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PostPosted: Tue Apr 15, 2003 7:38 pm    Post subject: [quote]

well I don't know what other people on dialups are on about. Just invest in a download manager.

I'm on a 56k, but I do at times get 100-200MB downloads. :p I even got 300Mb once.

Of course I only get something I know is going to be okay. So if your game is over 5 Mb it had better have some amazing screenshots to back it up. Gameplay might be everything, but I don't have time to test out something huge that doesn't look nice.

you could always use png graphics.. that would shrink things download ;)
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entivore
Bjørn's Arctic Bitch of the Frozen North


Joined: 20 Jul 2002
Posts: 86
Location: michigan, usa

PostPosted: Wed Apr 16, 2003 1:27 am    Post subject: [quote]

A lot of people have better things to do than download for hours and hours and hours and hours, hehe.

I have gotten a few huge files before in the past. The biggest being ragnarok online and priston tale, two rpgs that were in beta at the time. Other biggies were the trial version of borland c++ 6 enterprise, and open office. However, these were exceptional cases, not the norm. I don't have the patience to wait an hour on a passing whim.

btw, thanks barok
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Wed Apr 16, 2003 7:32 am    Post subject: [quote]

with vector based pictorials
ive been using VML for my newest engine, making a html page for ie to display on the fly
but after reading a vb graphics book im thinking of drawing the display myself now
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Apr 16, 2003 12:36 pm    Post subject: [quote]

Uhm, I don't know about other modem users but here in the Netherlands, downloading such huge files is not about speed (just need patience) but about telephone costs... Downloading 300 MB would cost 20-30 euros of telephone bill. That's half a professional commercial game.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Fri Apr 18, 2003 4:51 am    Post subject: [quote]

btw, bandwidth also matters. if it has extremely small bandwidth, i'm not waiting. i'll just find the same thing on a site with better bandwidth.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Fri Apr 18, 2003 2:30 pm    Post subject: Various Responses (and Vector Art Question) [quote]

Nephilim wrote:
... but it's uncanny how much my first layout for that engine looks like your first mockup.
The difference being you can draw. That sure is a pretty picture.
     Vector-based art is like storing the drawing instructions rather than the image itself, right? It's an interesting idea, and I can see how it would work well for me; but I just don't know the first thing about it. Can anyone point me to a site with info? Thanks.
Bjørn wrote:
Downloading 300 MB would cost 20-30 euros...
Wow, that's vicious. But like I said, I aim to keep it under 10Mb. Heh, if you want, I'll even re-imburse you the 80 cents. Really, though, ouch. I'm glad I pay a flat monthly fee.
Barok wrote:
bandwidth also matters
That's a good point; Cairn Hill's on SourceForge so I'm sitting rather pretty with it, but I don't know quite where I'm putting Rex of Rags yet. Well, we'll see.
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