnhill.sourceforge.net/graphics/screenshot.jpeg& (as above), rather than the improper and non-existent &http://cairnhill.sourceforge.net/screenshot.jpeg&.
---- Edit ----
The posting system seems to be ignoring my entities and replacing them with straight &amp;s. Sorry. I'm sure you can puzzle it out anyway.


Last edited by Jihgfed Pumpkinhead on Sat Apr 05, 2003 7:49 am; edited 2 times in total
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sat Mar 15, 2003 4:56 am    Post subject: :) [quote]

Very nice. Gives ya plenty of screen real estate for other stuff you need. Nice nice nice. :)

-nek
_________________
If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Mar 17, 2003 1:31 pm    Post subject: [quote]

very nice - what time period is it taking place in?
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Mon Mar 17, 2003 11:22 pm    Post subject: Time [quote]

     It's set in Wales in the 1920s. A lot of the characters are rather aristocratic and old-fashioned, though, which is why the design looks sort of Regency.
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Mandrake@rpgdx
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PostPosted: Tue Mar 18, 2003 1:21 pm    Post subject: [quote]

Ohhh nifty :) So, erm, is this going to be a sort of Renessiance era-scifi kind of thing (ie: Jules Verne, etc)? Or a spiritualist kind of thing (whihc was big in that era, 1920's....)
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Tue Mar 18, 2003 11:44 pm    Post subject: Old/New [quote]

     Definitely closer to spiritualist than Victorian sci-fi; but the family which is the focus of the game has a long history of paranormal stuff, so they regard the mystical as rather mundane (like the Addams family, sort of), and regard the current upsurge in spiritualism as faddish.
     There'll be a couple of characters who are initiated in modern science, but that sort of thing is really foreign and esoteric to most of them.
     Generally the family is aristocratic and resists change of any sort; they're practically mediaeval. You play a younger member, with more modern ideas, though, so... well... I haven't quite decided how far I want to take the old/new theme.
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mandrake*rpgdx
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PostPosted: Wed Mar 19, 2003 1:30 pm    Post subject: [quote]

that's very cool :) me and my wife were/will be someday again working on an RPG where you were investagating a haunted house in the 1920's, and you played a spiritualist in the old theocratic society sense of the word.
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