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The spring 2003 RPG mini compo information thread
 
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Apr 18, 2003 11:02 pm    Post subject: The spring 2003 RPG mini compo information thread [quote]

Now that discussion is over, here's a thread for all of you RPG-compo needs. Since pre-made graphics, music, and engines are permitted, it would be cool if people posted links to sites where people can grab what they need. Fist off, the rules, taken from this thread: http://forums.rpgdx.net/viewtopic.php?t=430&start=45 , and posted by bjorn:

When
Start: April 25th 24:00 GMT
End: April 27th 24:00 GMT

Game restrictions
Make anything you want as long as:
- You can finish it in 48 hours
- It is an RPG

Using premade stuff
Basically, you can use any premade stuff (engine, graphics, sound, music) as long as that does not include the story, levels/maps and scripts (for as far as they are not part of the engine).

Critiria
We want to see the game finished, above all, so don't try to take it too far. As for winning, there will be several categories in which you'll be able to win, as in previous compo's.

Participating
I'll try to have compo functionality working on RPGDX at least a week before the compo. Once that works, participating should be like:

1. Create a new project on RPGDX
2. Go to the compo page and subscribe to it with your game
3. When the compo starts, subscriptions will be locked (only admins will be able to change them).
4. Update your project with the right name (if it hasn't already) and write up a short description of the story once you feel like it.
5. Update your project with it's final name, description and a download link before the end of the compo, then leave it.
6. 24 hours after all this has settled down, voting will commence. Any RPGDX member will be able to vote number 1 for each categorie (maybe even number 1, 2 and 3). Implementing this could get tricky though...
7. Appropriate awards will be linked by the admins to the winning projects. I'll make them show up on the project pages.

I might also try to put in some sort of development diaries for projects, in which you can write updates regularly. Otherwise, we'll at least be using our IRC channel


Last edited by Mandrake on Sat May 31, 2003 4:47 am; edited 2 times in total
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Apr 18, 2003 11:14 pm    Post subject: [quote]

and here are some resources, first the logo:


game making engines:
http://hamsterrepublic.com/ohrrpgce/
http://www.rpgtoolkit.com/
http://aegisknight.org/sphere
http://www.verge-rpg.com/

tile engines:
http://www.isometrix.org/engines.htm
http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm

free graphics:
http://www.arifeldman.com/free/spritelib.html

free libraries:
http://gouldsoft.hypermart.net/
http://allegro.cc
http://www.libsdl.org/index.php
http://www.clanlib.org/

free compilers/prog langs:
http://pygame.org/
http://www.mingw.org/
http://www.cygwin.com/
http://www.freepascal.org/
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sat Apr 19, 2003 9:07 am    Post subject: [quote]

add openwatcom ( http://www.openwatcom.org/ ) under free compilers, and if you don't mind, feel free to add my rpg engine, fury˛ ( http://fury.rpgsource.net/ ) though it's probably quite useless since it has no docs right now. ;)

Also, pygame should be under libraries - http://www.python.org/ is the site for python, isn't it?
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Warspawn
Pretty, Pretty Fairy Princess


Joined: 17 Apr 2003
Posts: 7
Location: The Land of AZ

PostPosted: Sat Apr 19, 2003 3:45 pm    Post subject: This is the engine I will be using... [quote]

here is a link to the engine that I will be using for the compo, Game Maker 5.0.

http://www.gamemaker.nl

there are also a bunch of links to free resources on that site (tiles, sprites, sounds, etc.)
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DigitalChaos
Lowly Slime


Joined: 20 Apr 2003
Posts: 4

PostPosted: Sun Apr 20, 2003 12:53 am    Post subject: Rpg Maker. [quote]

For those who wish to use the Rpg Maker for there project goto
www.dark-dominion.com. It has quite a view rpg maker resources. Your warned though the required Rtp file for Rpg maker is a hefty download indeed, especially for those of us with 56k modems:p
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"If you master your box, you master your universe!"- Wise words from some programmer.
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Nexinarus
Slightly Deformed Faerie Princess


Joined: 25 Oct 2002
Posts: 32
Location: In the distance

PostPosted: Sun Apr 20, 2003 3:43 am    Post subject: hmm [quote]

Does this mean I can pre-draw some art for my game?
(#rpgdx chan seems empty :|)
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Apr 20, 2003 11:21 am    Post subject: [quote]

Pre-drawing art is perfectly fine. According to the rules, it's fine as long as it's not targetted to a specific story or game. I know this is a bit vague, but basically it means general graphics may be pre-drawn.

Yeah, the #rpgdx channel is often empty. I guess this can change if people just keep hanging out longer. During the contest, however, we would like to see all the stressed out people in there of course. :-) It is not a requirement to hang out on the channel though, because of solidarity with modem users.
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Guest






PostPosted: Sun Apr 20, 2003 10:52 pm    Post subject: [quote]

Erm - so im only allowed to draw a guy with spiky blond hair, a giant sword, and a few slime guys ;) ? Ive been wanting to do a different theme of people, maybe ill have to draw this in the 48 hours, or maybe the purpose isnt suposed to be on the art but the rpg? maybe ill just rip gfx from the net, hmm.
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Nexinarus
Slightly Deformed Faerie Princess


Joined: 25 Oct 2002
Posts: 32
Location: In the distance

PostPosted: Sun Apr 20, 2003 10:56 pm    Post subject: [quote]

sorry that was me..
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Apr 20, 2003 11:38 pm    Post subject: [quote]

There will be several categories to win in. Like: gameplay, graphics, music, script/story and overall. We expect the participants to be honest on where they've got the resources from or wether they were created before or during the compo. While judging, people should take this into account as an RPG with downloaded graphics shouldn't be winning the graphics category, but rather a game that has nice graphics which have at least been made by the author of the game.

I guess I will write up a special requirement about this, to include a section in your game description that states such things.
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Nexinarus
Slightly Deformed Faerie Princess


Joined: 25 Oct 2002
Posts: 32
Location: In the distance

PostPosted: Mon Apr 21, 2003 2:33 am    Post subject: [quote]

Hmm ok what you said in your post makes me understand now. Not that I mean you guys to just have more rules or anything but yea I was just a bit confused.
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Wed Apr 23, 2003 2:33 pm    Post subject: [quote]

stoopid comp

tonight i won't be sleeping and won't be sleeping during the comp either cause i have to have a workable engine in time.
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Ace
Pretty, Pretty Fairy Princess


Joined: 18 Apr 2003
Posts: 13

PostPosted: Wed Apr 23, 2003 9:20 pm    Post subject: [quote]

Just so I get this right, April 25th 24:00 GMT would be April 25th, 19:00 US Central? I used a time zone converter and just wanted to make sure it was correct. Thanks.

- Ace
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Apr 24, 2003 8:40 am    Post subject: [quote]

You're right. At least, my venture to the time-zone converter had the same result. :-)

It converts to GMT+1+1 (extra hour for DST) for The Netherlands, so we'll be starting at 2:00, April 26th.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Thu Apr 24, 2003 9:08 am    Post subject: [quote]

I *Really* wish I could take part in this compition. Oh well. I'm looking forward to the entries.
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